Commit Graph

1313 Commits

Author SHA1 Message Date
carlmagnus nordin
d91fbf9061 Removed option to run with package data in iostore and shaders in pak
Now that all asset data will be in either iostore or pak setting async io priority based on the iodispatcher request queue contents is no longer needed
#preflight 61f799286a7c7b134f2fe78c
#rnx
#rb pj.kack

#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 18787380 in //UE5/Release-5.0/... via CL 18787398 via CL 18787423
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18787426 by carlmagnus nordin in ue5-main branch]
2022-01-31 03:49:53 -05:00
pj kack
aa6459712e Force disable bPakUsesSecondaryOrder for all projects when staging with iostore, i.e. don't use the non-deterministic CookerOpenOrder.log in the UAT stage and package step.
This improves the determinism in iostore packaged builds with no regression in load times.
Game specific ordering .log files are still enabled, so any files located in [GameName]\Build\[CookPlatform]\FileOpenOrder\ will still be used.

#jira none
#rb carlmagnus.nordin
#rnx
#preflight 61f29f04c0033b39f8b92c8b

#ROBOMERGE-AUTHOR: pj.kack
#ROBOMERGE-SOURCE: CL 18752854 in //UE5/Release-5.0/... via CL 18752859 via CL 18756833
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18757113 by pj kack in ue5-main branch]
2022-01-27 14:06:40 -05:00
nuno leiria
5313adf716 Rename LibCxx lib folder from Linux to Unix
#jira UE-134907
#preflight 61f19e172f38223e17bcfda9
#rb brandon.schaefer

#ROBOMERGE-AUTHOR: nuno.leiria
#ROBOMERGE-SOURCE: CL 18740979 in //UE5/Release-5.0/... via CL 18741580 via CL 18742832
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18743201 by nuno leiria in ue5-main branch]
2022-01-26 15:35:55 -05:00
david harvey
dcacefbf4e Modify CreatePlatformExtension UAT command so that it can be used programatically.
- also includes a fix so that a parent module is set to the same as the source module by default.

#jira UE-129637
#rnx
#rb Eric.McDaniel
#preflight 61f1707dfd5285142b42db1d

#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18736287 in //UE5/Release-5.0/... via CL 18736305 via CL 18736514
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18736528 by david harvey in ue5-main branch]
2022-01-26 11:31:26 -05:00
matt peters
470d58e46b Whitespace: Fix indentation after merge.
#rb None, Trivial
#rnx
#preflight None, Trivial

#ROBOMERGE-AUTHOR: matt.peters
#ROBOMERGE-SOURCE: CL 18665138 in //UE5/Release-5.0/... via CL 18665186 via CL 18665210
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18665240 by matt peters in ue5-main branch]
2022-01-19 15:58:51 -05:00
joe kirchoff
9312c2441d BuildCookRun: Fix -SeparateDebugInfo not placing debug files in separate directory with the manifests
Looks like this broke in a refactor from 15771665

#jira UE-139632
#rb trivial
#preflight 61e86aef276892ce107a77d2
[FYI] ben.marsh
[FYI] luke.thatcher

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 18663559 in //UE5/Release-5.0/... via CL 18663640 via CL 18663674
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18663717 by joe kirchoff in ue5-main branch]
2022-01-19 15:11:34 -05:00
simon therriault
0ea46cf1e2 - Updating opencv to 4.5 version
- still Windows platform only

#jira UETOOL-4742
#rb geoffrey.douglas, alejandro.arango, chris.norden
#preflight 61e817fd614a721b0c41c7d0

#ROBOMERGE-AUTHOR: simon.therriault
#ROBOMERGE-SOURCE: CL 18657870 in //UE5/Release-5.0/... via CL 18657890 via CL 18657913
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18657937 by simon therriault in ue5-main branch]
2022-01-19 09:46:08 -05:00
pj kack
f562d9aee2 BulkData: Remove the obsolete option "AllowBulkDataInIoStore" that let games run with package data in iostore and bulkdata in pak.
The default configuration for ue5 is to run with both package data and bulk data in iostore.
The only remaining alternative is to disable iostore completely and run with both package data and bulk data in pak.

