- Changes argument for building vanilla UE targets from "UE4" to "Unreal"
- Improved code that detects the project target to build to deal with projects that have multiple "Editor" targets
- Fixed issue where -noxge would cause -cook tasks not to be queued if there was no warm/hot/cold DDC argument
- Made -noxge the default if no -xge arg is specified
#rb pat.swanson
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 18531909 via CL 18531922 via CL 18531923 via CL 18531933 via CL 18531940 via CL 18532363 via CL 18532390 via CL 18532802 via CL 18533930
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18534124 by andrew grant in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
#rb na
#jira robomerge
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 12749718 via CL 12749719 via CL 12749721 via CL 12749781
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)
[CL 12749796 by andrew grant in Main branch]
#jira nojira
#rb na
#lockdown Cristina.Riveron
#ROBOMERGE-SOURCE: CL 12611152 in //UE4/Release-4.25/... via CL 12611153 via CL 12611154
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12611155 by andrew grant in Main branch]
1) Typo in checking against the Count() of matching target types in a project. If there's only one match (e.g. a single Editor target) that's what we want.
2) In the case where there are multiple matches we try to pick the one prefixed with the project name. This failed when the user supplied a full path for the project argument as the name was not being taken from the project file.
#jira UE-91251
[at]ben.marsh
#tests ran standalone BuildTarget script with full project path to EngineTest and via SyncProject script
#lockdown cristina.riveron
#rb swarm
#ROBOMERGE-SOURCE: CL 12489641 in //UE4/Release-4.25/... via CL 12489645 via CL 12489647
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12489649 by andrew grant in Main branch]
#ROBOMERGE-SOURCE: CL 12099750 via CL 12099772 via CL 12099782 via CL 12116427
#ROBOMERGE-BOT: (v657-12064184)
[CL 12118848 by andrew grant in Main branch]
#ROBOMERGE-SOURCE: CL 11576916 via CL 11576921 via CL 11576922 via CL 11576924
#ROBOMERGE-BOT: (v654-11333218)
[CL 11576925 by andrew grant in Main branch]
Also includes -noshaderddc option for emulating a cold DDC for shaders only.
#rb na
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 11519411 via CL 11519529 via CL 11519553
#ROBOMERGE-BOT: (v654-11333218)
[CL 11524747 by andrew grant in Main branch]
Project arg is now optional and will simply sync the engine.
Passing -CL=0 will now require the -force argument before syncing files out of the workspace.
Fixed issue with deep samples (e.g AREnvProbe) not being discovered by FindProjectFileFromName
Added NativeProjects.ClearCache option for the case when syncing a project from P4 that isn't yet on disk
Fixed issue with P4.FileExistsInDepot returning true if passed a path that isn't in the users client view. Relates to UE-78832 but not the entire fix
Fixed issue with BuildEditor not working without a project arg.
Fixed issue building projects that don't have source
[CODEREVIEW] ben.marsh
#jira UE-78832, UE-78826
#rb na
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 8008332 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v396-7974030)
[CL 8008726 by andrew grant in Main branch]
#jira UE-78311
#rb na
#ROBOMERGE-SOURCE: CL 7833510 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)
[CL 7833512 by andrew grant in Main branch]
#jira na
#rb josh.spivey
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 7817240 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)
[CL 7819562 by andrew grant in Main branch]