- Remove redundant static calls on AudioDevice in favor of AudioDeviceManager for finding Main/Active Devices (state managed by the manager, not individual devices)
#rb ethan.geller ryan.mangin
#ROBOMERGE-SOURCE: CL 11119764 via CL 11119771
#ROBOMERGE-BOT: (v640-11091645)
[CL 11119776 by rob gay in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
This mainly covers the new Pixel Streaming plugin version along with minor changes to other parts of the engine:
* removed multiple copies of FThread as it's now a part of Core
* changes to SlateUser required to fix user input in Pixel Streaming
This wasn't formally reviewed due to the size of Pixel Streaming changes, but was skimmed over by Zack Letters before integration
#rb zack.letters
[CL 9486237 by Andriy Tylychko in Main branch]
Improved GameplayMediaEncoder audio handling (timestamps and duration). It now also adjust the audio clock if it falls behind, such as if we break into the debugger.
[FYI] Aaron.McLeran, Matt.Hoffman
#rb Peter.Lockhart
#ROBOMERGE-SOURCE: CL 9123362 via CL 9123364 via CL 9123367
#ROBOMERGE-BOT: (v443-9013191)
[CL 9123369 by rui figueira in Main branch]
#rb Peter.Lockhart
#ROBOMERGE-SOURCE: CL 8739824 via CL 8739879 via CL 8741082
#ROBOMERGE-BOT: (v422-8689730)
[CL 8741097 by rui figueira in Main branch]
#rb Alistair.White
#ROBOMERGE-OWNER: rui.figueira
#ROBOMERGE-AUTHOR: rui.figueira
#ROBOMERGE-SOURCE: CL 8488824 via CL 8489790 via CL 8501145
#ROBOMERGE-BOT: (v406-8472469)
[CL 8502447 by rui figueira in Main branch]
If you still need to old behavior of searching for a library we use the new PublicSystemLibraries instead (used very sparingly).
Also updated conventions on importing Android libraries to use the newly introduced Android Architecture instead, which is always set to a valid architecuture (unlike Target.Architecture for the general case)
Lastly I updated some build.cs files that were doing filesystem enumeration or copying as they were being parsed, this is highly discouraged (partially because we cache filesystem operations but also it adds a cost to something we expect to be very fast). Any operations like this should be done as part of the build if they have to be done at all.
#rb none
[CL 7918851 by Joakim Lindqvist in Dev-Build branch]
#rb rui.figueira, andrew.grant
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.salem
#ROBOMERGE-SOURCE: CL 6863609 via CL 6863610 via CL 6865307 via CL 6865420
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v366-6836689)
[CL 6917470 by ben salem in Dev-Build branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
Stopping a video recording via console command or via API can cause indefinite hang. Repo rate is 1/40.
#rb Rui.Figueira
#rnx
Deadlock occurs with MainThread and Audio FMixerDevice.
MainThread:
HighlightRecorder::Stop()
GameMediaEncorder::UnregisterListener (Locks Listener Mutex)
......
FMixerDevice::UnregisterSubmixBufferListener
FMixerSubmix::UnregisterBufferListener (Locks BufferListenerCriticalSection)
FMixerDevice:
FMixerDevice::ONProcessAudioStream
FMixerSubmix:: ProcessAudio (Locks BufferListenerCriticalSection)
......
FGameplayMediaEncoder::OnMediaSampleReady (Locks Listener Mutex)
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: peter.lockhart
#ROBOMERGE-SOURCE: CL 6104242 via CL 6104243 via CL 6104288 via CL 6104309
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 6127206 by peter lockhart in Dev-Build branch]