bryan sefcik
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f58e75e476
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Pass 2 on cleaning up build.cs files.
#jira
#preflight 631b7a79304480f8f8b48580
[CL 21931324 by bryan sefcik in ue5-main branch]
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2022-09-09 19:41:38 -04:00 |
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james doverspike
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56933049cf
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Fix Unity compile missing headers in SDrawPrimitiveDebugger
[CL 21527194 by james doverspike in ue5-main branch]
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2022-08-23 20:06:33 -04:00 |
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ben zeigler
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9bf327ac20
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CIS Nonunity fix, not my code but I broke it at the same time
[CODEREVIEW] zach.harris
#rb none
#preflight none
[CL 21500007 by ben zeigler in ue5-main branch]
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2022-08-22 21:25:18 -04:00 |
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zach harris
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75d49a56db
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Adding missing headers in SceneVisibility.cpp for static mesh, skeletal mesh component, and other dependencies. Also removed a commented out code block that was no longer needed.
[CL 21499965 by zach harris in ue5-main branch]
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2022-08-22 21:23:48 -04:00 |
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zach harris
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acaecab963
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Replacing monolithic header include from DrawPrimitiveDebugger slate implementation.
[CL 21499921 by zach harris in ue5-main branch]
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2022-08-22 21:21:36 -04:00 |
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zach harris
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f39a5f42b6
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Fixing missing header includes in DrawPrimitiveDebugger slate implementation.
[CL 21499917 by zach harris in ue5-main branch]
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2022-08-22 21:21:22 -04:00 |
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zach harris
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bf34ebe040
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Created a graphics debugging tool that can be used in the client to visualize draw call and primitive data. The tool can be opened with the command DrawPrimitiveDebugger.Open
[CL 21499897 by zach harris in ue5-main branch]
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2022-08-22 21:20:36 -04:00 |
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