bryan sefcik
a3dddc6630
Pass 1 on Developer include fixes:
...
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e281694758d0bf2ea1399
[CL 21960082 by bryan sefcik in ue5-main branch]
2022-09-11 18:32:18 -04:00
christopher waters
a987160f55
Reworking the parameter rewrite code to do automatic bindless
...
- Refactoring FShaderParameterParser to use more string views since we can rely on OriginalParsedShader not changing.
- Split FShaderParameterParser::ParseAndMoveShaderParametersToRootConstantBuffer into smaller functions
- Moving FShaderParametersMetadata::IterateShaderParameterMembers into the only module it's used in, ShaderParameterParser.cpp
- Adding CFLAG_BindlessResources which will be set when ENABLE_BINDLESS_RESOURCES is set
- Adding CFLAG_BindlessSamplers which will be set when ENABLE_BINDLESS_SAMPLERS is set
- Adding resource/sampler detection and conversion to bindless in FShaderParameterParser
#jira UE-139616
#rb guillaume.abadie, jeannoe.morissette, yuriy.odonnell, laura.hermanns
#preflight 62d180cce468fcfd0b7001a0
[CL 21111994 by christopher waters in ue5-main branch]
2022-07-15 12:25:44 -04:00
christopher waters
b28a0c467f
Moving ShaderParameterParser into its own source files.
...
#jira none
#rb guillaume.abadie, kenzo.terelst
#preflight 62b0ecb8ec13d14b5a1897ba
[CL 20757788 by christopher waters in ue5-main branch]
2022-06-21 10:49:56 -04:00
carl lloyd
9ae2f947d7
Fixed bug with column/row mismatch on non-square matrices in OpenGL
...
#fyi Wei.Liu
#rb trivial
#preflight none
[CL 20436298 by carl lloyd in ue5-main branch]
2022-05-31 09:21:55 -04:00
carl lloyd
642aed3a0f
Added support for decal blending with PLS on OpenGL
...
#rb Dmitriy.Dyomin
#fyi Laura.Hermanns
#preflight 62712e07fe09c0cfbc366689
[CL 20024758 by carl lloyd in ue5-main branch]
2022-05-03 09:54:19 -04:00
Dmitriy Dyomin
271c3e1047
Removed support for separate shader objects from GL RHI as it was never used for GLES
...
#rb none
#jira none
#preflight 626802d0943f717ebfbb2968
[CL 19920264 by Dmitriy Dyomin in ue5-main branch]
2022-04-26 10:58:48 -04:00
christopher waters
46d39f296a
Reorganizing reflection handling to funnel through common functions.
...
This is a prerequisite for upcoming bindless changes as it centralizes key points where we register the different binding types.
#jira none
#rb jason.nadro, eric.mcdaniel, jeannoe.morissette
#preflight 62574453f7476d662c8dd2fe
[CL 19761676 by christopher waters in ue5-main branch]
2022-04-14 15:46:20 -04:00
carl lloyd
54e296cef5
Added support for forcing Real UB's when using emulated UB's
...
#rb Dmitriy.Dyomin, Laura.Hermanns, Mihnea.Balta
#preflight 62556f463f5641db59f06e8b
[CL 19719192 by carl lloyd in ue5-main branch]
2022-04-12 08:41:13 -04:00
christopher waters
0a8074d5a5
RemoveUniformBuffersFromSource shouldn't implicitly call TransformStringIntoCharacterArray.
...
#jira none
#rb jason.nadro
#preflight 624ddf0f090236773a1ad8c1
[CL 19656058 by christopher waters in ue5-main branch]
2022-04-06 17:19:38 -04:00
carl lloyd
3dae768112
Disabled force temporaries in OpenGLES due to bug when copying uniform buffer arrays with emulated uniform buffers
...
#jira UE-146596
#rb Jack.Porter
#preflight 62386738ec68595f3b772c54
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 19456922 in //UE5/Release-5.0/... via CL 19457907
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v933-19451510)
[CL 19461542 by carl lloyd in ue5-main branch]
2022-03-21 20:13:01 -04:00
carl lloyd
3b34233233
Fix for OpenGL ES depth fetch when used without deferred rendering.
...
#rb Jack.Porter
#jira UE-143196
#preflight 6230ab5ae348fe2ada68a495
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 19387078 in //UE5/Release-5.0/... via CL 19387832
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19390359 by carl lloyd in ue5-main branch]
2022-03-15 14:33:37 -04:00
Lukas Hermanns
999fb99c6c
Enable HLSL 2021 language version (CFLAG_HLSL2021) in shader compiler backends.
...
#rb Guillaume.Abadie, Will.Damon
#fyi Carl.Lloyd, Ryan.Vance, Christopher.Waters, Mihnea.Balta, Rolando.Caloca, Yuriy.ODonnell, Graham.Wihlidal
#jira UE-138358
#preflight 6227b6b3c653e7ef9f571dc8
[CL 19319858 by Lukas Hermanns in ue5-main branch]
2022-03-09 09:47:28 -05:00
carl lloyd
ff35ca4eed
Fix for texelfetch parsing incorrect sampler
...
