Commit Graph

6 Commits

Author SHA1 Message Date
Daniel Lamb
a02f330284 Added new automation tool to support for deploying prebuilt apks to several devices at once.
#codereview Kellan.Carr

[CL 2094745 by Daniel Lamb in Main branch]
2014-06-04 15:01:25 -04:00
Jamie Dale
3ea331525b UAT now uses the game INI files to add additional directories to cook and stage.
TTP# 335070 - Add GUI based way to specify additional non-asset files or paths to package

CookCommandlet now uses the project settings to work out which additional directories it should cook (this removes the need for the editor to pass this information to that UAT via the command line). I've left the COOKDIR option in the UAT/CookCommandlet as, while non of our projects seem to be using it, I'm not comfortable removing it in case any scripts are using it.

CopyBuildToStagingDirectory also uses these project settings to work out which additional directories it should stage when producing the staging manifest (these are split into UFS and non-UFS directories). This allows users to define additional directories in the editor (or directly in the settings file) which will always be staged regardless of how UAT is invoked.

All of these paths are specified in the settings file as relative to the project Content directory, and the editor will enforce this fact when using the directory picker.

Also mirrored the meta-data interface from UField on IPropertyHandle. This takes care of accessing the meta-data from the correct property, even when you're accessing an element inside an array (MattK approved!).

ReviewedBy Thomas.Sarkanen, Robert.Manuszewski, Max.Preussner

[CL 2088172 by Jamie Dale in Main branch]
2014-05-29 17:38:00 -04:00
Daniel Lamb
ebd6c8303d Changes for packing OBB into APK file.
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones

[CL 2071675 by Daniel Lamb in Main branch]
2014-05-13 11:40:41 -04:00
Peter Sauerbrei
f7bb64319a fix for code vs codeless check when the source dir is missing
#ue4
#uat

#codereview robert.manuszewski

[CL 2062092 by Peter Sauerbrei in Main branch]
2014-05-02 09:54:01 -04:00
Robert Manuszewski
67e2ece8d9 #UE4 - Removing game references from distributed code (TTP# 330940). Removed a hack which was adding map params to fortnite dedicated server map name. Added '-AdditionalServerMapParams' command line parameter.
[CL 2038773 by Robert Manuszewski in Main branch]
2014-04-23 16:44:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00