Rolando Caloca
b78de8fe6f
UE4 - revert config change
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[CL 2096009 by Rolando Caloca in Main branch]
2014-06-05 16:41:04 -04:00
Gil Gribb
fa7226b8fe
UE4 - merge first pass at parallel rendering to main
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[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00
James Golding
5997c7d343
Rename SplineComponent SplineXDir to SplineUpDir
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Add BP API to SplineComponent for getting num points, moving existing points, finding location/tangent at a point
Add BP API to SplineMeshComponent for setting scale/roll/offset
Remove SplineMeshComponent.h from Engine.h
#codereview gareth.martin
[CL 2095787 by James Golding in Main branch]
2014-06-05 12:13:19 -04:00
Maciej Mroz
1b82c058a3
BPGC bytecode serialization is skipped in Editor.
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#codereview Nick.Whiting, Robert.Manuszewski
[CL 2094360 by Maciej Mroz in Main branch]
2014-06-04 09:36:04 -04:00
Joe Conley
06f6e76e78
Changing the name of UPointLightComponent::SetRadius to SetAttenuationRadius to match the name change of the variable UPointLightComponent::Radius to AttenuationRadius.
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Including a redirect for old Blueprint uses to the new one in BaseEngine.ini
Didn't change UPointLight::SetRadius because that function is deprecated anyway.
#codereview Nick.Penwarden
[CL 2092844 by Joe Conley in Main branch]
2014-06-03 03:44:45 -04:00
Olaf Piesche
cabb2d8a06
TTP 334628: Size By Speed for CPU particles
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Works exactly the same as GPU version and runs through the same module.
#codereview nick.penwarden
[CL 2092313 by Olaf Piesche in Main branch]
2014-06-02 17:45:53 -04:00
Brian Karis
c786202246
Renamed Material Lighting Model to Material Shading Model.
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[CL 2089198 by Brian Karis in Main branch]
2014-05-30 07:55:38 -04:00
Mieszko Zielinski
923af4942d
AIModule interface introduced. UWorld now contains a UAISystemBase property. #UE4
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- includes further removal of AI dependencies from Engine code
[CL 2088301 by Mieszko Zielinski in Main branch]
2014-05-29 17:42:00 -04:00
Sangwoo Lee
4b1077aba8
Distortion rendering : added r.RefractionQuality to control for low-perf device, especially Mobile Devices (Disabled by default for iOS, Android, HTML5)
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#code_review nick.penwarden
[CL 2088019 by Sangwoo Lee in Main branch]
2014-05-29 17:35:46 -04:00
Ankit Khare
7714a97161
#UE4 #HTML5 TTP: 333781 HTML5: Change Heap size per game project
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Platform ini now contains a [BuildSettings] section with HeapSize values which can be overriden per config.
#codereview Peter.Sauerbrei
[CL 2087502 by Ankit Khare in Main branch]
2014-05-29 17:32:36 -04:00
Mike Beach
05c96c6fe7
Moving the math expression node out of experimental (and fixing some minor exposed by its test plan).
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(TTP #305005/#311759)
[CL 2087177 by Mike Beach in Main branch]
2014-05-29 17:29:54 -04:00
Jaroslaw Surowiec
32608e7a7a
CrashDebugHelper - Removed obsolete code used to retrieve the label string from the database, implemented basic mechanism for caching the PDB files
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#codereview Bob.Tellez, James.Hopkin
[CL 2086746 by Jaroslaw Surowiec in Main branch]
2014-05-29 17:21:16 -04:00
Marc Audy
8258cebf6e
Add a MaxThreshold for Passive Sound Mixes
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[CL 2086021 by Marc Audy in Main branch]
2014-05-29 17:17:06 -04:00
Mieszko Zielinski
fea9d66d25
Extracting AI code from the engine into a separate module, pass 1 #UE4
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- merged over from Fortnite branch
- includes adjusting all game projects that use AI code
- contains a nasty AIModule <-> Engine circular dependency. To be removed ASAP
[CL 2085468 by Mieszko Zielinski in Main branch]
2014-05-29 17:06:50 -04:00
Robert Manuszewski
fd39e788ca
Shortening Cook sandbox path from Game\\Saved\\Sandboxes\\Cooked-Platform to Game\\Saved\\Cooked\\Platform
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[CL 2082933 by Robert Manuszewski in Main branch]
2014-05-29 16:43:14 -04:00
Max Preussner
331984d20c
Settings: moved level browser settings into LevelBrowser module
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[CL 2080434 by Max Preussner in Main branch]
2014-05-21 11:16:12 -04:00
Maciej Mroz
061c1a4496
Editoronly BP: native blueprintcallable function redirect
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#codereview Nick.Whiting
[CL 2080231 by Maciej Mroz in Main branch]
2014-05-21 07:40:05 -04:00
Matt Kuhlenschmidt
c8048bb919
We now throttle cpu usage by ticking much slower when all windows are minimized. Added a setting (disabled by default) to also throttle when the application is not in the foreground (but could still be visible).
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Fixed Slate windows drawing when minimized
[CL 2075621 by Matt Kuhlenschmidt in Main branch]
2014-05-16 11:42:50 -04:00
Max Preussner
c9d85971be
Editor: refactored FLayoutService to be INI file agnostic; moved Editor layout from EditorUserSettings.ini to EditorLayout.ini
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I also added code to retain backwards compatibility. Existing settings from EditorUserSettings.ini will be migrated to EditorLayout.ini
#CodeReview: nick.atamas, matt.kuhlenschmidt
[CL 2074798 by Max Preussner in Main branch]
2014-05-15 17:34:02 -04:00
Marc Audy
69e41f9449
Put Destroyed functions back in to Blueprints
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EndPlay in Blueprints provides reason Enum
[CL 2074588 by Marc Audy in Main branch]
2014-05-15 15:33:41 -04:00
Ori Cohen
c41dd22e8c
Rename PhysicsType_Fixed and PhysicsType_Unfixed and move selected simulation into toolbar
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[CL 2073482 by Ori Cohen in Main branch]
2014-05-14 17:41:06 -04:00
Ori Cohen
569c277726
Remove SkipFixedAndSimulatingBones.
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Solves a few issues with changing fixed/unfixed at runtime, as well as simplifying blending code.
[CL 2073369 by Ori Cohen in Main branch]
2014-05-14 16:06:07 -04:00
Thomas Sarkanen
0b8946d1c5
CharacterMovementComponent: Added AddForce, changed AddMomentum to AddImpulse
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Changed API functions around force & impulse accumulation to be more in-line with physics-based counterparts.
reviewed by Zak.Middleton
[CL 2072673 by Thomas Sarkanen in Main branch]
2014-05-14 04:16:49 -04:00
Maciej Mroz
10fdaaf829
BlueprintInstanceTest map fixed
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#codereview Nick.Whiting
[CL 2071755 by Maciej Mroz in Main branch]
2014-05-13 12:46:13 -04:00
Maciej Mroz
4572a140ae
Broken test removed
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#codereview Nick.Whiting
[CL 2071749 by Maciej Mroz in Main branch]
2014-05-13 12:41:00 -04:00