This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
* Rename blacklist to excludelist (requested by high management)
* Support section exclusion rule to be able to exclude entire section of tests (ie PathTracing is only supported on Win64 for now)
* Mark excluded test as skipped in the report instead of entirely removed for test list. Check for exclusion just before running the test.
* Remove NotEnoughParticipant state in favor of Skipped (same conditions lead to Skipped state with appropriate messaging)
* Add support for exclusion management from the Test Automation window. (added a column at the end of each row)
* Expose device information to UE test report
* Add support for metadata in Gauntlet test report for Horde
Limitations:
* Management through the UI is limited to which test is available through in the active worker node. That's mean Runtime only tests are not listed from a worker that is Editor(the default) and platform specific are not clearly identified.
* For platforms, the mechanic to access their config and save it will remain to be done. In the meantime, it needs to be done manually through the target platform config file.
#jira UE-125960
#jira UE-125974
#ROBOMERGE-AUTHOR: jerome.delattre
#ROBOMERGE-SOURCE: CL 17607554 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17607557 by jerome delattre in ue5-release-engine-test branch]
Introduce bElevateLogWarningsToErrors as a good name for existing functionality. Note it's assuming the name as it's known by its customer code. This change lines up the settings variable to its colloquial name around the codebase.
Deprecate bTreatLogWarningsAsTestErrors as it was misleading because it doesn't really shuffle log warnings into the test errors bucket as much as it just reclassifies the log verbosity from log warning to log error.
Remove bTreatLogErrorsAsTestErrors as it wasn't functional outside of EditorIterationTest's custom base class, and it's tempting to use incorrectly in place of bSuppressLogErrors
#rnx
#jira none
#rb andrew.grant
#preflight 6142442c4778fa000135b987
#ROBOMERGE-AUTHOR: geoff.evans
#ROBOMERGE-SOURCE: CL 17526549 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17526590 by geoff evans in ue5-release-engine-test branch]
* Implement loading Json report and resume from last know failure
* Make Gauntlet uses the retry state when critical failure occured on UE automation test.
* Capture the callstack if any and update the json report
* Attached passed log before retrying
* Use enum in json serialization and desirialization
* Use one common Event class for json report and parsing from the log
* Use an unique path for artifact at each runs/retries
* Use Json report to generate the pass summary in Gauntlet
#jira UEENGQA-38051
#rb Chris.Constantinescu, Eric.Knapick
#ROBOMERGE-SOURCE: CL 17160450 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17160467 by jerome delattre in ue5-release-engine-test branch]
The messaging system destroys these objects with FMemory::Free, which has different alignment logic than operator new when ASAN is used, resulting in a crash.
#jira none
#rnx
#rb Jerome.Delattre, Matt.Peters
#ROBOMERGE-SOURCE: CL 17116813 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17116851 by mihnea balta in ue5-release-engine-test branch]
Telemetry data is stored in a csv file that can be picked up later.
Configuration options can be used to specify a custom path and force the csv file to be reset on new (editor) session.
Telemetry data stores: platform, config, datetime, testname, context, datapoint, measurement
#jira UEENGQA-38047
#rb Andrew.Grant
[CL 15667990 by Jerome Delattre in ue5-main branch]
Improved behavior of PIE automation to deal with extremly long hitches and better represet the time a user is going to wait before the editor is usable.
Improved usability of BenchmarkBuild script
Changes
+ Added new automation command for waiting until average fps reaches a specified value. Using this with a conservative value is a better way of checking for interactivity than looping at shader compiles etc.
+ When Errors are added to a test as a result of logging, this itself is now logged as an error. This makes it clearer why a test may have failed despite its own checks having passed.
+ BenchmarkBuild can now just specify empty arguments for PIE/Cook tests (e.g. -PIE1_Args="") to allow comparisons between default/other.
+ Project.Maps.PIE can now take a "-maps" argument on the command line for the list of maps to test
+ Turned on AutomationController.SuppresLogErrors for Frosty to prevent errors causing errors to fail
+ Cleaned up naming for mulltiple-variations of PIE/Cook tests in BenchmarkBuild. Now use -PIE1Args, -PIE2Args etc
Fixes -
* Fixed issue in AutomationControllerManager where extreme hitching resulted in an editor test timing out due to outstanding pings being given a "TimeSince" that would exceed a timeout
* Fixed issue where bTreatLogErrorsAsTestErrors was (strangely) causing the editor to exit with a zero-error code when tests failed.
* Made FWaitForShadersToFinishCompiling automation task non-blocking to prevent timeouts. (It also checks texture compilation as the blocking version used to)
* Fixed BenchmarkBuild using the old System.Maps.PIE test that isn't enabled by default in projects
* Removed flush of shaders/textures in Project.Maps.PIE since this doesn't represent when the level is playable. Measuring this will be added as a separate test.
* Fixed issue where a user specifying a map with an extension would cause Project.Maps.PIE not to recognize the level had loaded
#rb swarm
#jira nojira
[CL 15426493 by Andrew Grant in ue5-main branch]
UAT:
Add a new EditorTests runner, existing runner is derelict (will be deleted in upcoming merge from UE4)
BuildGraph is project-agnostic, forked and modified from EngineTest's build graph. Follow up change will try to generalize this logic for future benefit.
Requires specification on the cmdline of project content to use and platform to run on. Project content is specified in DefaultEngine.ini.
EditorTest plugin and log error/warning handling is all handled on the command line to be unobtrusive to production uprojects
EngineTest Plugin:
Add new EditorIterationTests.cpp and a simple test object. This is copied from another test for now for the sake of iteration profiling having its own filter and automation behavior.
AutomationController:
bTreatLogErrorsAsTestErrors was specified in some ini files, but was bugged. Restore this likely deleted config variable and check it when scanning log results
Reverb:
Add Iteration test group
EngineTest:
Add Iteration test group
#rb jerome.delattre, francis.hurteau
#fyi andrew.grant
[CL 14874020 by geoff evans in ue5-main branch]