Commit Graph

58 Commits

Author SHA1 Message Date
Kellan Carr
ddda49604d build script, add cross compile node on windows for linux, remove linux compiles from win64 tools node
[CL 2398710 by Kellan Carr in Main branch]
2015-01-06 10:24:25 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
dcebbfdf50 Fixup more copyright messages to be in a consistent format.
[CL 2379543 by Ben Marsh in Main branch]
2014-12-07 14:26:13 -05:00
Jaroslaw Surowiec
aee777890d CrashReportClient - UE-1526/CrashReportClient sometimes doesn't show up on crash (set bCompileAgainstCoreUObject to true)
[CL 2348620 by Jaroslaw Surowiec in Main branch]
2014-11-04 12:26:50 -05:00
Ben Zeigler
02a9e1dd4e Merging Dev -> Main using UE4-Fortnite-To-UE4 from CL 2340802
Includes following engine changes:

Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
    - IsCrowd*Enabled functions refactored to  IsCrowd*Active
    - implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments

[CL 2347323 by Ben Zeigler in Main branch]
2014-11-03 15:47:28 -05:00
Chris Gagnon
0e6d657c3d Refactor to unify keyboard and controller input and focus.
Native controller navigation support.

[CL 2345039 by Chris Gagnon in Main branch]
2014-10-30 12:29:36 -04:00
Max Preussner
93754920a6 SlateReflector: Made headers compilable individually; code & documentation clenaup
[CL 2344965 by Max Preussner in Main branch]
2014-10-30 11:03:30 -04:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Dmitry Rekman
b0f0fc5af0 Compile CrashReportClient without ICU on Linux.
- Should fix TTP #349499 (FN servers missing reports).
- The other way to fix that issue is to include ICU data with server builds, although at least in our use case this seems to be additional hassle.
- A ticket (UECORE-14) has been filed to split CRC into headless server and client versions.

[CL 2329358 by Dmitry Rekman in Main branch]
2014-10-14 18:03:33 -04:00
Michael Trepka
1d5a0d5506 Updated engine code to compile correctly with OS X 10.10 SDK, added SDK detection to MacToolChain (based on iOS one)
#codereview Mark.Satterthwaite

[CL 2325808 by Michael Trepka in Main branch]
2014-10-10 15:07:46 -04:00
Jaroslaw Surowiec
ea9a0a3c8a CrashReport - Added a missing header (https://github.com/EpicGames/UnrealEngine/pull/498)
[CL 2323845 by Jaroslaw Surowiec in Main branch]
2014-10-09 04:45:53 -04:00
Jaroslaw Surowiec
7145202079 CrashReport - Added more data and updated comments
#codereview Robert.Manuszewski

[CL 2321043 by Jaroslaw Surowiec in Main branch]
2014-10-07 05:41:14 -04:00
Jaroslaw Surowiec
8840c5d6b2 CrashReport - Added GenericPlatformContext
#codereview Robert.Manuszewski

[CL 2321042 by Jaroslaw Surowiec in Main branch]
2014-10-07 05:41:02 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Michael Trepka
c7760aa8a6 FSlateMacMenu::UpdateCachedState() now checks with the global tab manager if there's any active tab instead of depending on not being called when there's not. This should solve any remaining issues with executing it while the app is quitting.
[CL 2314311 by Michael Trepka in Main branch]
2014-09-30 11:38:23 -04:00
Mark Satterthwaite
e432c124c8 Rather than cancelling OS quit requests on OS X and then quitting behind Cocoa's back, use the proper deferral mechanism so that we have Cocoa wait for the separate game thread to exit before it tears the application down. UE4 applications shouldn't cancel shutdown, restart or logout requests anymore.
#codereview michael.trepka

[CL 2312939 by Mark Satterthwaite in Main branch]
2014-09-29 11:10:28 -04:00
Jaroslaw Palczynski
65ba5d456f TArray documentation and a coupld of methods deprecation.
Changes mostly in Array.h. The changes in other files are only renames for deprecated functions.

[CL 2312616 by Jaroslaw Palczynski in Main branch]
2014-09-29 04:23:44 -04:00
Max Preussner
6510058ee7 Core: Moved Json out of Core and into its own module
The main changes are as follows:

1. moved Json out of Core into own module 'Json'
2. moved 3 i10n classes (Json serializers) from Core into a new module 'Internationalization' *
3. fixed up 2 i10n classes in Core to not instantiate the 3 Json-based classes. instead they are now passed in as a dependency

*) (2) and (3) were required to decouple the I10n code in Core from Json. Much of the i10n code probably doesn't belong into Core in the first place, but there is no time to fix this right now.

The following cosmetic changes were also made:

- NULL to nullptr
- namespaced enums to enum classes
- renamed the three i10n Json serializer classes to comply with naming conventions
- removed file header comments (not used)
- documentation, spelling, spacing etc,

#UpgradeNotes: If your module is including Json.h then you have to add 'Json' to your Build.cs module dependencies.

#ReviewedBy: justin.sargent, saul.abreu

[CL 2310420 by Max Preussner in Main branch]
2014-09-25 18:03:04 -04:00
Michael Trepka
310577c6d2 Refactored Mac menu code to work better with game thread and fix crashes caused by performing game thread calls in menuNeedsUpdate:
#codereview Mark.Satterthwaite

[CL 2310125 by Michael Trepka in Main branch]
2014-09-25 14:42:11 -04:00
Mark Satterthwaite
cc56599b22 Pop the CrashReportClient to the front when it finishes launching so that it appears over the crashed application on Mac OS X.
#codereview michael.trepka

[CL 2299659 by Mark Satterthwaite in Main branch]
2014-09-16 12:45:53 -04:00
Mark Satterthwaite
18ad98390e Amend Mac crash reporting to emit data into the FCrashInfo structure and output using FCrashInfo's GenerateReport function. Add necessary parsing code to hoist out PID, Exception Code, number of cores etc. Fix various bugs that were preventing the output from being displayed & remove a redundant comment from LaunchMac.
#codereview michael.trepka

[CL 2289230 by Mark Satterthwaite in Main branch]
2014-09-08 09:01:00 -04:00
Mark Satterthwaite
56ac37ba36 Use a pre-configured malloc zone allocator instead of the current allocator once execution enters the async. signal handler on Mac OS X. This prevents a problem with Mac OS X's malloc not being async. handler safe that causes the application to become unkillable if it crashes inside a malloc routine. Where the crash malloc can't satisfy the memory request during shutdown we'll just give up & launch the crash reporter & exit.
#codereview michael.trepka

[CL 2289151 by Mark Satterthwaite in Main branch]
2014-09-08 05:59:31 -04:00
Mark Satterthwaite
97aabf9946 On OS X in the crash handlers disable calls to functions which eventually try and allocate memory, resulting in the application hanging before the crash reporter can launch.
#codereview michael.trepka

[CL 2284925 by Mark Satterthwaite in Main branch]
2014-09-04 15:00:57 -04:00
Mark Satterthwaite
631e8b9b8f Need to switch to symbolicating the crash log in the crash reporter since CoreSymbolication is unsafe within a crash handler. Store in the Apple format so that the work to parse the dump can be re-used to parse crash reports from the Mac App Store where our crash reporter might not work.
[CL 2284652 by Mark Satterthwaite in Main branch]
2014-09-04 12:10:15 -04:00
Jaroslaw Surowiec
6287291659 CrashReport - Updated commented code
[CL 2284513 by Jaroslaw Surowiec in Main branch]
2014-09-04 10:44:54 -04:00