Fix for texture external
#jira UE-143237
#jira UE-142402
#rb jack.Porter
#lockdown Mitchell.Wilson
#preflight 6225ed30123eef55e6dd7879
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 19284954 in //UE5/Release-5.0/... via CL 19285699
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)
[CL 19291613 by carl lloyd in ue5-main branch]
2022-03-07 15:53:15 -05:00
carl lloyd
e2873b2301
Disable ubo padding as it causes a compile error when generating offsets for certain structures
...
#jira UE-143237
#rb Jack.Porter
#lockdown jack.Porter
#preflight none
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 19247396 in //UE5/Release-5.0/... via CL 19249325
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)
[CL 19263180 by carl lloyd in ue5-main branch]
2022-03-04 03:22:46 -05:00
jack porter
97e3d1ea77
Fixes for OpenGLES with DXC
...
- Fixed bug where Niagara GPU particles are not rendering
- Lighting not rendering correctly under Deferred Shading on mobile
- Fixed opengl desktop rendering bugs
#jira UE-140902 UE-135714
#rb Laura.Hermanns
#lockdown jack.Porter
#preflight 621f3cff31454c90ccf36365
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 19219609 in //UE5/Release-5.0/... via CL 19219624
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19227392 by jack porter in ue5-main branch]
2022-03-02 15:20:27 -05:00
carl lloyd
7119eccc6d
Added support for framebuffer fetch and pixel local storage to OpenGLES with DXC
...
(Submitting for Carl.Lloyd)
#rb Dmitriy.Dyomin, Laura.Hermanns
#lockdown Jack.Porter
#jira UE-120580
#preflight None
#ROBOMERGE-OWNER: carl.lloyd
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18916240 in //UE5/Release-5.0/... via CL 18926540 via CL 18927298
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)
[CL 18927326 by carl lloyd in ue5-main branch]
2022-02-09 18:32:08 -05:00
carl lloyd
c9c7e1e38f
Fix to allow preservation of fragment shader inputs for OpenGL
...
#rb Lukas.Hermanns
#preflight 61ddb3cbcd2cced710590320
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18582376 in //UE5/Release-5.0/... via CL 18582418 via CL 18582422
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18582431 by carl lloyd in ue5-main branch]
2022-01-12 05:06:34 -05:00
lukas hermanns
a38bd44594
Add option to ShaderConductor to enable/disable re-assignment of in/out attribute slots. Rebuild ShaderConductor for Win64, Mac, and Linux.
...
#rb Carl.Lloyd
[FYI] Will.Damon, Brandon.Schaefer, Michael.Sartain, Brian.White, Jeannoe.Morissette
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18421689 in //UE5/Release-5.0/... via CL 18422988
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18423292 by lukas hermanns in ue5-release-engine-test branch]
2021-12-09 15:02:07 -05:00
lukas hermanns
b8f4d067a0
Allow to disable scalar block layout in DXC with compiler option. Updated DXC to rev. 4b4b52a (Nov. 18). Rebuild ShaderConductor for Win64, Mac, and Linux.
...
#rb Yuriy.Odonnell, Dmitriy.Dyomin
[REVIEW] 18264230
[FYI] Jeannoe.Morissette, Ryan.Vance, Carl.Lloyd, Brandon.Schaefer, Michael.Sartain, Will.Damon, Mihnea.Balta
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18273482 in //UE5/Release-5.0/... via CL 18273498
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18273510 by lukas hermanns in ue5-release-engine-test branch]
2021-11-23 14:28:47 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
...
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
carl lloyd
232f64154e
Added support for full precision in Material expressions to project
...
Added override for half precision to Materials
#jira UE-130988
#rb Jack.Porter, Dmitriy.Dyomin
#p4v-cherrypick 17965223
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18035100 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 18035152 by carl lloyd in ue5-release-engine-test branch]
2021-11-03 11:57:39 -04:00
carl lloyd
03edcec2b3
Added support to spirv-reflect to check RelaxedPrecision decorator
...
Allow half precision in packed UB's
#rb Lukas.Hermanns
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-COMMAND: FNMain
#ROBOMERGE-SOURCE: CL 18032584 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main
[CL 18032638 by carl lloyd in ue5-release-engine-test branch]
2021-11-03 09:25:57 -04:00
carl lloyd
e0e530f88a
Fix for runtime shader error on Android with multiview enabled
...
#rb Lukas.Hermanns
#jira UE-132575
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-COMMAND: FNMain
#ROBOMERGE-SOURCE: CL 17978898 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main
[CL 17978907 by carl lloyd in ue5-release-engine-test branch]
2021-10-29 10:20:43 -04:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
...
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00