#jira none
#rb carlmagnus.nordin, paul.chipchase
#rnx
#preflight 61e53b77873f2ea48f1dcd94

#ROBOMERGE-AUTHOR: pj.kack
#ROBOMERGE-SOURCE: CL 18631455 in //UE5/Release-5.0/... via CL 18631662 via CL 18631683
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18636672 by pj kack in ue5-main branch]
2022-01-17 23:59:21 -05:00
ben marsh
343041333b Move CreateComponentScripts command into a public location, so it can be run from a licensee workspace.
#preflight none
#jira

#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18617135 in //UE5/Release-5.0/... via CL 18617152 via CL 18617155
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18617167 by ben marsh in ue5-main branch]
2022-01-14 09:30:56 -05:00
jonathan adamczewski
5765f4595e AutomationTool: Remove UE4 references
#jira UE-111740
#preflight none
#trivial

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18576039 in //UE5/Release-5.0/... via CL 18576055
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18576072 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-11 15:15:59 -05:00
andrew davidson
b98537f02b UNSAFE_TYPECAST_WARNING macros allow force enabling of warnings.
#[fyi] michael.noland
#preflight 61d86fa3c65e66487b36b5c0

#ushell-cherrypick of 18546856 by Andrew.Davidson

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18552595 via CL 18552601 via CL 18552604 via CL 18553016 via CL 18553035
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18553054 by andrew davidson in ue5-release-engine-test branch]
2022-01-07 20:09:18 -05:00
andrew davidson
83f6ea2c8a Undo //Fortnite/Dev-EngineMerge-Test2/Engine/... changelist 18551315
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18552107 via CL 18552130 via CL 18552133 via CL 18552520 via CL 18552534
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18552539 by andrew davidson in ue5-release-engine-test branch]
2022-01-07 19:03:23 -05:00
andrew davidson
9dc047e01d UNSAFE_TYPECAST_WARNING macros allow force enabling of warnings.
[FYI] michael.noland
#preflight 61d86fa3c65e66487b36b5c0

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18546856 in //UE5/Release-5.0/... via CL 18546891
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18546909 by andrew davidson in ue5-release-engine-test branch]
2022-01-07 12:27:01 -05:00
andrew grant
72c05ae78b Fixed up Engine BenchmarkBuild and BuildTarget scripts for some UE5 / VK changes,
- Changes argument for building vanilla UE targets from "UE4" to "Unreal"
- Improved code that detects the project target to build to deal with projects that have multiple "Editor" targets
- Fixed issue where -noxge would cause -cook tasks not to be queued if there was no warm/hot/cold DDC argument
- Made -noxge the default if no -xge arg is specified

#rb pat.swanson

#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 18531909 via CL 18531922 via CL 18531923 via CL 18531933 via CL 18531940 via CL 18532363 via CL 18532390 via CL 18532802 via CL 18533930
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18534124 by andrew grant in ue5-release-engine-test branch]
2022-01-06 14:16:53 -05:00
devin doucette
73b904baed DDC: Extended the S3 cache with the ability to do local generation and decompression of bundles
#rb Zousar.Shaker
#preflight 61ba653d055f301345a1457a

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18471703 in //UE5/Release-5.0/... via CL 18471718
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18471721 by devin doucette in ue5-release-engine-test branch]
2021-12-15 17:23:24 -05:00
devin doucette
41ee90f46f DDC: Fixed the S3 upload to use relative paths
#rb Bryan.Johnson
#rnx
#preflight 61ba54d0ed09cd864b342047

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18470744 in //UE5/Release-5.0/... via CL 18470762
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18470768 by devin doucette in ue5-release-engine-test branch]
2021-12-15 15:52:59 -05:00
zousar shaker
0832797d28 Ensure that Zen ProjectIds are unique for projects with the same name in differing roots (or in the same root) while attempting to maintain some easily recognizable desriptors for the project.
Staged builds are explicitly assigned a project id via the persistent UECommandline.txt file.  This works on mobile/consoles, but isn't implemented for Windows/Linux/Mac, so staged builds for those platforms don't have a persistent assignment of project id and instead rely on the launch by the editor including the appropriate commandlines.
Unstaged builds on Windows/Mac/Linux now determine project id independently after they have determined the project file path.  This happens after the project file has been determined and has had case corrected.  This ensures it is different/unique for multiple blueprint projects that share the same executable.
Fix a bug where second cook in editor to zen would stall because the queue thinks all additions are finished due to a boolean that isn't reset.

