Dmitriy Dyomin
58a4b9c79d
World Browser: Fixed 'white' tile images while simultating in the Editor
...
[CL 2095663 by Dmitriy Dyomin in Main branch]
2014-06-05 12:11:35 -04:00
Matt Kuhlenschmidt
0bac17760c
Fixup usage of deprecated IStructCustomizationUtils interface
...
[CL 2094462 by Matt Kuhlenschmidt in Main branch]
2014-06-04 11:16:24 -04:00
Matt Kuhlenschmidt
c6b7931817
More fixup of deprecated IStructCustomization interface
...
[CL 2094423 by Matt Kuhlenschmidt in Main branch]
2014-06-04 10:46:20 -04:00
Matt Kuhlenschmidt
13939a90e9
Deprecated IStructCustomization and struct property customization registration. Use IPropertyTypeCustomization and RegisterPropertyTypeCustomization instead
...
[CL 2094389 by Matt Kuhlenschmidt in Main branch]
2014-06-04 10:16:14 -04:00
Wes Hunt
c2228626fb
Remove SCheckBox ReadOnly attribute as it is not an idiom we want to support in Slate.
...
* SMenuEntryBlock usage was changed to use the same Check image so that it is functionality equivalent.
* SFortVideoOptions and SGameplayTagWidget were changed to use IsEnabled as general equivalent.
* If Enabled appearance is desired, these widgets should use an SImage with the check style they want to see.
* Having check boxes or other widgets that look enabled but aren't really is not something we wish to support, and we don't want such a pattern to spread to other widgets.
#codereview:nick.atamas
[CL 2091967 by Wes Hunt in Main branch]
2014-06-02 14:21:13 -04:00
James Golding
9d302e8460
Remove more headers from Engine.h (StaticMeshResources.h, AnimTree.h, SkeletalMeshTypes.h, SkeletalMeshActor.h, LightingBuildOptions.h, PixelFormat.h, WorldComposition.h, VisualLog.h, StaticLighting.h, Lightmap.h, ShadowMap.h, Model.h)
...
[CL 2086772 by James Golding in Main branch]
2014-05-29 17:21:47 -04:00
Wes Hunt
c7ba265891
Slate API Updates
...
* Paint is now the non-virtual entry point to OnPaint to support required pre/post functionality. Widgets override OnPaint as usual, but calls to tell a widget to paint should be "Paint" not "OnPaint".
* ArrangeChildren -> OnArrangeChildren. ArrangeChildren is now the non-virtual entry point for the same reason as Paint/OnPain.
* OnPaint and OnArrageChildren are now private so they are not accidentally called.
* Added Stats for Paint time and ArrangeChildren time.
#BUN
#codereview:nick.atamas,max.preussner
[CL 2086158 by Wes Hunt in Main branch]
2014-05-29 17:18:37 -04:00
Marc Audy
1281bea0c7
Shadow variable fixes
...
[CL 2085770 by Marc Audy in Main branch]
2014-05-29 17:14:20 -04:00
James Golding
7e7a2e6473
More Engine.h trimming (EdGraph headers, BoneMaskFilter, Breakpoint, LevelScriptBP, ClipPAdEntry, CodecMovie, DestructibleFractureSettings, DeviceProfile)
...
[CL 2085606 by James Golding in Main branch]
2014-05-29 17:11:10 -04:00
Dmitriy Dyomin
e409d1ea5c
World Browser: Renamed Kismet type of streaming levels to Blueprint
...
[CL 2084791 by Dmitriy Dyomin in Main branch]
2014-05-29 16:58:37 -04:00
Dmitriy Dyomin
f3c2e1b076
World Browser: Fixed case when bounding boxes were incorrectly calculated for hidden tiles
...
[CL 2082978 by Dmitriy Dyomin in Main branch]
2014-05-29 16:46:12 -04:00
Dmitriy Dyomin
7e5d70f2a0
World Browser: Disabled landscape mesh simplificaton during LOD maps generation
...
[CL 2082870 by Dmitriy Dyomin in Main branch]
2014-05-29 16:43:00 -04:00
Gareth Martin
cc096d560f
Remove landscape/foliage headers from Engine.h and include only where needed
...
[CL 2081860 by Gareth Martin in Main branch]
2014-05-22 07:52:43 -04:00
James Golding
131420beb5
Remove Matinee related headers from Engine.h, and add only where needed
...
#codereview matt.kuhlenschmidt
[CL 2081832 by James Golding in Main branch]
2014-05-22 06:52:28 -04:00
Max Preussner
331984d20c
Settings: moved level browser settings into LevelBrowser module
...
[CL 2080434 by Max Preussner in Main branch]
2014-05-21 11:16:12 -04:00
James Golding
a0cbafe73a
First pass removing several headers from Engine.h
...
[CL 2080322 by James Golding in Main branch]
2014-05-21 10:00:58 -04:00
Dmitriy Dyomin
172a515a8c
World Browser: Fixed composition view scrolling when world orign has been shifted
...
[CL 2080186 by Dmitriy Dyomin in Main branch]
2014-05-21 06:29:43 -04:00
Dmitriy Dyomin
3130de2f27
World Browser: Added ability to generate LOD maps for hidden levels
...
[CL 2080140 by Dmitriy Dyomin in Main branch]
2014-05-21 05:14:19 -04:00
Dmitriy Dyomin
f72e406774
World Browser: Landscape uses maximum LOD level for exporting to a raw mesh during LOD maps generation
...
[CL 2080049 by Dmitriy Dyomin in Main branch]
2014-05-21 03:23:48 -04:00
Dmitriy Dyomin
1445b1a9e3
World Browser: Added reimporting of a tiled landscape (heightmap, weightmaps)
...
[CL 2078700 by Dmitriy Dyomin in Main branch]
2014-05-20 05:07:16 -04:00
Dmitriy Dyomin
6e94b4d622
World Browser: Do not redraw tiles while shaders still compiling
...
[CL 2078585 by Dmitriy Dyomin in Main branch]
2014-05-20 02:41:58 -04:00
Dmitriy Dyomin
d155054ae1
Tiled landscape import improvements
...
Added option for weight-blended layers
Added ability to import only part of weightmaps
[CL 2075350 by Dmitriy Dyomin in Main branch]
2014-05-16 06:51:45 -04:00
Dmitriy Dyomin
7f9cd16c1e
Fixed importing landscape tile in World Browser when world origin rebasing is disabled
...
[CL 2075235 by Dmitriy Dyomin in Main branch]
2014-05-16 03:26:03 -04:00
Dmitriy Dyomin
42ed6445ef
Fixed ULandscapeLayerInfoObject naming when exporting tiled heighmap
...
[CL 2075177 by Dmitriy Dyomin in Main branch]
2014-05-16 02:05:48 -04:00
Dmitriy Dyomin
9309bb8aea
Fixed world bounds not showing in the world browser status bar
...
[CL 2075146 by Dmitriy Dyomin in Main branch]
2014-05-15 23:55:28 -04:00