Commit Graph

7 Commits

Author SHA1 Message Date
Mikolaj Sieluzycki
40aca4a242 Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
#codereview Robert.Manuszewski

[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Marc Audy
5941fea09b Make motion axes bindable
Begin generalization of some of the input binding common components to reduce duplicated code

[CL 2057796 by Marc Audy in Main branch]
2014-04-28 11:24:25 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Marc Audy
deca6e2168 Expose Get Axis Key Value node to complement Axis Key Events and have parity with Mapped Axis Events/Get Value
[CL 2044415 by Marc Audy in Main branch]
2014-04-23 18:28:49 -04:00
Marc Audy
4ec3a68f22 Remark InputAxis(Key)Events as internal so that they cannot be called.
TTP #332148

[CL 2044239 by Marc Audy in Main branch]
2014-04-23 18:26:22 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00