tim kennedy
c6b7cbaccb
#JIRA: none
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#preflight 63fe91f8ae54ee4ce9e7a51a
** Had to do a new CL because of the move rules preventing me from submitting the previous CL**
So that the new Gauntlet RPC tools do not go out to licensees prematurely, moving all RPC related files to:
FortniteGame/Build/Scripts/Automation/Utility/RPC/Gauntlet/Framework/
FortniteGame/Build/Scripts/Automation/Utility/RPC/Gauntlet/Framework/Utils
FortniteGame/Build/Scripts/Automation/Utility/RPC/Gauntlet/Framework/Utils/RPC
This preserves Gauntlet's file structure, meaning that if we decide to make this available to license holders, we can simply move the contents of the Gauntlet folder into the Gauntlet project and the structure will be compatible. There are two classes that needed a file created to be moved - GauntletHttpClient and GauntletHttpResponse - they are now in Gauntlet.GauntletHttpClient.cs
[CL 24465068 by tim kennedy in ue5-main branch]
2023-03-01 12:35:09 -05:00
Josh Engebretson
fd1450c125
Horde: Fix preview endpoint documentation
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#jira none
#preflight none
#skipci
[CL 24464465 by Josh Engebretson in ue5-main branch]
2023-03-01 12:12:38 -05:00
Joe Kirchoff
029b190e08
UnrealBuildTool: Allow overriding bWarningsAsErrors on a per module basis
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#rb christopher.waters
#preflight 63ff840ca134e0b0590f38a5
[CL 24464453 by Joe Kirchoff in ue5-main branch]
2023-03-01 12:12:31 -05:00
Ben Marsh
35bfec4295
Horde: Allow running chained jobs at the default latest change for a template, rather than the change of the triggering job.
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#preflight none
[CL 24464020 by Ben Marsh in ue5-main branch]
2023-03-01 11:54:40 -05:00
Josh Engebretson
514b8848e4
Horde: Add missing admin auth to preview controller
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#jira none
#rnx
#preflight none
[CL 24463813 by Josh Engebretson in ue5-main branch]
2023-03-01 11:45:17 -05:00
Josh Engebretson
378903fc5d
Horde: Revert timestamp selection
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#jira none
#preflight none
#rnx
#skipci
[CL 24463408 by Josh Engebretson in ue5-main branch]
2023-03-01 11:19:26 -05:00
janurbanech13
ae9fd95e3a
PR #10096 : Added new argument for UnzipTask to allow disabling Overwrite files (Contributed by janurbanech13)
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#jira UE-176447
#preflight 63ff724a437ce3e7f3059498
[CL 24462934 by janurbanech13 in ue5-main branch]
2023-03-01 10:51:54 -05:00
Josh Engebretson
dc932ea7ee
Horde: Include timestamp in selection
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#jira none
#preflight none
#rnx
#skipci
[CL 24462748 by Josh Engebretson in ue5-main branch]
2023-03-01 10:43:45 -05:00
Josh Engebretson
972322a656
Horde: Fix issue with code styling font selection
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#jira none
#rnx
#preflight none
#skipci
[CL 24462642 by Josh Engebretson in ue5-main branch]
2023-03-01 10:37:13 -05:00
jorgenpt
87b72e04ba
PR #10152 : UGS: Speed up self-update in some cases (Contributed by jorgenpt)
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#jira UE-178082
#preflight none
[CL 24462391 by jorgenpt in ue5-main branch]
2023-03-01 10:15:26 -05:00
jorgenpt
ad623af39c
PR #10187 : UGS: Expose Perforce settings to build steps (Contributed by jorgenpt)
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#preflight none
[CL 24462249 by jorgenpt in ue5-main branch]
2023-03-01 10:11:11 -05:00
Ben Marsh
f81c39088b
UAT: Fix exceptions not being thrown if copying a file fails.
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#preflight none
#jira UE-178656
[CL 24461900 by Ben Marsh in ue5-main branch]
2023-03-01 09:50:43 -05:00
Ben Marsh
38e38030bf
Include a generated TargetInfo.json file with the pre-built editors, and set the "promoted" flag by default.
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This allows running the editor without having to run UBT to determine all the available targets for a project.
