- Strip geometry attributes from the collection when using the collection as a simulation viewer.
- Use the transferred bounds on the minimal asset for rendering bounds.
- Minor clean to expose user controllable cache only state to the GeometryCollectionObject
#jira UE-113611
#rb Brett.Miller
[FYI] Graham.Whlidal
#lockdown nick.whiting
#ROBOMERGE-OWNER: Benn.Gallagher
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 16052869 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
#ROBOMERGE-CONFLICT from-shelf
[CL 16060655 by Benn Gallagher in ue5-main branch]
- Added Parent() function to lcustred particle handle ( and adjusted code that was using ClusterIds().id instead
- In the geometry collection collection , make sure to check the internal clustered parent and update their kinematic target when necessary
- Fix typo issue ClustersToReuild => ClustersToRebuild
#rb brice.criswell
#jira none
[CL 15951781 by cedric caillaud in ue5-main branch]
-- fixed a bug in calc bounds when creating a new (empty) rest collection
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 15885801 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15889600 by brett miller in ue5-main branch]
-- Removed vertex visibility test from CalcBounds as it was having the opposite performance effect than intended.
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 15882294 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15889237 by brett miller in ue5-main branch]
-- changed the way ISMCs are spawned for embedded geometry to correct issues with cache spawns.
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 15869816 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15869819 by brett miller in ue5-main branch]
- account for component transform on a per frame basis
- updates kinematic particle accordingly
- add missing calls to the solver to support it
#rb brice.criswell, brett.miller
#jira none
[CL 15833163 by cedric caillaud in ue5-main branch]
-- Embedded geometry tweaked to make them compatible with chaos caching.
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 15814675 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15814730 by brett miller in ue5-main branch]
-- wrapped PostEditChangeChainProperty in WITH_EDITOR to prevent build error for runtime.
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 15745059 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15745060 by brett miller in ue5-main branch]
Fracture Mode
-- moved ShowBoneColors from FractureMode to GeometryCollectionComponent to make it persistent.
#jira UE-110753
#rb none
#ROBOMERGE-SOURCE: CL 15742420 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15743750 by brett miller in ue5-main branch]
-- corrected a bug that prevented collision events from notifying.
#jira UE-109894
#rb none
#ROBOMERGE-SOURCE: CL 15596645 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15596649 by brett miller in ue5-main branch]
-- Implemented Delete Branch command.
-- Fixed bug in Exploded Value that created problems when ISMCs are present on the GeometryCollectionActor
-- Fixed but in can execute which was failing when an ISMC is attached to the actor
-- Reset correct eliminates exemplars
#jira none
#rb brice.criswell
#ROBOMERGE-SOURCE: CL 15486072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15486118 by brett miller in ue5-main branch]
* Clustering Utilities GetLeafNode may now specify if the clien tis specifically after rigid leaf nodes.
* Embedded Geometry tools moved to their own palette.
* Delete Embedded Geometry tool implemented.
#jira none
#rb brice.criswell
[CL 15259760 by brett miller in ue5-main branch]