The structure with a value and attachments is an artifact of an early design where the record *was* a compact binary package. That design changed months ago and it now simplifies the cache record significantly to make it a collection of values without specific "value" and "attachment" types.
#rb Zousar.Shaker
#rnx
#preflight 61d8b94ed17842e547def37a
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18553971 in //UE5/Release-5.0/... via CL 18553976
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18553977 by devin doucette in ue5-release-engine-test branch]
A payload was conceptually a value with an ID. That has been formalized by removing the ID from the payload and having separate FValue and FValueId types. This separation cleans up the API in a few areas, and provides a more natural path to providing a basic key/value API.
#rb Zousar.Shaker
#rnx
#preflight 61d704c04c252480ca284d61
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18531844 in //UE5/Release-5.0/... via CL 18531856
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18531864 by devin doucette in ue5-release-engine-test branch]
Texture uasset stores OodleTextureSdkVersion to use
legacy assets load with None
new textures automatically set version to latest
allows updating Oodle Texture Sdk without creating patches
new prefs:
[AlternateTextureCompression]
TextureCompressionFormatWithVersion
OodleTextureSdkVersionToUseIfNone
#rb dan.thompson,devin.doucette
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 18456277 in //UE5/Release-5.0/... via CL 18456284
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v898-18417669)
[CL 18456295 by charles bloom in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Remove older prototype DDC2 texture build code path and route the commandline switch it used to be synonymous with the newer path.
Fixed a bug where DDC2 produced texture mips didn't clear the "PagedToDerivedData" flag when they were streamed in causing the code to then go get the DDC1 texture payload.
Fixed a bug where the mip info provider wasn't accounting for the fact that DDC2 mip payloads aren't prefixed with a MipSize.
#rb devin.doucette
#preflight 613a369fbf5a71000167c318
#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 17474647 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17474683 by zousar shaker in ue5-release-engine-test branch]
stop using "with editor" to mean "fast texture encode"
#rb devin.doucette,dan.thompson
#ROBOMERGE-SOURCE: CL 17205139 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17205157 by charles bloom in ue5-release-engine-test branch]
FCacheBucket is now always exposed as FAnsiStringView.
#rb Zousar.Shaker
#rnx
#ROBOMERGE-SOURCE: CL 17084521 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17084549 by devin doucette in ue5-release-engine-test branch]