John Pollard
c61ba91c6d
More package map cleanup
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[CL 2096430 by John Pollard in Main branch]
2014-06-05 19:49:52 -04:00
Rolando Caloca
7767e07ef3
UE4 - Fix xb1 compiling
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#codereview Jamie.Dale
[CL 2096411 by Rolando Caloca in Main branch]
2014-06-05 19:49:39 -04:00
Matt Kuhlenschmidt
e5f21722ba
Fixed brushes not being able to convert to BSP
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[CL 2096341 by Matt Kuhlenschmidt in Main branch]
2014-06-05 17:31:47 -04:00
Dmitry Rekman
5b887fb484
Linux: more changes for the editor.
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From PR #140 , contributed by sbc100 and #ue4linux community.
[CL 2096299 by Dmitry Rekman in Main branch]
2014-06-05 17:11:45 -04:00
Dmitry Rekman
bee33dee86
Linux: add (stubbed) DesktopPlatform class.
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Part of PR 140 (with mods), contributed by sbc100 and #ue4linux community.
#codereview Jamie.Dale
[CL 2096282 by Dmitry Rekman in Main branch]
2014-06-05 17:01:39 -04:00
Marc Audy
96b32c51af
Make cached AxisProperties map per player, rather than static
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[CL 2096272 by Marc Audy in Main branch]
2014-06-05 16:56:54 -04:00
Matt Kuhlenschmidt
ec6d43e953
Basic hookup for Sequencer in UMG. Not actually working yet.
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- Broke out the asset editor portion of ISequencer into another class as it doesnt make sense to use an asset editor for an embedded sequencer
- Some minor cleanup to make sequencer work outside of the level editor (more work to do)
[CL 2096271 by Matt Kuhlenschmidt in Main branch]
2014-06-05 16:56:40 -04:00
Gil Gribb
e26d68aa55
fix mac build
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[CL 2096247 by Gil Gribb in Main branch]
2014-06-05 16:43:23 -04:00
Ori Cohen
bfa0002329
Add per poly skeletal mesh body setup.
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- per poly works for static data, still need to update with animation
[CL 2096220 by Ori Cohen in Main branch]
2014-06-05 16:43:11 -04:00
Ankit Khare
bf1b3557c9
#UE4 #HTML
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#TTP 335966 Image not centered/cut off in "Fullscreen" mode on Tappy Chicken page.
#codereview peter.sauerbrei
[CL 2096214 by Ankit Khare in Main branch]
2014-06-05 16:43:00 -04:00
Rolando Caloca
84ffbd400c
UE4 - xb1 compile fix
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[CL 2096182 by Rolando Caloca in Main branch]
2014-06-05 16:42:48 -04:00
Daniel Lamb
a778a329b9
Fixed build for android.
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[CL 2096170 by Daniel Lamb in Main branch]
2014-06-05 16:42:37 -04:00
Gil Gribb
ffaf32a6bd
fix build
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[CL 2096150 by Gil Gribb in Main branch]
2014-06-05 16:42:25 -04:00
Ben Marsh
7af3bfb548
Update the version number to 4.3.
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[CL 2096132 by Ben Marsh in Main branch]
2014-06-05 16:42:14 -04:00
Marc Audy
8d931d1bb7
Allow OEM keys to be used as FKey
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[CL 2096125 by Marc Audy in Main branch]
2014-06-05 16:42:03 -04:00
Ryan Gerleve
160d87f91d
Make IPv6 parsing more robust in FURL
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Now handles port numbers and IPv4 shorthand format
[CL 2096112 by Ryan Gerleve in Main branch]
2014-06-05 16:41:52 -04:00
John Pollard
1a711c7171
Use macro to consolidate how we compose guids in various places, improve comments
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[CL 2096108 by John Pollard in Main branch]
2014-06-05 16:41:41 -04:00
Gil Gribb
1a07e837a5
UE4 - fix shipping builds and stat use in the d3d11 viewport code
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[CL 2096062 by Gil Gribb in Main branch]
2014-06-05 16:41:30 -04:00
Rolando Caloca
95b2194629
UE4 - Fix Mac compile error
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[CL 2096041 by Rolando Caloca in Main branch]
2014-06-05 16:41:15 -04:00
Rolando Caloca
b78de8fe6f
UE4 - revert config change
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[CL 2096009 by Rolando Caloca in Main branch]
2014-06-05 16:41:04 -04:00
Marc Audy
4f4706c16f
Fix position issues when applying transactions on blueprint actors with multiple scene components
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[CL 2096008 by Marc Audy in Main branch]
2014-06-05 16:40:53 -04:00
Jaroslaw Surowiec
78dcc42455
Stats - Stats files are now compressed, ratio for regular stats 30%, for raw stats 16%, misc code refactor and improvements
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#codereview Robert.Manuszewski
[CL 2096003 by Jaroslaw Surowiec in Main branch]
2014-06-05 16:40:42 -04:00
Martin Wilson
c30574d0ce
Fix bone name case issues on export.
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#TTP 337651 - FBX Import/Export bone names are not case sensitive
-Had been backed out to verify it wasn't causing a crash bug, issue was traced back to a corrupt asset so resubmitting
[CL 2096001 by Martin Wilson in Main branch]
2014-06-05 16:40:30 -04:00
Jamie Dale
9c3629d2a6
Re-added support for custom categories in the Project Browser
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TTP# 327759 - Cannot set Project Browser Category on user-created projects
The code for it had been removed during some other changes.
ReviewedBy Max.Preussner
[CL 2095998 by Jamie Dale in Main branch]
2014-06-05 16:40:19 -04:00
Jamie Dale
40c608c2ce
FModeTool_InterpEdit::InputAxis now only sets the axis if one hasn't already been set
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TTP# 337667 - CRASH: EDITOR: Using Ctrl+RMB to move an actor while in Matinee
This prevents it overwriting the axis set by the FMouseDeltaTracker when performing a rotate, but still allows it to set its own axis when performing a normal drag.
ReviewedBy Thomas.Sarkanen, Max.Preussner
[CL 2095997 by Jamie Dale in Main branch]
2014-06-05 16:40:08 -04:00