Commit Graph

614 Commits

Author SHA1 Message Date
Steve Robb
c0dd4a9204 Changed SafeCopyFile time checking to account for exFAT timestamp resolution of 2 seconds.
#codereview robert.manuszewski,gil.gribb

[CL 2398913 by Steve Robb in Main branch]
2015-01-06 13:57:28 -05:00
Kellan Carr
f53ff3ba7a build script, fix for code projects not building - removing hostinstall dependency in cases of only building samples - rely on permanent storage retrieval instead #codereview ben.marsh
[CL 2398907 by Kellan Carr in Main branch]
2015-01-06 13:51:41 -05:00
Kellan Carr
ddda49604d build script, add cross compile node on windows for linux, remove linux compiles from win64 tools node
[CL 2398710 by Kellan Carr in Main branch]
2015-01-06 10:24:25 -05:00
James Moran
735cd5be4c Fix variable being initialised to the wrong value. Fixes UE-6893
[CL 2398546 by James Moran in Main branch]
2015-01-06 04:49:34 -05:00
Rene Rivera
2c49198a3e [UE-6843] Fix graphics streching problems when launchng on a non-keylocked screen-locked device. This moves the screen unlocking from UAT to the game itself. Which allows for proper screen wakeup and lock dismissal.
#codereview josh.adams, chris.babcock

[CL 2396541 by Rene Rivera in Main branch]
2015-01-05 08:49:14 -05:00
Ben Marsh
50ca7a9407 Build iOS tools when promoting a GitHub build.
[CL 2394137 by Ben Marsh in Main branch]
2014-12-19 16:11:13 -05:00
Ben Marsh
6747d1a9c3 Add a separate GUBP node fo generating the target platform file list, to fix getting target file list for Android on Mac in RocketBuild.
[CL 2393341 by Ben Marsh in Main branch]
2014-12-18 21:02:28 -05:00
Marcus Wassmer
50304bc878 Implement iterative deploy for PS4
games also now sandbox their own files on /data/.
#codereview peter.sauerbrei,lee.clark

[CL 2393136 by Marcus Wassmer in Main branch]
2014-12-18 17:37:28 -05:00
Kellan Carr
ec8cfc3bc8 glue, don't delete main from the builders
[CL 2392841 by Kellan Carr in Main branch]
2014-12-18 13:47:28 -05:00
Kellan Carr
22551c1a13 build script, fix regular game editor agent sharing groups
[CL 2392113 by Kellan Carr in Main branch]
2014-12-17 22:17:11 -05:00
Kellan Carr
d4fa58c310 build script, support nosamples
[CL 2391351 by Kellan Carr in Main branch]
2014-12-17 12:27:51 -05:00
Kellan Carr
2e14550d4d rocket sample separation, samples can be built against specified rocket build, build individual samples
[CL 2391279 by Kellan Carr in Main branch]
2014-12-17 11:37:40 -05:00
Peter Sauerbrei
376e80fc53 UE-6681 Cook on the Fly on iOS wait loop
fixed issue with PC side never making a process which the cross platform code used to determine if it was done or not.
#ios

[CL 2391250 by Peter Sauerbrei in Main branch]
2014-12-17 11:17:53 -05:00
Daniel Lamb
668799620e Fixed up compiler error.
[CL 2391169 by Daniel Lamb in Main branch]
2014-12-17 11:12:40 -05:00
Daniel Lamb
471aa94a29 DLC Support part 1.
Added support for dlc to automation scripts.
#codereview Peter.Sauerbrei

[CL 2391107 by Daniel Lamb in Main branch]
2014-12-17 10:00:26 -05:00
John Abercrombie
4e9ac6444a Merging using UE4-Fortnite-To-UE4 @ CL 2382284
[CL 2388856 by John Abercrombie in Main branch]
2014-12-15 15:29:48 -05:00
Michael Trepka
98dc0aa5fe Removed conditional inclusion of most platform files in UBT project so the same project can be used in Visual Studio and Mono Develop/Xamarin Studio, removed _Mono UBT and UAT projects, updated automation scripts to be compatible with Mono 3.10
[CL 2388812 by Michael Trepka in Main branch]
2014-12-15 15:28:22 -05:00
Daniel Lamb
f3b0c5cd82 Added new cook and createreleaseversion as optional params for the cooker to ufe.
#codereview Peter.Saurebrei

[CL 2388644 by Daniel Lamb in Main branch]
2014-12-15 11:35:52 -05:00
Ben Marsh
9c9f7f145a Another fix for building on Mac (exception in AndroidPlatform on build farm due to missing .bash_profile)
#codereview Michael.Trepka
#lockdown Zachary.EdgertonJones

[CL 2386547 by Ben Marsh in Main branch]
2014-12-11 22:44:38 -05:00
Michael Trepka
5df3be8fd1 On Mac, read Android SDK paths from .bash_profile and set evn variables using them
[CL 2386181 by Michael Trepka in Main branch]
2014-12-11 17:09:39 -05:00
Peter Sauerbrei
acc3b8ab0c UEPLAT-23 Faster iteration time for content
Implemented iterative deploy framework and iOS specific implementation
When utilizing iterative deploy in conjunction with incremental cooking only the changed items are pushed to the device resulting in potentially far faster iteration times.
#ios
#codereview daniel.lamb, marcus.wassmer, chris.babcock, josh.adams

[CL 2386082 by Peter Sauerbrei in Main branch]
2014-12-11 16:20:07 -05:00
Marcus Wassmer
7cdafc0394 Fix launchon bug causing ps4 builds to still read from the host pc
#codereview lee.clark,daniel.lamb

[CL 2386055 by Marcus Wassmer in Main branch]
2014-12-11 16:00:21 -05:00
Michael Trepka
9c522df7ef Initial support for Android deployment on Mac
[CL 2386013 by Michael Trepka in Main branch]
2014-12-11 15:30:24 -05:00
Josh Adams
34060a2811 - Fixed apk selection for ES31, and removed log spam
[CL 2385988 by Josh Adams in Main branch]
2014-12-11 15:14:54 -05:00
Josh Adams
fd3d1c2a1a [Important BUNs in here]
- Enabled ES31 for GitHub/P4 users (currently only works on a Tegra K1 with recent system software)
- Always use separate APKs - this means that all APKs will have -armv7-es2 (or whatever) in their name. This may affect scripts, etc people have written
- Fixed a bug when using multiple java libraries (for users who add their own libs)
- Properly collapse Android devices into a single device with multiple variants. LaunchOn will now choose the best format based on the connected device. If you want to override the format, you will need to use the ProjectLauncher
- Added Android serial number to the device type, in case you have multiple devices of the same type (also fixes [UE-3770])
#codereview niklas.smedberg,chris.babcock

[CL 2385821 by Josh Adams in Main branch]
2014-12-11 13:44:41 -05:00