Peter Sauerbrei
c64d01dbd6
ddc stats
...
[CL 2624485 by Peter Sauerbrei in Main branch]
2015-07-17 13:13:31 -04:00
Jaroslaw Surowiec
19091d0b4f
UECORE-234/Enable stats for commandlets (added option to dump collected stats to the log file)
...
[CL 2612754 by Jaroslaw Surowiec in Main branch]
2015-07-07 15:26:42 -04:00
Jaroslaw Surowiec
489af256e3
Compilation fix
...
[CL 2610977 by Jaroslaw Surowiec in Main branch]
2015-07-06 09:46:47 -04:00
Jaroslaw Surowiec
ebd89e052c
UECORE-234/Enable stats for commandlets
...
[CL 2610908 by Jaroslaw Surowiec in Main branch]
2015-07-06 08:37:30 -04:00
Ori Cohen
1265a9a47c
Fix introTutorial and blutility module loading too early in the editor case.
...
#codereview Marc.Audy
[CL 2602929 by Ori Cohen in Main branch]
2015-06-26 16:58:18 -04:00
Marc Audy
48e6c66eef
Always load IntroTutorials and Blutilities even when running commandlets otherwise assets based on types in the module are unknown and cannot be loaded
...
#codereview Ori.Cohen
[CL 2602688 by Marc Audy in Main branch]
2015-06-26 14:46:31 -04:00
Jaroslaw Surowiec
36db5c1f2b
Stats - Fixed a bad scope for STAT_FEngineLoop_Tick_AutomationController
...
[CL 2598930 by Jaroslaw Surowiec in Main branch]
2015-06-24 10:57:40 -04:00
Jaroslaw Surowiec
c2c97f6538
Stats - Moved stats/taskgraph to earlier location, before loading CoreUObject
...
Stats - Tweaked a few stats
[CL 2598798 by Jaroslaw Surowiec in Main branch]
2015-06-24 09:48:05 -04:00
Ben Marsh
b6c1ba5261
Check for XMPP existing before trying to load it. Fixes warnings if you don't have XMPP (because it's in a /NotForLicensees/ folder), which also happens for everything we build in Rocket.
...
#codereview Josh.Markiewicz
[CL 2595865 by Ben Marsh in Main branch]
2015-06-22 14:42:11 -04:00
bruce nesbit
03c4a242e4
revised when shared template resources are mounted
...
[CL 2595148 by bruce nesbit in Main branch]
2015-06-22 05:09:13 -04:00
Jaroslaw Surowiec
af290b0454
Stats - More stats for memory profiling
...
[CL 2593905 by Jaroslaw Surowiec in Main branch]
2015-06-19 14:09:20 -04:00
Robert Manuszewski
17911361b1
Adding guards to linker deletion so that nothing else can delete them except FLinkerManager.
...
Moved DeleteLoaders() declaration to Linker.h
[CL 2589184 by Robert Manuszewski in Main branch]
2015-06-16 15:41:55 -04:00
Robert Manuszewski
65fb0ff95e
Deferred linker load delete to fix potential crashes when code attempts to access linkers that have already been deleted earlier in the callstack
...
[CL 2589115 by Robert Manuszewski in Main branch]
2015-06-16 15:08:39 -04:00
Bob Tellez
5d2fd8b7fb
[AUTOMERGE]
...
#UE4 Reducing dependencies on Version.h
#platformnotify Josh.Adams
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2585810 by Bob.Tellez on 2015/06/12 11:30:33.
[CL 2585846 by Bob Tellez in Main branch]
2015-06-12 12:01:23 -04:00
Robert Manuszewski
8b1c79d515
Exposing more package streaming and garbage collection settings to project settings in the editor.
...
