Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e281694758d0bf2ea1399
[CL 21960082 by bryan sefcik in ue5-main branch]
+ enhanced management of RHI through the UI: If a RHI is specify, any child test can be excluded on an additional RHI by clicking on edit exclusion
+ disable exclusion editing on remote session
#jira UE-147020
#preflight 62ff9c99086f90bbc401a999
#rb Chris.Constantinescu
[CL 21462884 by Jerome Delattre in ue5-main branch]
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 21342143 via CL 21342255 via CL 21342279
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21343966 by bob tellez in ue5-main branch]
#p4v-cherrypick 21201897
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21201864 via CL 21204054 via CL 21204077 via CL 21204091
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21207498 by andrew grant in ue5-main branch]
* Added IgnoreLogEvents automation command / cvar that can be used to exclude log events from automation reports. Specifically here this prevents errors/warnings in something like PIE from manigesting as automation events
* Automation Controller Manager now waits for an interactive framerate before executing. This ensures automation doesn't occur when async loading is being flushedcritical to startup or level loading and f
* Renamed FWaitForAverageFrameRate to FWaitForInteractiveFramerate and moved default values to be ini-driven
* Editor now disables throttling when -benchmarking is specified
* FIxed issue where Project.Maps.PIE only worked if the provided map was a full object name (/Game/Path/MyMap.MyMap)
#rb swarm
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21201287 via CL 21201301 via CL 21203967 via CL 21203996 via CL 21204009
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21205507 by andrew grant in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598
#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21182053 by bryan sefcik in ue5-main branch]
+ fix internal test sub category names in Test Automation window
#preflight 62d03045dc4397d38403efb5
#jira none
#rnx
#rb Chris.Constantinescu
[CL 21091332 by Jerome Delattre in ue5-main branch]
* the test aren't stop correctly. So the second time you run it, it give you the error that the test is already running.
* it does not stop PIE even if it started it. But the automation controller manager finishes all the test, then it stops correctly PIE.
#ROBOMERGE-AUTHOR: maxime.mercier
#ROBOMERGE-SOURCE: CL 20519358 via CL 20519368 via CL 20519373
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20521157 by maxime mercier in ue5-main branch]
* Support multiple devices on a test (ie: network tests)
* Support log attached to device app instance
* Make Incomplete run flagged as failure when session is finishing
* Critical failure tag as crash in the test report
#preflight 627bffe71e749933439e54ba
#rb Chris.Constantinescu
#jira none
[CL 20378481 by Jerome Delattre in ue5-main branch]
* Introduce Automated Test Session data model for Horde TestData
* Introduce Suite and Type to UnrealTestNode to have better control over Session naming
* Add PreflightChange option to discriminate Session that are not official run
* Add test Duration and DateTime to UE json report model
* Accomodate for posting New and Old report models
#jira UEENGQA-29178
#preflight 622bb8ec46679d56c323f49a
#rb Chris.Constantinescu
[CL 19367745 by Jerome Delattre in ue5-main branch]