Commit Graph

8 Commits

Author SHA1 Message Date
Robert Manuszewski
19180797b0 Duplicated objects now get PostLoad called on them properly by setting the RF_NeedsPostLoad flag and calling ConditionalPostLoad
#codereview bob.tellez

[CL 2088050 by Robert Manuszewski in Main branch]
2014-05-29 17:36:25 -04:00
Andrew Brown
b145f1d79e Simple and Group Stat Exec commands can now be triggered from the level viewport Show menu directly.
#ttp 306334 - ROCKET: TASK: PUNTABLE: Stats: FN: Make diagnostic stats discoverable and available in the UI (don't require console to toggle)

#branch UE4

#change
DECLARE_STATS_GROUP û Added additional param GroupCategory, for subfolder use in the UI. Fixedup all Stats Group usage so the category is now propagated through where it needs to be.
Currently all Group stats have the Category æAdvancedÆ, and all engine stats have the Category æSimpleÆ û this is just to differentiate them for now, better categories will come along in future.
Modified FindOrAddMetaData as it now broadcasts a delegate (via a TaskGraph) whenever a new stat meta data is added û this was needed as not all the stat groups are æregisteredÆ when the level viewports are created (they are drip loaded), so the viewports need to listen for any additions thereafter...
GroupDescription is displayed as a tooltip in the UI for the stat entry and we may want to localize these.
RenderStats & RenderGroupedWithHierarchy: Modified so that it now takes the viewport that it should render to as a param (which is also used to determine if each stat should be visible).
Removed StatsEnabled delegate in favour of StatCheckEnabled, StatEnabled, StatDisabled, StatDisableAll for more finite usage and feedback when toggling them.
Modified FHUDGroupManager HandleCommand It now uses the new delegates to work out whether it needs to enable or disable for the current viewport, so itÆs more involved than a simple toggle, itÆs more ôis the stat enabled for the current viewport, and is it enabled for any viewportö delegate querying so it can react accordingly.

Added struct FSimpleStatFuncs: Which contains info on each æSimple StatÆ such as; name, category, description, renderfunc, togglefunc and the side of the viewport it should be rendered to
ExecSimpleStat û Calls Exec for a registered Simple Stat, ensuring the correct viewport is set
IsSimpleStat û Checks to see if a stat is a registered Simple Stat or not
SetSimpleStat û Sets the state of a specified Simple Stats
SetSimpleStats - Sets the state of the specified Simple Stats
RenderSimpleStats û Renders the Simple Stats if they are enabled, and have Render functions assigned.
Each Exec function had the code it executes which itÆs toggled and rendered into functions

Added FStatUnitData & FStatHitchesData: Moved all the globals/static variables used when enabling Stat Unit/Hitches into a struct as itÆs now used by multiple viewports and they needed their own copies. Also moved their draw functions here too.

FSceneViewport:
SwapStatCommands û Exchanges the enabled stats between two viewports, this is so when PIEing the stats which were enabled on the Level Viewport (if playing in active viewport only) get transposed to the Game Viewport, and then restored when PIE ends.
SEditorViewport:
ToggleStatCommand û Called when a stat is enabled/disabled from the UI
IsStatCommandVisible û Checks to see if a stat command should appear as visible in the UI
SEditorViewportViewMenu:
GenerateViewMenuContent û Made protected and virtual so it could be called externally.
FLevelViewportCommands: Added the code needed to generate commands for each of the Stat menu entries, however because not all stats are registered when this happens, it also creates some delegates to listen out for others that are registered later
Destructor û Needed to reset delegates
HandleNewGroupStat û Creates the new group stat commands
HandleNewStat û Creates the new stat command
FindStatIndex û Looks for where a stat should be inserted in the menu in order to maintain alphabetical order
SLevelViewport:
Modified the code so that the states of all the SimpleStats are saved so they can be restored next time the editor is ran (previously just handled FPS).
OnFloatingButtonClicked û Called whenever any of the level viewports floating buttons are clicked in order to correctly set the ælastÆ viewport global
OnToggleAllStatCommands û Called when the user selects æHide AllÆ from the viewport.
ToggleStatCommand û Called when the user selects any other stat option from the viewport.
BindStatCommand û Used to bind the menu action to the command name (used by delegate)

Added SLevelEditorViewportViewMenu (extends SEditorViewportViewMenu), and overrode GenerateViewMenuContent so that OnFloatingButtonClicked can be called whenever the menu is clicked on. This is also called during GenerateOptionsMenu, GenerateCameraMenu, GenerateShowMenu & OnToggleMaximize
Added global ptr GStatProcessingViewportClient (sim to Current, Last) used to keep track of which viewport the stat should be applied too (only valid within the scope of the Exec call).

