Commit Graph

4 Commits

Author SHA1 Message Date
James Golding
9d302e8460 Remove more headers from Engine.h (StaticMeshResources.h, AnimTree.h, SkeletalMeshTypes.h, SkeletalMeshActor.h, LightingBuildOptions.h, PixelFormat.h, WorldComposition.h, VisualLog.h, StaticLighting.h, Lightmap.h, ShadowMap.h, Model.h)
[CL 2086772 by James Golding in Main branch]
2014-05-29 17:21:47 -04:00
Jamie Dale
85cc71593d Fixed crash caused by the texture editor viewport trying to access a texture during reimport
TTP# 332724 - Regression: EDITOR: Texture: CRASH: Reimporting a texture that is not a power of two results in a crash

Reimporting a non-power of 2 texture would cause a modal dialog to open, causing the texture editor viewport to be ticked for render while the texture was still being reimported. This lead to a crash due to the texture having no resource allocated.

The rendering in the texture editor is now disabled while a reimport takes place.

I also moved the Pre/PostReimport delegates from FAssetEditorToolkit to FReimportManager to ensure that all reimport cases are caught (eg, reimporting from the Content Browser while an asset editor is open).

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2056305 by Jamie Dale in Main branch]
2014-04-25 06:23:34 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00