Zousar Shaker
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ed9e510483
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Preferred alternative fix (instead of CL16332153) for UE-115783 and UE-115714 that uses inlining instead of relying on the caller to selectively enable/disable linking in their build files. This leaves the TextureFormat module with zero exports. Only interfaces and two inline functions. Confirmed compile & link on: win64 editor, win64 server shipping, linux server shipping, ShooterGame linux editor
#rb
#preflight 609eecbbf6c6e3000143e139
[CL 16337324 by Zousar Shaker in ue5-main branch]
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2021-05-14 18:38:25 -04:00 |
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Zousar Shaker
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1c7a70e76b
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Add the ability to export texture build actions for use when testing the standalone texture build workers.
#rb Matt.Peters
[CL 16317907 by Zousar Shaker in ue5-main branch]
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2021-05-13 16:15:45 -04:00 |
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Zousar Shaker
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6521df7bb5
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Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
#rb ben.ingram
Undo //UE5/Main/Engine/Source/... changelist 16172520
[CL 16185594 by Zousar Shaker in ue5-main branch]
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2021-05-03 14:05:29 -04:00 |
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Zousar Shaker
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64b4edb93a
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Undo //UE5/Main/Engine/Source/... changelist 16165786
[CL 16172520 by Zousar Shaker in ue5-main branch]
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2021-04-30 16:07:56 -04:00 |
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Zousar Shaker
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1818e30ac5
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Allow GetTextureFormatManager to be called for the first time from any thread.
Fix NonUnity issue in TextureFormatManager.
#rb ben.ingram
#rb yuriy.odonnell
[CL 16171026 by Zousar Shaker in ue5-main branch]
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2021-04-30 14:16:45 -04:00 |
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Zousar Shaker
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5120294eb3
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Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
#rb ben.ingram
[CL 16165786 by Zousar Shaker in ue5-main branch]
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2021-04-30 00:28:32 -04:00 |
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