Commit Graph

7 Commits

Author SHA1 Message Date
Robert Manuszewski
283e939959 GitHub pull request #194: Full binary type. Removing hardcoded binary file extensions
[CL 2095675 by Robert Manuszewski in Main branch]
2014-06-05 12:11:58 -04:00
Peter Sauerbrei
a1f5a9f843 remove some of the Tappy Chicken changes
#ue4
#html5

[CL 2082283 by Peter Sauerbrei in Main branch]
2014-05-22 15:29:53 -04:00
Peter Sauerbrei
446972d460 [INTEGRATE] Chage 2082198
final changes to make Tappy Chicken for HTML5
#ue4
#html5
#tappy chicken

[CL 2082256 by Peter Sauerbrei in Main branch]
2014-05-22 15:14:51 -04:00
Ankit Khare
e8dc86da8b #UE4: HTML5 Allow building and cooking for HTML5 platform on Mac.
- Install Emscripten SDK > 1.16
  - Setup system wide enviorment variable EMSCRIPTEN. (  http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x )
  - Build HTML5 using Build.sh from command line.

@todo : Figure out whether to support cooking if SDK is not installed on host platform.

[CL 2057945 by Ankit Khare in Main branch]
2014-04-28 14:10:06 -04:00
Ankit Khare
19a878bd81 #UE4 Platforms
#HTML5

   Integerate GDC Changes into main. tested w/ QAGame, Soul and the moz custom built firefox.

   - resizable HTML5 canvas.
   - fix mouse coordinates for html5
   - depth fade using alpha ( @todo - use real webgl depth  textures )
   - fix landscape rendering. ( bgra is not supported on webgl )
   - expose a console command handler to javascript.  ( used while reszing )
   - update html5 .html5 game template.

#codereview peter.sauerbrei

[CL 2039842 by Ankit Khare in Main branch]
2014-04-23 17:30:27 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00