Also, added new console variables for the existing settings:
New Package Streaming console variables:
- WarnIfTimeLimitExceeded
- TimeLimitExceededMultiplier
- TimeLimitExceededMinTime
- MinBulkDataSizeForAsyncLoading
- AsyncIOBandwidthLimit
New GC console variables:
- FlushStreamingOnGC
- NumRetriesBeforeForcingGC
[CL 2584216 by Robert Manuszewski in Main branch]
2015-06-11 10:42:18 -04:00
Michael Noland
7c0f5172ac
Animation: Started moving animation nodes out of Engine into a new AnimGraphRuntime module
...
- Moved all skeletal control nodes to start out
Upgrade Note: Modules containing custom animation nodes will need to have a dependency on the new "AnimGraphRuntime" module added to their Build.cs file
#codereview lina.halper
[CL 2582755 by Michael Noland in Main branch]
2015-06-10 10:57:15 -04:00
Eric Newman
f3569dae41
Fortnite dev to main merge up to cl # 2564489
...
Merging using UE4-Fortnite-To-UE4
[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00
Ben Marsh
282c41230b
Add logging for IsRocket() back into LaunchEngineLoop. We don't have a -Rocket command line argument any more.
...
#codereview Matthew.Griffin
[CL 2571629 by Ben Marsh in Main branch]
2015-05-29 22:37:12 -04:00
Niklas Smedberg
764ad0c63a
Fixed the initialization of the texture streaming system so that it's initialized after RHIInit() like it's supposed to be.
...
[CL 2555760 by Niklas Smedberg in Main branch]
2015-05-18 16:02:53 -04:00
Michael Trepka
99346a64e1
Fixed compile error in LaunchEngineLoop.cpp
...
#codereview Justin.Hair
[CL 2542887 by Michael Trepka in Main branch]
2015-05-08 10:54:00 -04:00
Justin Hair
7171478fa2
#Automation - Unified two commandline automation pathways (one via commandlet, one in the "worker") into one.
...
#NOTE - "-AutomationTests=" has been deprecated
#NOTE - Supported Commands are now "List", "RunTests", RunAll", and "Quit"
#NOTE - Syntax is now -ExecCmds="Automation List;RunAll;Quit"
[CL 2542722 by Justin Hair in Main branch]
2015-05-08 08:36:05 -04:00
Steve Robb
7b45a75adc
Fixes for missing Unicode characters during packaging:
...
* Passing -UTF8Output during commandlet execution.
* Console encoding set before log initialization.
* wprintf used instead of printf.
Missing specifiers added to some UAT build logs.
#codereview robert.manuszewski
[CL 2541143 by Steve Robb in Main branch]
2015-05-07 11:04:30 -04:00
Laurent Delayen
f635d52081
Fortnite Dev > Main Integration from CL #2535376
...
UE4-Fortnite-CL-2535376
CL# 2535376
MCP CL# 2532705
Linux Dedicated Server
Backend: Testing
"app" : "fortnite",
"moduleName" : "Fortnite-PublicService",
"branch" : "TRUNK",
"buildDate" : "2015-05-01T13:57:06.985Z",
"serverDate" : "2015-05-04T13:50:47.828Z",
"build" : "1306",
"cln" : "2532705",
"overridePropertiesVersion" : "unknown",
"version" : "UNKNOWN"
[CL 2539301 by Laurent Delayen in Main branch]
2015-05-06 11:05:00 -04:00
Mikolaj Sieluzycki
8fd39ed13d
Fixup commandline if project path is incorrect.
...
#codereview Robert.Manuszewski
[CL 2537012 by Mikolaj Sieluzycki in Main branch]
2015-05-05 04:06:03 -04:00
Ben Zeigler
edce4b6ff1
#UE4 Move FMath::RandInit() outside of an editor-only code block, cooked builds will now be properly random.
...
#codereview steve.robb
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2535305 by Ben.Zeigler on 2015/05/03 17:43:22.
[CL 2535306 by Ben Zeigler in Main branch]
2015-05-03 17:43:49 -04:00