#preflight none
[CL 24461562 by Ben Marsh in ue5-main branch]
2023-03-01 09:22:34 -05:00
chris babcock
74cf426583
Alternative AFS startup method (solves failed to launch and bind listener issues)
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#jira UE-177026 UE-167177
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter
#preflight https://horde.devtools.epicgames.com/job/63feaedea134e0b059ade764
[CL 24459424 by chris babcock in ue5-main branch]
2023-03-01 04:39:05 -05:00
axel riffard
890a90159e
Fix iOS BP only builds on Windows
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#jira UE-176987
#rb josh.adams
#preflight 63fec600437ce3e7f3ca8195
[CL 24457400 by axel riffard in ue5-main branch]
2023-02-28 22:41:22 -05:00
Ben Marsh
ce80861145
UGS: Change the order that CLI apps are built so that Windows is last, leaving ugs.deps.json set to the correct values to use the self-contained distribution.
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#preflight none
[CL 24457228 by Ben Marsh in ue5-main branch]
2023-02-28 22:07:42 -05:00
Ben Marsh
d55712d7de
EpicGames.Core: Fix warnings generating documentation.
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#preflight none
[CL 24457120 by Ben Marsh in ue5-main branch]
2023-02-28 21:58:32 -05:00
zach brockway
3577eb7d19
SwitchboardListener: Fix for incorrectly attempting to pass the parent process read end of the stdout pipe to the child process as its stdin pipe.
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Because the handle is not inheritable, this resulted in the child process having an invalid handle associated with stdin.
Other changes:
- Fixed an analogous bug in SwitchboardEditor that affected the venv installation script.
- Removed workarounds from sb_setup.py and sbl_helper.py that are no longer necessary.
- Removed unnecessary copy constructor from FRunningProcess, and replaced incomplete default constructor with initialization of members in their declarations.
- Removed redundant ESPMode::ThreadSafe template parameters, since this is the default in UE5.
- Removed use of auto keyword that was not compliant with the coding standard.
#jira UE-178573
#rb chad.williams, Alejandro.Arango
#preflight 63fcfb60e32cdb7d9ae57134
[CL 24456267 by zach brockway in ue5-main branch]
2023-02-28 20:19:38 -05:00
bryan sefcik
b0205aeefa
Added another possible fix for SNDBS when using PCH chains.
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#preflight 63fe91bb30633435f8cbf742
[CL 24455007 by bryan sefcik in ue5-main branch]
2023-02-28 19:02:35 -05:00
jerome delattre
11496fb777
Override key entry when the key already exists in the TestData object
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#jira UE-178710
#preflight 63fe497def1b24bf941b3720
#rnx
#rb Josh.Engebretson
[CL 24454249 by jerome delattre in ue5-main branch]
2023-02-28 18:19:14 -05:00
bryan sefcik
a9014116de
Replaced the target rule bool "bMergeModuleAndGeneratedUnityFiles" with a list of modules that disable the functionality of merging the module and generated cpp files(DisableMergingModuleAndGeneratedFilesInUnityFiles). The engine modules will depend on merging the module and generated cpp files being in the same unity files very soon so we can't allow turning off the functionality across all the code. This change allows licensees to disable the merging of a specific module if it is needed.
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#rb joe.kirchoff
#preflight 63fe7a3c437ce3e7f3b53617
[CL 24453378 by bryan sefcik in ue5-main branch]
2023-02-28 17:39:01 -05:00
joe kirchoff
a6e3258893
UnrealBuildTool: If module valdiation is set to Error, raise an exception if any errors are found
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#rnx
#jira UE-177808
[CL 24452688 by joe kirchoff in ue5-main branch]
2023-02-28 17:08:32 -05:00
Joe Kirchoff
ddcb912fe5
UnrealBuildTool: Remove CanUseParallelExecutor as it is no longer needed as the UAT ParallelExecutor has been removed and is obsolete.
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#rnx
#rb trivial
#preflight 63fe749add78dd50f6247b02
[CL 24452546 by Joe Kirchoff in ue5-main branch]
2023-02-28 17:01:41 -05:00
tim smith
faf69c88e5
Adding lazy load modules to the manifest. Unknown modules will generate error messages but not halt patch generation. This resolves an issue where changes to unloaded modules would prevent any type of patching.
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[RN] matt.peters
#rnx
#jira UE-161641
#preflight 63fe5c72437ce3e7f3a6a394
[CL 24452472 by tim smith in ue5-main branch]
2023-02-28 16:58:21 -05:00
tim smith
b46d240455
Added to UBT an alternative module file for live coding. When in use, UBT will only generate "not enabled" errors if explicitly listed in the lazy load modules.
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#rb self
#rnx
#jira UE-161641
#preflight 63fe5c3aae54ee4ce9c97d70
[CL 24452469 by tim smith in ue5-main branch]
2023-02-28 16:58:16 -05:00