Steve Robb
c0dd4a9204
Changed SafeCopyFile time checking to account for exFAT timestamp resolution of 2 seconds.
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#codereview robert.manuszewski,gil.gribb
[CL 2398913 by Steve Robb in Main branch]
2015-01-06 13:57:28 -05:00
Kellan Carr
f53ff3ba7a
build script, fix for code projects not building - removing hostinstall dependency in cases of only building samples - rely on permanent storage retrieval instead #codereview ben.marsh
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[CL 2398907 by Kellan Carr in Main branch]
2015-01-06 13:51:41 -05:00
Kellan Carr
ddda49604d
build script, add cross compile node on windows for linux, remove linux compiles from win64 tools node
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[CL 2398710 by Kellan Carr in Main branch]
2015-01-06 10:24:25 -05:00
James Moran
735cd5be4c
Fix variable being initialised to the wrong value. Fixes UE-6893
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[CL 2398546 by James Moran in Main branch]
2015-01-06 04:49:34 -05:00
Rene Rivera
2c49198a3e
[UE-6843] Fix graphics streching problems when launchng on a non-keylocked screen-locked device. This moves the screen unlocking from UAT to the game itself. Which allows for proper screen wakeup and lock dismissal.
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#codereview josh.adams, chris.babcock
[CL 2396541 by Rene Rivera in Main branch]
2015-01-05 08:49:14 -05:00
Ben Marsh
50ca7a9407
Build iOS tools when promoting a GitHub build.
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[CL 2394137 by Ben Marsh in Main branch]
2014-12-19 16:11:13 -05:00
Ben Marsh
6747d1a9c3
Add a separate GUBP node fo generating the target platform file list, to fix getting target file list for Android on Mac in RocketBuild.
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[CL 2393341 by Ben Marsh in Main branch]
2014-12-18 21:02:28 -05:00
Marcus Wassmer
50304bc878
Implement iterative deploy for PS4
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games also now sandbox their own files on /data/.
#codereview peter.sauerbrei,lee.clark
[CL 2393136 by Marcus Wassmer in Main branch]
2014-12-18 17:37:28 -05:00
Kellan Carr
ec8cfc3bc8
glue, don't delete main from the builders
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[CL 2392841 by Kellan Carr in Main branch]
2014-12-18 13:47:28 -05:00
Kellan Carr
22551c1a13
build script, fix regular game editor agent sharing groups
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[CL 2392113 by Kellan Carr in Main branch]
2014-12-17 22:17:11 -05:00
Kellan Carr
d4fa58c310
build script, support nosamples
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[CL 2391351 by Kellan Carr in Main branch]
2014-12-17 12:27:51 -05:00
Kellan Carr
2e14550d4d
rocket sample separation, samples can be built against specified rocket build, build individual samples
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[CL 2391279 by Kellan Carr in Main branch]
2014-12-17 11:37:40 -05:00
Peter Sauerbrei
376e80fc53
UE-6681 Cook on the Fly on iOS wait loop
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fixed issue with PC side never making a process which the cross platform code used to determine if it was done or not.
#ios
[CL 2391250 by Peter Sauerbrei in Main branch]
2014-12-17 11:17:53 -05:00
Daniel Lamb
668799620e
Fixed up compiler error.
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[CL 2391169 by Daniel Lamb in Main branch]
2014-12-17 11:12:40 -05:00
Daniel Lamb
471aa94a29
DLC Support part 1.
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Added support for dlc to automation scripts.
#codereview Peter.Sauerbrei
[CL 2391107 by Daniel Lamb in Main branch]
2014-12-17 10:00:26 -05:00
John Abercrombie
4e9ac6444a
Merging using UE4-Fortnite-To-UE4 @ CL 2382284
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[CL 2388856 by John Abercrombie in Main branch]
2014-12-15 15:29:48 -05:00
Michael Trepka
98dc0aa5fe
Removed conditional inclusion of most platform files in UBT project so the same project can be used in Visual Studio and Mono Develop/Xamarin Studio, removed _Mono UBT and UAT projects, updated automation scripts to be compatible with Mono 3.10
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[CL 2388812 by Michael Trepka in Main branch]
2014-12-15 15:28:22 -05:00
Daniel Lamb
f3b0c5cd82
Added new cook and createreleaseversion as optional params for the cooker to ufe.
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#codereview Peter.Saurebrei
[CL 2388644 by Daniel Lamb in Main branch]
2014-12-15 11:35:52 -05:00
Ben Marsh
9c9f7f145a
Another fix for building on Mac (exception in AndroidPlatform on build farm due to missing .bash_profile)
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#codereview Michael.Trepka
#lockdown Zachary.EdgertonJones
[CL 2386547 by Ben Marsh in Main branch]
2014-12-11 22:44:38 -05:00
Michael Trepka
5df3be8fd1
On Mac, read Android SDK paths from .bash_profile and set evn variables using them
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[CL 2386181 by Michael Trepka in Main branch]
2014-12-11 17:09:39 -05:00
Peter Sauerbrei
acc3b8ab0c
UEPLAT-23 Faster iteration time for content
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Implemented iterative deploy framework and iOS specific implementation
When utilizing iterative deploy in conjunction with incremental cooking only the changed items are pushed to the device resulting in potentially far faster iteration times.
#ios
#codereview daniel.lamb, marcus.wassmer, chris.babcock, josh.adams
[CL 2386082 by Peter Sauerbrei in Main branch]
2014-12-11 16:20:07 -05:00
Marcus Wassmer
7cdafc0394
Fix launchon bug causing ps4 builds to still read from the host pc
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#codereview lee.clark,daniel.lamb
[CL 2386055 by Marcus Wassmer in Main branch]
2014-12-11 16:00:21 -05:00
Michael Trepka
9c522df7ef
Initial support for Android deployment on Mac
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[CL 2386013 by Michael Trepka in Main branch]
2014-12-11 15:30:24 -05:00
Josh Adams
34060a2811
- Fixed apk selection for ES31, and removed log spam
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[CL 2385988 by Josh Adams in Main branch]
2014-12-11 15:14:54 -05:00
Josh Adams
fd3d1c2a1a
[Important BUNs in here]
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- Enabled ES31 for GitHub/P4 users (currently only works on a Tegra K1 with recent system software)
- Always use separate APKs - this means that all APKs will have -armv7-es2 (or whatever) in their name. This may affect scripts, etc people have written
- Fixed a bug when using multiple java libraries (for users who add their own libs)
- Properly collapse Android devices into a single device with multiple variants. LaunchOn will now choose the best format based on the connected device. If you want to override the format, you will need to use the ProjectLauncher
- Added Android serial number to the device type, in case you have multiple devices of the same type (also fixes [UE-3770])
#codereview niklas.smedberg,chris.babcock
[CL 2385821 by Josh Adams in Main branch]
2014-12-11 13:44:41 -05:00