Commit Graph

7 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
fb672d5990 Removed UAttributeProperty and all related changes
[CL 2091937 by Matt Kuhlenschmidt in Main branch]
2014-06-02 14:20:58 -04:00
Nick Darnell
68a51214dc SLATE - TAttribute<FText> Tooltips are now settable post construct on SWidgets.
[CL 2068210 by Nick Darnell in Main branch]
2014-05-09 11:22:42 -04:00
Jamie Dale
d628c5477e You can now use an actor picker to choose which actor to attach to
TTP# 279062 - ROCKET: TASK: PUNTABLE: Viewports: "Drag to Attach" feature

Moved FEdModePicker out of the Private section of the PropertyEditor module, and into its own module so that it can be shared between the PropertyEditor and LevelEditor modules. Also renamed it to FEdModeActorPicker.

Added a way to filter FEdModeActorPicker by checking the actor directly (this complements the class type check it already had).

Added an actor picker button next to the scene outliner in the "Attach To" menu on actors. This is also mapped to the Alt+A command.

Built and tested in unity and non-unity.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2060928 by Jamie Dale in Main branch]
2014-05-01 06:52:47 -04:00
Matt Kuhlenschmidt
a81a3ea46d #UE4 - Added a starting point for UAttributeProperty. This is a starting point to get it working for UMG but it isnt ready for runtime yet.
[CL 2052555 by Matt Kuhlenschmidt in Main branch]
2014-04-23 19:57:39 -04:00
Mike Beach
b9969ea429 Restricting it so you can't set a child-component to the same class as the parent blueprint (preventing a crash in the components view).
[CL 2043393 by Mike Beach in Main branch]
2014-04-23 18:18:20 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00