Commit Graph

39 Commits

Author SHA1 Message Date
Jamie Dale
0cfe5f0651 Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms

DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.

FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2095796 by Jamie Dale in Main branch]
2014-06-05 12:13:44 -04:00
Thomas Sarkanen
e27e005773 Source control copies now integrate/copy instead of Delete + Add
TTP# 334923 - EDITOR: Perforce Integration (Move -> Delete + Add instead of Integrate)

New API: Added ISourceControlRevision::GetBranchSource.
Made sure the P4 and SVN providers perform integrates/copies so that history is maintained across file copies & moves.
Also fixed SCC icons not refreshing sometimes until source control operation has completed.
Added new branch icon.
Fixed date display in history.
This required some fairly nasty fixup to get it all working within the Editor copy code path, but the majority of the changes are in the source control providers.

reviewed by Andrew.Brown

[CL 2095604 by Thomas Sarkanen in Main branch]
2014-06-05 12:10:47 -04:00
James Golding
3fa4a4988e Add class icon for SplineComponent
[CL 2094316 by James Golding in Main branch]
2014-06-04 08:55:52 -04:00
Nick Darnell
f164bd35b3 UMG - Organizing widget templates. Working on customizations for the canvas.
[CL 2093681 by Nick Darnell in Main branch]
2014-06-03 17:27:08 -04:00
Antony Carter
1f9e90ee79 UI Style for gameplaytags now works outside of Fortnite
#TTP 336845 - EDITOR: Tag Editor list is hard to read

#proj UE4.Editor

#change Moved Style out of FortUI and into SlateEditor so that the style can be used by all projects.

#reviewedby Leigh.Swift

[CL 2092896 by Antony Carter in Main branch]
2014-06-03 04:50:03 -04:00
Jamie Dale
c730fdef83 Added support for choosing which platforms your project will target
TTP# 332489 - TOOLS FEATURE: Editor: Allow user to designate which platforms a project is designed for; warn user when deploying to platforms that will result in a bad time

There is now a "Target Platforms" tab in the project settings which allows you to choose which platforms your project will target. This information is stored inside the .uproject file.

If you try and launch, cook, or package for a project that isn't on the supported list, then you'll see a suppressible warning notifying you that the project may not run as expected. This is also conveyed to you via a warning icon next to platforms which aren't set as a target.

Additionally the target platform icons are shown in the tooltip on the "Open Project" dialog, as well as in the tab area of the level editor.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2088161 by Jamie Dale in Main branch]
2014-05-29 17:37:19 -04:00
Andrew Rodham
04056f0278 Scene Outliner inactive selection state is now derived from the main selection state, rather than being hard-coded
This fixes TTP#335121 - EDITOR: Scene Outliner: Inactive selection color does not conform to appearence preferences

Reviewed by Andrew Brown,  Matt Kuhlenschmidt

[CL 2080272 by Andrew Rodham in Main branch]
2014-05-21 09:00:40 -04:00
Richard TalbotWatkin
4f9bab334e Reinstated GroupActor scene outliner icon.
#ttp 335452 - Regression: EDITOR: Scene Outliner: Group actor icon missing and appears as a white square
#branch UE4
#proj Editor.EditorStyle
#change Corrected decal actor icon path.
#add Re-added Engine/Content/Editor/Slate/Icons/ActorIcons/GroupActor_16x.png.
#reviewedby Chris.Wood, Max.Preussner

[CL 2077717 by Richard TalbotWatkin in Main branch]
2014-05-19 11:18:02 -04:00
kevin hamilton
e46769ebad Automation: Merging //depot/Partners/Zombie/UE4-iOS/... to //depot/UE4/...
Milestone 4
 -Added support for grouping devices based off MachineName, Platform, OSVersion, Model, GPU, CPU, RAM, or RenderMode.
 -Added a graphical test result section to show relative times between instances.

[CL 2076099 by kevin hamilton in Main branch]
2014-05-16 17:44:18 -04:00
Dmitriy Dyomin
c6d6f9446d World Browser UX improvements
Splitted World Browser views into three independent windows, each window can be summoned from a hierarchy view or details view toolbar
World composition can now be toggled through WorldSettings - bEnableWorldComposition. Once enabled persistent level will be treated as a world root. No more '?worldcompistion' parameter workarounds. 'Open World' command was removed, as levels saved with world composition enabled can be open through 'Open Level' command.
Added bEnableWorldOriginRebasing parameter to WorldSettings, which contols whether world origin shifting should be used