#rb devin.doucette
#rb per.larsson
#preflight 61b39a35a2562c8b1c40f81e

#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 18432317 in //UE5/Release-5.0/... via CL 18435404
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18435895 by zousar shaker in ue5-release-engine-test branch]
2021-12-10 18:06:39 -05:00
andrew firth
b945dba11a [MemreportHelper] - minor fix for the case when a CSV block does not have any entries
#rb minor
#lockdown jeff.farris
#preflight 614c92f8a3efb40001bf949f

#ROBOMERGE-AUTHOR: andrew.firth
#ROBOMERGE-SOURCE: CL 17608554 via CL 17962776 via CL 18364967 via CL 18365025
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18365080 by andrew firth in ue5-release-engine-test branch]
2021-12-02 23:57:52 -05:00
andrew firth
15c5057663 [MemreportHelper] - small tweaks to support batch processing
#preflight 614a0178ee16e20001808ab6
#lockdown jeff.farris

#ROBOMERGE-AUTHOR: andrew.firth
#ROBOMERGE-SOURCE: CL 17586855 via CL 17948736 via CL 18364531 via CL 18364610
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18364706 by andrew firth in ue5-release-engine-test branch]
2021-12-02 23:34:38 -05:00
andrew firth
b611c03e67 [MemreportHelper] - copyright notice added
#rb trivial
#preflight 614a0178ee16e20001808ab6
#lockdown jeff.farris

#ROBOMERGE-AUTHOR: andrew.firth
#ROBOMERGE-SOURCE: CL 17585648 via CL 17947936 via CL 18364317 via CL 18364509
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18364596 by andrew firth in ue5-release-engine-test branch]
2021-12-02 23:30:16 -05:00
andrew firth
8339d05038 [MemreportHelper] - remove debugger launch
[at]luke.thatcher
#preflight 614a0178ee16e20001808ab6
#lockdown jeff.farris

#ROBOMERGE-AUTHOR: andrew.firth
#ROBOMERGE-SOURCE: CL 17584737 via CL 17947903 via CL 18364308 via CL 18364507
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18364587 by andrew firth in ue5-release-engine-test branch]
2021-12-02 23:30:00 -05:00
andrew firth
887c4132de [MemreportHelper] - initial add of a tool to analyze and split memreport files into more consumable forms + a 'badness' csv for textures/meshes
[REVIEW] [at]luke.thatcher
#preflight 614a0178ee16e20001808ab6
#lockdown jeff.farris

#ROBOMERGE-AUTHOR: andrew.firth
#ROBOMERGE-SOURCE: CL 17584576 via CL 17947902 via CL 18364307 via CL 18364506
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18364583 by andrew firth in ue5-release-engine-test branch]
2021-12-02 23:29:52 -05:00
graeme thornton
68011e3624 During staging, guard against the target platforms cooked data folder not existing. This can happen when making builds that re-use previously generated pak files.
This change is a re-implementation of a previous fix for the same issue that was lost during the move from UE4->UE5

#preflight 619e28d3aa4521f9e7b6c0c2

#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 18284269 via CL 18284297 via CL 18284301 via CL 18284323 via CL 18284325 via CL 18285442 via CL 18285467
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18285476 by graeme thornton in ue5-release-engine-test branch]
2021-11-24 12:33:24 -05:00
ryan hummer
a214ac4547 Change UnrealPak Parallelization to use Parallel.ForEach instead of ThreadPools
#rnx
[FYI] chris.babcock, ryan.durand

#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 18251049 via CL 18251050 via CL 18251051 via CL 18253556 via CL 18253570
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18253583 by ryan hummer in ue5-release-engine-test branch]
2021-11-20 08:57:51 -05:00
ryan hummer
d50734f69a Undo //Fortnite/Release-19.01/Engine/Source/Programs/AutomationTool/Scripts/... changelist 18229612
#rnx
#rb trivial

#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 18237629 via CL 18237632 via CL 18237637 via CL 18237643 via CL 18240721 via CL 18240752
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18242896 by ryan hummer in ue5-release-engine-test branch]
2021-11-18 15:22:25 -05:00