Commit Graph

40 Commits

Author SHA1 Message Date
tim smith
a49cb3c2bb Fix linking issue when doing Live Coding and adding new classes.
#rb self
#rnx
#jira UE-134615
#preflight 619ce61caa4521f9e7918e70

#ROBOMERGE-OWNER: tim.smith
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 18269134 in //UE5/Release-5.0/... via CL 18269224
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269238 by tim smith in ue5-release-engine-test branch]
2021-11-23 08:52:14 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
tim smith
12369b1460 Fixed the description for the action limit message.
Changed the default to 99 when the ini file can't be read.

#rnx
#rb trivial
#jira UE-130735

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17785515 in //UE5/Release-5.0/... via CL 17785534
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17785544 by tim smith in ue5-release-engine-test branch]
2021-10-12 11:24:19 -04:00
tim smith
1ebb5b6a93 Make Live Coding enabled by default.
1) New projects will have live coding enabled by default.
2) Re-instancing will be enabled by default
3) The initial start mode of the console will be hidden
4) Moved some console specific configurations to the ini file specific to LCC
5) Added the saving of the disable action limit to the ini file.

#rb none
#rnx
#preflight 6155c759260f7d000130c1be

#ROBOMERGE-OWNER: tim.smith
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17678494 in //UE5/Release-5.0/... via CL 17678517
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17785289 by tim smith in ue5-release-engine-test branch]
2021-10-12 11:10:41 -04:00
vincent gauthier
9ba43895b0 Change to Live Coding Log TextBox to match UE5 Styling. Remove usage of BlackGroupBorder.
#UE-121406
#rb Matt.Kuhlenschmidt

#ROBOMERGE-SOURCE: CL 17135609 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17135645 by vincent gauthier in ue5-release-engine-test branch]
2021-08-11 10:45:26 -04:00
tim smith
d92777b0f0 LiveCodingConsole will now warn user when "Quick Restart" is used after a patch has been created with re-instancing enabled followed by re-instancing being disabled to make the button available again. User can choose to continue anyway.
#rb none
#rnx
#jira UE-118772

#ROBOMERGE-SOURCE: CL 17016785 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17016795 by tim smith in ue5-release-engine-test branch]
2021-08-02 11:53:28 -04:00
tim smith
d6bc6ede20 Added log message for when quick start gets re-enabled.
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 17015792 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17015805 by tim smith in ue5-release-engine-test branch]
2021-08-02 10:24:45 -04:00
tim smith
899eaa25cd Improved notifications in the editor/game for live coding.
Added message that packaging can fail if assets reference new changes.

#rb
#rnx
#jira UE-115558
#preflight 60c39c8e8d00b80001b1e85f

#ROBOMERGE-SOURCE: CL 16645001 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16645007 by tim smith in ue5-release-engine-test branch]
2021-06-11 14:48:40 -04:00
tim smith
bdb62418d6 Fixed issue where some log lines were not appearing in the window
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 16621906 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v830-16605563)

[CL 16621918 by tim smith in ue5-release-engine-test branch]
2021-06-10 08:45:15 -04:00
tim smith
8d9ec1e173 If re-instancing is enabled in a process using LiveCoding, disable the "Quick Restart" button until we can resolve the issues.
#rb jonathan.adamczewski
#rnx
#jira UE-115743
#preflight 60c1136cb68c700001a25659

#ROBOMERGE-SOURCE: CL 16613414 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16613419 by tim smith in ue5-release-engine-test branch]
2021-06-09 17:32:56 -04:00
tim smith
d10efa40e0 Fixed issue with LiveCodingConsole where copying text from the log window would contain extra blank lines.
#rb ben.marsh
#rnx
#preflight 60c0e27fc6126400019623a4

#ROBOMERGE-SOURCE: CL 16609099 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16609102 by tim smith in ue5-release-engine-test branch]
2021-06-09 14:10:35 -04:00
tim smith
7fd0e9e12b Adding the ability to clear the live coding console log.
#rb ben.marsh
#rnx
#jira UE-112659
#preflight 60bfcb5fb1a4a30001afe8b5

#ROBOMERGE-SOURCE: CL 16594918 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16594940 by tim smith in ue5-release-engine-test branch]
2021-06-08 18:02:34 -04:00
halfdan ingvarsson
7dd6674220 Refer to the new UnrealBuilTool.exe location in the fallback path.
#jira none
#rb joakim.lindqvist
#rnx

[CL 16143345 by halfdan ingvarsson in ue5-main branch]
2021-04-28 10:09:28 -04:00
ben marsh
7427752f6c Various UE4->UE5 renames.
#rb none
#jira UE-111511, UE-111448, UE-111128, UE-111287, UE-111198, UE-111657
#preflight 605b8cec0c31c10001599547

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 15807072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
#ROBOMERGE-CONFLICT from-shelf

[CL 15813821 by ben marsh in ue5-main branch]
2021-03-24 20:52:19 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Tim Smith
f678576713 Added a limit to the number of actions live coding will handle by default. The user can change these limits and even request that the compilation try again withot enforcing the limit.
#rb ben.marsh
#jira UE-81480

[CL 14878398 by Tim Smith in ue5-main branch]
2020-12-08 09:47:08 -04:00
Tim Smith
6f44d722dc Minor fix to how UBT is located. The ini file setting includes the Engine directory so the prefix path needed to be changed to root instead of engine.
#rb trival

[CL 14835862 by Tim Smith in ue5-main branch]
2020-12-02 12:25:00 -04:00
Joakim Lindqvist
ba62bed7bc Fixed up paths to UBT in LivingCoding to be ini driven, allows us to update the path when we move UBT as part of netcore tranisition.
#rb ben.marsh

[CL 14762677 by Joakim Lindqvist in ue5-main branch]
2020-11-17 06:59:13 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Matt Kuhlenschmidt
6210d35494 Fix live coding console styling
[CL 14544533 by Matt Kuhlenschmidt in ue5-main branch]
2020-10-22 10:13:41 -04:00
Ben Marsh
a3911f392e Fix deprecation warnings in LiveCodingConsole.
#rb none

[CL 14463480 by Ben Marsh in ue5-main branch]
2020-10-09 14:56:26 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00