Commit Graph

5 Commits

Author SHA1 Message Date
Michael Schoell
bc605cbe44 Copying (but not pasting) a Timeline will no longer cause the returns from the Timeline to be 0 in PIE.
On copy, a new Guid is no longer generated for the Timeline_Template.

#ttp 336588 - LIVE: BLUEPRINTS: Having a Timeline copied in your clipboard makes the track return 0

[CL 2089924 by Michael Schoell in Main branch]
2014-05-30 14:13:42 -04:00
Michael Schoell
d0630619b2 #summary Duplicating timelines or Blueprints with timelines will no longer lose curve data after re-opening the editor. External curves will no longer duplicate the curve every compile.
#change The outer for duplicated curves is now always the Blueprint or the external curve package, unless the TimelineTemplate is in a transient package.

#ttp 312759 - ROCKET: TASK: Copying a timeline into another blueprint loses data when the editor is closed and reopened
#ttp 320627 - UE4: BLUEPRINTS: When duplicating a Blueprint that contains timelines, after restarting the editor the timeline curves will be missing
#ttp 320633 - UE4: BLUEPRINTS: When using the "Create external curve" option on a timeline, a duplicate curve asset will be created each time that Blueprint is compiled
#ttp 327736 - +BP: Timeline info disappears from copied Blueprint after exiting editor
#ttp 329225 - k2: A timeline can be copied from one blueprint to another and work correctly until the editor is closed and restarted. The curves/animation tracks are listed as missing at that point.

[CL 2045135 by Michael Schoell in Main branch]
2014-04-23 18:39:41 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Mike Beach
b6135239c9 TTP #325423: Making it so we correctly identify which execution-pin a node was triggered from.
- Wire-trace op-codes are now inserted before every statement in GotoFixupRequestMap
  - ExpandNode() now uses FKismetCompilerContext::MovePinLinksToIntermediate/CopyPinLinksToIntermediate for transfering pin links (to track pin associations)

#codereview Nick.Whiting

[CL 2040798 by Mike Beach in Main branch]
2014-04-23 17:45:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00