#ROBOMERGE-SOURCE: CL 12094697 in //UE4/Release-4.25/... via CL 12094703
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)
[CL 12094709 by joe conley in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 11159288 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v640-11091645)
[CL 11159310 by ben marsh in Main branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
#rb none
#jira UE-72487
#ROBOMERGE-SOURCE: CL 5915309 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5915310 by ben marsh in Main branch]
* Now much simpler to build a plugin against a target: UE4Game Win64 Development -Plugin=Foo.uplugin will now configure all appropriate settings and will include all files to be distributed in the manifest.
* BuildPlugin command in UAT now uses the manifest to determine which files need to be distributed.
#rb none
#jira UE-65189
#ROBOMERGE-SOURCE: CL 4462075 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4462077 by ben marsh in Staging-4.21 branch]