Commit Graph

39 Commits

Author SHA1 Message Date
James Golding
5997c7d343 Rename SplineComponent SplineXDir to SplineUpDir
Add BP API to SplineComponent for getting num points, moving existing points, finding location/tangent at a point
Add BP API to SplineMeshComponent for setting scale/roll/offset
Remove SplineMeshComponent.h from Engine.h
#codereview gareth.martin

[CL 2095787 by James Golding in Main branch]
2014-06-05 12:13:19 -04:00
Joe Conley
06f6e76e78 Changing the name of UPointLightComponent::SetRadius to SetAttenuationRadius to match the name change of the variable UPointLightComponent::Radius to AttenuationRadius.
Including a redirect for old Blueprint uses to the new one in BaseEngine.ini
Didn't change UPointLight::SetRadius because that function is deprecated anyway.

#codereview Nick.Penwarden

[CL 2092844 by Joe Conley in Main branch]
2014-06-03 03:44:45 -04:00
Brian Karis
c786202246 Renamed Material Lighting Model to Material Shading Model.
[CL 2089198 by Brian Karis in Main branch]
2014-05-30 07:55:38 -04:00
Mieszko Zielinski
923af4942d AIModule interface introduced. UWorld now contains a UAISystemBase property. #UE4
- includes further removal of AI dependencies from Engine code

[CL 2088301 by Mieszko Zielinski in Main branch]
2014-05-29 17:42:00 -04:00
Mike Beach
05c96c6fe7 Moving the math expression node out of experimental (and fixing some minor exposed by its test plan).
(TTP #305005/#311759)

[CL 2087177 by Mike Beach in Main branch]
2014-05-29 17:29:54 -04:00
Jaroslaw Surowiec
32608e7a7a CrashDebugHelper - Removed obsolete code used to retrieve the label string from the database, implemented basic mechanism for caching the PDB files
#codereview Bob.Tellez, James.Hopkin

[CL 2086746 by Jaroslaw Surowiec in Main branch]
2014-05-29 17:21:16 -04:00
Marc Audy
8258cebf6e Add a MaxThreshold for Passive Sound Mixes
[CL 2086021 by Marc Audy in Main branch]
2014-05-29 17:17:06 -04:00
Mieszko Zielinski
fea9d66d25 Extracting AI code from the engine into a separate module, pass 1 #UE4
- merged over from Fortnite branch
- includes adjusting all game projects that use AI code
- contains a nasty AIModule <-> Engine circular dependency. To be removed ASAP

[CL 2085468 by Mieszko Zielinski in Main branch]
2014-05-29 17:06:50 -04:00
Marc Audy
69e41f9449 Put Destroyed functions back in to Blueprints
EndPlay in Blueprints provides reason Enum

[CL 2074588 by Marc Audy in Main branch]
2014-05-15 15:33:41 -04:00
Ori Cohen
c41dd22e8c Rename PhysicsType_Fixed and PhysicsType_Unfixed and move selected simulation into toolbar
[CL 2073482 by Ori Cohen in Main branch]
2014-05-14 17:41:06 -04:00
Ori Cohen
569c277726 Remove SkipFixedAndSimulatingBones.
Solves a few issues with changing fixed/unfixed at runtime, as well as simplifying blending code.

[CL 2073369 by Ori Cohen in Main branch]
2014-05-14 16:06:07 -04:00
Thomas Sarkanen
0b8946d1c5 CharacterMovementComponent: Added AddForce, changed AddMomentum to AddImpulse
Changed API functions around force & impulse accumulation to be more in-line with physics-based counterparts.

reviewed by Zak.Middleton

[CL 2072673 by Thomas Sarkanen in Main branch]
2014-05-14 04:16:49 -04:00
Maciej Mroz
10fdaaf829 BlueprintInstanceTest map fixed
#codereview Nick.Whiting

[CL 2071755 by Maciej Mroz in Main branch]
2014-05-13 12:46:13 -04:00
Maciej Mroz
4572a140ae Broken test removed
#codereview Nick.Whiting

[CL 2071749 by Maciej Mroz in Main branch]
2014-05-13 12:41:00 -04:00
Marc Audy
a60b111417 Removed old crusty ini sections
[CL 2071519 by Marc Audy in Main branch]
2014-05-13 09:50:13 -04:00
Terence Burns
ed12de7f13 Added support to configure which target RHI's we desire on platforms.
User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs

Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats.
D3D11 and D3D10 remain the only two on, by default, for windows.

#ReviewedBy Nick.Penwarden

[CL 2068025 by Terence Burns in Main branch]
2014-05-09 08:51:44 -04:00
Max Preussner
b52c4546e5 fixed bad INI comment (cannot be inline)
#CodeReview: Mieszko.Zielinski

[CL 2067596 by Max Preussner in Main branch]
2014-05-08 19:03:30 -04:00
Marc Audy
92c376c817 New EndPlay function/event
* Replaces Destroyed in Blueprints
* Provides an opportunity to respond to any time an Actor is being removed from a world, be it due to destruction, level transition, sublevel streamed out, or ending a PIE session.

[CL 2065783 by Marc Audy in Main branch]
2014-05-07 13:20:26 -04:00
Michael Noland
290a68de86 Paper2D: Rename UPaperRenderComponent::TestMaterial to MaterialOverride and treat it as an actual override
[CL 2060602 by Michael Noland in Main branch]
2014-04-30 19:04:55 -04:00
Max Preussner
45493e598c SlateCore: added redirectors for UClasses that moved from Slate into SlateCore
#CodeReview: marcus.wassmer

[CL 2058964 by Max Preussner in Main branch]
2014-04-29 21:52:44 -04:00
Robert Manuszewski
212c47eec9 Support for scripting language integrations via plugins. Experimental Lua integration.
- Added program-only plugin support and made UHT script plugin aware
- Added 3 generic script plugins with experimental Lua integration: ScriptGeneratorPlugin (UHT), ScriptPlugin (Engine), ScriptEditorPlugin (Editor-side)
- Lua integration is disabled by default

[CL 2058611 by Robert Manuszewski in Main branch]
2014-04-29 06:45:18 -04:00
Max Preussner
cf98835375 Slate: converted Slate Remote server to plug-in
[CL 2057420 by Max Preussner in Main branch]
2014-04-27 22:41:58 -04:00
Matt Kuhlenschmidt
ce6f0f41d1 Fixed a bug causing editor framerate to be capped at 62 fps instead of 120
[CL 2056030 by Matt Kuhlenschmidt in Main branch]
2014-04-24 20:05:27 -04:00
Dmitry Rekman
1f8575d147 Added monitoring tool (Nadzorca).
Refactored out some bits as a separate module (IPC).
Old code (mostly) killed.
Still doesn't do much.

#codereview Ivan.Horvath

[CL 2055847 by Dmitry Rekman in Main branch]
2014-04-24 17:09:37 -04:00
kevin hamilton
b4ee303301 Automation:
Merging //depot/Partners/Zombie/UE4-iOS/... to //depot/UE4/...
Milestone 1 and 2 combined  (CL# 2047358 to 2055524)

 -Run external tools
 -Repeat tests N times
 -Visual difference for editor vs game tests
 -Static mesh UV test
 -Editor window screenshots
 -Automation test presets
 -Static mesh editor test

[CL 2055603 by kevin hamilton in Main branch]
2014-04-24 12:38:41 -04:00