- Broke out the asset editor portion of ISequencer into another class as it doesnt make sense to use an asset editor for an embedded sequencer
- Some minor cleanup to make sequencer work outside of the level editor (more work to do)
[CL 2096271 by Matt Kuhlenschmidt in Main branch]
* Extending the signature of a few kismet utility methods to make it more extensible.
* Now generating a list of template widgets (currrently still components). Able to safely build a hierarchy and then clone that into new objects without GLEO problems.
* Adding vertical and horrizontal boxes to UMG.
[CL 2052277 by Nick Darnell in Main branch]