FViewportClient:
Moved global ESoundShowFlags enum list into this class.
FCommonViewportClient:
Destructor û Needed to reset GStatProcessingViewportClient
FLevelEditorViewportClient
SetCurrentViewport û moved code responsible for setting the global æcurrentÆ viewport ptr into a func
SetLastKeyViewport û moved the code responsible for settings the global ælastÆ viewport ptr into a func
UGameViewportClient:
Destructor û Needed to cleanup delegate usage.
FViewportClient & FLevelEditorViewportClient & UGameViewportClient*
GetStatUnitData û The viewports copy of the variables needed when running the Stat Unit Exec
GetStatHitchesData û The viewports copy of the variables needed when running the Stat Hitches Exec
GetEnabledStats û Gets a list of all the stats which are enabled for the viewport
SetEnabledStats û Sets a list of all the stats which should be enabled for the viewport
IsStatEnabled û Checks to see if a specific stat is enabled for the viewport
SetStatEnabled û Sets a specifics stats state to enabled or disabled
GetSoundShowFlags û Gets which flags are enabled for the Stat Sounds Exec
SetSoundShowFlags û Sets which flags are enabled for the Stat Sounds Exec
HandleViewportStatCheckEnabled (delegate) û checks to see if a specific stat is enabled on this viewport
HandleViewportStatEnabled (delegate) û enables a specific stat for the viewport
HandleViewportStatDisabled (delegate) û disables a specific stat for the viewport
HandleViewportStatDisableAll (delegate) û disables all stats for the viewport
*FViewportClient has dummy virtual funcs and LevelEditor/Game both have the same implementations, the only differences is the GameViewports member variables are static so that the stat info persists between runs.

FLevelEditorViewportInstanceSettings deprecated bShowFPS in favour of an EnabledStats array (so we can track the state of all stats, not just FPS).
Added new config var bSaveSimpleStats: if enabled, restores previously enabled level viewport simple stats the next time the editor runs (defaults to false).

Modified FillShowFlagMenu so that thereÆs just one func and you specify where (if any) youÆd like a separator to occur.
Added FillShowStatsSubMenus so that menus can be generated which have submenus
Added the Stats sub menu to the View menu

Modified Execs so that the GStatProcessingViewportClient is set to the correct default viewport (if it wasnÆt specified), and clears again after itÆs been processed
HandleStatCommand now takes World and ViewportClient as params too û needed when Execs enabled other Execs so the world/viewport persists.
SetAverageUnitTimes û Added as a Setter func for GetAverageUnitTimes (moved code out of Stat Unit renderer and modified so that it only updates once per frame).

Stripped out all unneeded globals

[CL 2058522 by Andrew Brown in Main branch]
2014-04-29 04:04:27 -04:00
Robert Manuszewski
aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
Ben Zeigler
cb409f2157 [AUTOMERGE]
#UE4 Add bUseFullTimeLimit to ProcessAsyncLoading. If true, it will use the entire timeslice, even if it's partially blocked on I/O. Otherwise it does a max of one package per frame.
Set this to be true when doing high priority async loading. This causes async loading to happen much faster due to the number of packages, but costs some CPU time.
Fix the timelimit value passed in for high priority async loading.

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2048434 by Ben.Zeigler on 2014/04/15 21:49:08.

[CL 2050028 by Ben Zeigler in Main branch]
2014-04-23 19:37:51 -04:00
Marc Audy
3c95a73c72 Fix spelling error
[CL 2048846 by Marc Audy in Main branch]
2014-04-23 19:22:53 -04:00
Mikolaj Sieluzycki
f9fe87c29a #ttp 331240 - CORE: Remove GIsBenchamrking, GUseFixedTimeStep from global scope
#proj core
#branch UE4
#summary Moved global variables to statics in FApp. Removed unused GUnclampedDeltaTime.
#codereview robert.manuszewski

[CL 2043034 by Mikolaj Sieluzycki in Main branch]
2014-04-23 18:12:58 -04:00
Bob Tellez
92752f7ccc UE4: StringAssetReferences will now properly detect and repair references to PIE objects when duplicating for PIE
[CL 2039954 by Bob Tellez in Main branch]
2014-04-23 17:32:44 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00