[CL 2072584 by Dmitriy Dyomin in Main branch]
2014-05-14 02:16:14 -04:00
Max Preussner
f32a13308f SessionBrowser: fixed text styling of the 'Terminate Session' button
[CL 2070696 by Max Preussner in Main branch]
2014-05-12 15:50:18 -04:00
Max Preussner
edf0921bb9 NewsFeed: Added an option to show & hide older news feed items (TTP# 334454)
[CL 2068855 by Max Preussner in Main branch]
2014-05-09 18:54:02 -04:00
Andrew Rodham
053528c62e Out of date projects now appear faded-out on the project browser
This is to highlight that they will need to be upgraded before they can be used in the current version of the engine. Currently there is no upgrade step, but this will be implemented shortly. This addresses some of TTP #333190 (Project Browser: Improved workflow for opening projects from earlier versions of the editor)

Reviewed by Ben Marsh

[CL 2066916 by Andrew Rodham in Main branch]
2014-05-08 09:20:52 -04:00
Michael Noland
1f34ce9e19 Core: Change FCoreDelegates::OnObjectPropertyChanged to take the property change event as an additional parameter
[CL 2066450 by Michael Noland in Main branch]
2014-05-07 22:17:44 -04:00
Jaroslaw Surowiec
59d950d39e Profiler - Better brush for drawing thread-view samples
[CL 2065689 by Jaroslaw Surowiec in Main branch]
2014-05-07 11:49:59 -04:00
Jaroslaw Surowiec
9620e4d2f8 Profiler - Added basic slate box brush for drawing thread-view samples
[CL 2064807 by Jaroslaw Surowiec in Main branch]
2014-05-06 15:29:29 -04:00
Andrew Rodham
9298f1dc56 Re-added black strokes to smaller class icon styles, and fixed some erroneous perforce reconciliation
It appears that I had some issues with a combination of unshelving and perforce reconcile not giving me the most up-to-date version of some files which resulted in the black stroke being missed off a lot of class icon styles.

[CL 2064344 by Andrew Rodham in Main branch]
2014-05-06 07:46:44 -04:00
Matt Kuhlenschmidt
52f5446419 Added the ability to copy and paste location,rotation, and scale from a details panel.
Cleaned up the ui for toggling absolute and relative scale.  We no longer show a hyperlink and use a dropdown menu instead.

[CL 2062387 by Matt Kuhlenschmidt in Main branch]
2014-05-02 15:00:21 -04:00
Andrew Rodham
ab77a663a9 Moved asset icons to their own folder and unified ClassIcon. and ClassThumbnail. styles.
FClassIconFinder can now find thumbnails for classes. Added many more asset type icons should they be required. Updated the AssetBackground and ThumbnailShadow images to make them a bit cleaner and smoother.

Reviewed by Tom Sarkanen, Matt Kuhlenschmidt

[CL 2061990 by Andrew Rodham in Main branch]
2014-05-02 05:12:58 -04:00
Benn Gallagher
c0bb91d227 Added in new Persona tab that enables overriding of asset-referencing graph nodes in parent anim graphs.
#ttp 327253 - ANIM: DEV: Create a nice workflow for editing animation overrides in derived anim blueprints
#branch UE4

[CL 2060901 by Benn Gallagher in Main branch]
2014-05-01 05:32:30 -04:00
Andrew Brown
13aea77784 Material Editor: Release Stats and Build In Stats toolbar buttons now have icons.
#ttp 333477 - EDITOR ART REQUEST: "Release Stats" and "Built-in Stats" toolbar buttons in the material editor need UI / Art work.

#branch UE4

#change Added missing slate styles for buttons

reviewed by Thomas.Sarkanen

[CL 2057763 by Andrew Brown in Main branch]
2014-04-28 11:04:19 -04:00
Max Preussner
24bcde8bcf NewsFeed: moved reload throbber into correct slot; added 'pending' icon for feed icons
[CL 2056886 by Max Preussner in Main branch]
2014-04-25 19:06:37 -04:00
Andrew Rodham
1fcf917388 Fixed missing icon for "Stats" toolbar button in the material editor
TTP 333374 - Material editor ui bug: an icon tied to visualizing material stats seems to be missing with the small ui icons option enabled
Reviewed by Andrew Brown, Matt Kuhlenschmidt

[CL 2056253 by Andrew Rodham in Main branch]
2014-04-25 04:43:08 -04:00
kevin hamilton
b4ee303301 Automation:
Merging //depot/Partners/Zombie/UE4-iOS/... to //depot/UE4/...
Milestone 1 and 2 combined  (CL# 2047358 to 2055524)

 -Run external tools
 -Repeat tests N times
 -Visual difference for editor vs game tests
 -Static mesh UV test
 -Editor window screenshots
 -Automation test presets
 -Static mesh editor test

[CL 2055603 by kevin hamilton in Main branch]
2014-04-24 12:38:41 -04:00
Robert Manuszewski
aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00