Commit Graph

83 Commits

Author SHA1 Message Date
Rolando Caloca
b78de8fe6f UE4 - revert config change
[CL 2096009 by Rolando Caloca in Main branch]
2014-06-05 16:41:04 -04:00
Gil Gribb
fa7226b8fe UE4 - merge first pass at parallel rendering to main
[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00
James Golding
5997c7d343 Rename SplineComponent SplineXDir to SplineUpDir
Add BP API to SplineComponent for getting num points, moving existing points, finding location/tangent at a point
Add BP API to SplineMeshComponent for setting scale/roll/offset
Remove SplineMeshComponent.h from Engine.h
#codereview gareth.martin

[CL 2095787 by James Golding in Main branch]
2014-06-05 12:13:19 -04:00
Maciej Mroz
1b82c058a3 BPGC bytecode serialization is skipped in Editor.
#codereview Nick.Whiting, Robert.Manuszewski

[CL 2094360 by Maciej Mroz in Main branch]
2014-06-04 09:36:04 -04:00
Joe Conley
06f6e76e78 Changing the name of UPointLightComponent::SetRadius to SetAttenuationRadius to match the name change of the variable UPointLightComponent::Radius to AttenuationRadius.
Including a redirect for old Blueprint uses to the new one in BaseEngine.ini
Didn't change UPointLight::SetRadius because that function is deprecated anyway.

#codereview Nick.Penwarden

[CL 2092844 by Joe Conley in Main branch]
2014-06-03 03:44:45 -04:00
Olaf Piesche
cabb2d8a06 TTP 334628: Size By Speed for CPU particles
Works exactly the same as GPU version and runs through the same module.

#codereview nick.penwarden

[CL 2092313 by Olaf Piesche in Main branch]
2014-06-02 17:45:53 -04:00
Brian Karis
c786202246 Renamed Material Lighting Model to Material Shading Model.
[CL 2089198 by Brian Karis in Main branch]
2014-05-30 07:55:38 -04:00
Mieszko Zielinski
923af4942d AIModule interface introduced. UWorld now contains a UAISystemBase property. #UE4
- includes further removal of AI dependencies from Engine code

[CL 2088301 by Mieszko Zielinski in Main branch]
2014-05-29 17:42:00 -04:00
Sangwoo Lee
4b1077aba8 Distortion rendering : added r.RefractionQuality to control for low-perf device, especially Mobile Devices (Disabled by default for iOS, Android, HTML5)
#code_review nick.penwarden

[CL 2088019 by Sangwoo Lee in Main branch]
2014-05-29 17:35:46 -04:00
Ankit Khare
7714a97161 #UE4 #HTML5 TTP: 333781 HTML5: Change Heap size per game project
Platform ini now contains a [BuildSettings] section with HeapSize values which can be overriden per config.

#codereview Peter.Sauerbrei

[CL 2087502 by Ankit Khare in Main branch]
2014-05-29 17:32:36 -04:00
Mike Beach
05c96c6fe7 Moving the math expression node out of experimental (and fixing some minor exposed by its test plan).
(TTP #305005/#311759)

[CL 2087177 by Mike Beach in Main branch]
2014-05-29 17:29:54 -04:00
Jaroslaw Surowiec
32608e7a7a CrashDebugHelper - Removed obsolete code used to retrieve the label string from the database, implemented basic mechanism for caching the PDB files
#codereview Bob.Tellez, James.Hopkin

[CL 2086746 by Jaroslaw Surowiec in Main branch]
2014-05-29 17:21:16 -04:00
Marc Audy
8258cebf6e Add a MaxThreshold for Passive Sound Mixes
[CL 2086021 by Marc Audy in Main branch]
2014-05-29 17:17:06 -04:00
Mieszko Zielinski
fea9d66d25 Extracting AI code from the engine into a separate module, pass 1 #UE4
- merged over from Fortnite branch
- includes adjusting all game projects that use AI code
- contains a nasty AIModule <-> Engine circular dependency. To be removed ASAP

[CL 2085468 by Mieszko Zielinski in Main branch]
2014-05-29 17:06:50 -04:00
Robert Manuszewski
fd39e788ca Shortening Cook sandbox path from Game\\Saved\\Sandboxes\\Cooked-Platform to Game\\Saved\\Cooked\\Platform
[CL 2082933 by Robert Manuszewski in Main branch]
2014-05-29 16:43:14 -04:00
Max Preussner
331984d20c Settings: moved level browser settings into LevelBrowser module
[CL 2080434 by Max Preussner in Main branch]
2014-05-21 11:16:12 -04:00
Maciej Mroz
061c1a4496 Editoronly BP: native blueprintcallable function redirect
#codereview Nick.Whiting

[CL 2080231 by Maciej Mroz in Main branch]
2014-05-21 07:40:05 -04:00
Matt Kuhlenschmidt
c8048bb919 We now throttle cpu usage by ticking much slower when all windows are minimized. Added a setting (disabled by default) to also throttle when the application is not in the foreground (but could still be visible).
Fixed Slate windows drawing when minimized

[CL 2075621 by Matt Kuhlenschmidt in Main branch]
2014-05-16 11:42:50 -04:00
Max Preussner
c9d85971be Editor: refactored FLayoutService to be INI file agnostic; moved Editor layout from EditorUserSettings.ini to EditorLayout.ini
I also added code to retain backwards compatibility. Existing settings from EditorUserSettings.ini will be migrated to EditorLayout.ini

#CodeReview: nick.atamas, matt.kuhlenschmidt

[CL 2074798 by Max Preussner in Main branch]
2014-05-15 17:34:02 -04:00
Marc Audy
69e41f9449 Put Destroyed functions back in to Blueprints
EndPlay in Blueprints provides reason Enum

[CL 2074588 by Marc Audy in Main branch]
2014-05-15 15:33:41 -04:00
Ori Cohen
c41dd22e8c Rename PhysicsType_Fixed and PhysicsType_Unfixed and move selected simulation into toolbar
[CL 2073482 by Ori Cohen in Main branch]
2014-05-14 17:41:06 -04:00
Ori Cohen
569c277726 Remove SkipFixedAndSimulatingBones.
Solves a few issues with changing fixed/unfixed at runtime, as well as simplifying blending code.

[CL 2073369 by Ori Cohen in Main branch]
2014-05-14 16:06:07 -04:00
Thomas Sarkanen
0b8946d1c5 CharacterMovementComponent: Added AddForce, changed AddMomentum to AddImpulse
Changed API functions around force & impulse accumulation to be more in-line with physics-based counterparts.

reviewed by Zak.Middleton

[CL 2072673 by Thomas Sarkanen in Main branch]
2014-05-14 04:16:49 -04:00
Maciej Mroz
10fdaaf829 BlueprintInstanceTest map fixed
#codereview Nick.Whiting

[CL 2071755 by Maciej Mroz in Main branch]
2014-05-13 12:46:13 -04:00
Maciej Mroz
4572a140ae Broken test removed
#codereview Nick.Whiting

[CL 2071749 by Maciej Mroz in Main branch]
2014-05-13 12:41:00 -04:00