Ben Marsh
c3e51d7e54
Back out changelist 2611596
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[CL 2611825 by Ben Marsh in Main branch]
2015-07-06 18:55:09 -04:00
Ben Marsh
ca34278e32
Back out changelist 2611566
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[CL 2611596 by Ben Marsh in Main branch]
2015-07-06 16:39:49 -04:00
Ben Marsh
b6e2d1c984
Change frequency calculation to be done by the legacy branch setup.
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[CL 2611566 by Ben Marsh in Main branch]
2015-07-06 16:21:56 -04:00
Peter Sauerbrei
fc35305c51
changes to allow two projects to have the same plugin name
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UEB-258
#codereview ben.marsh
[CL 2611443 by Peter Sauerbrei in Main branch]
2015-07-06 15:22:45 -04:00
Ben Marsh
e9b36928fc
Cache the full direct and indirect dependencies list, rather than recalculating it all the time.
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[CL 2611368 by Ben Marsh in Main branch]
2015-07-06 14:38:37 -04:00
Michael Trepka
9aa67511ca
Merging CL 2541630 - enabled syntax highlighting for MetalRHI module in Xcode project
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[CL 2611263 by Michael Trepka in Main branch]
2015-07-06 13:15:54 -04:00
Ben Marsh
7e4e318e80
Internally pass email lists around as arrays rather than space delimited strings.
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[CL 2611258 by Ben Marsh in Main branch]
2015-07-06 13:12:00 -04:00
Marcus Wassmer
f66a43bcac
Add Obsolete file Manifest for deployment. Platforms can delete unreferenced files easily now to clean up the deployment area.
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[CL 2611240 by Marcus Wassmer in Main branch]
2015-07-06 12:52:16 -04:00
Ben Marsh
d18dc189a4
Move time quantum to a parameter, rather than querying the branch options directly.
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[CL 2611222 by Ben Marsh in Main branch]
2015-07-06 12:30:12 -04:00
Ben Marsh
356fd72d85
Remove exclusion for HTML5 folders if you don't have the EMSCRIPTEN environment variable set.
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[CL 2611121 by Ben Marsh in Main branch]
2015-07-06 11:14:14 -04:00
Daniel Lamb
36568c0f27
Added support for multiprocess cooking into unreal frontend.
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Fixes for multiprocesscooking.
[CL 2611006 by Daniel Lamb in Main branch]
2015-07-06 10:03:34 -04:00
Steve Robb
7661666dcb
Error when a module is both a dependency and dynamically loaded.
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Fixes for lots of existing modules by removing all dynamically loaded duplicates (this is probably not the correct solution, but is the safest).
#codereview robert.manuszewski
[CL 2610845 by Steve Robb in Main branch]
2015-07-06 05:46:20 -04:00
Ankit Khare
3f5f900855
Fix HTML5Launcher to correctly launch Safari and only attach to localhost by default. (attaching to other interfaces is behind a command line argument now - existing code causes issues on Windows with UAC and on stock Mac)
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[CL 2610709 by Ankit Khare in Main branch]
2015-07-05 22:57:28 -04:00
Ben Marsh
d2f2b14b5b
Remove global node history cache, since it's only updated in the only places where it's used. Also move all EC setup under a single function.
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[CL 2610663 by Ben Marsh in Main branch]
2015-07-05 19:38:55 -04:00
Ben Marsh
fc2a45bf31
Remove direct references to GUBPNodes dictionary when setting up EC.
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[CL 2610650 by Ben Marsh in Main branch]
2015-07-05 10:20:50 -04:00
Ben Marsh
3dc2f81b0e
Refactor out the code for generating precondition strings for each node.
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[CL 2610607 by Ben Marsh in Main branch]
2015-07-04 20:16:17 -04:00
Ben Marsh
105e58938f
Make a separate function for finding the RunCondition for nodes in EC. Also fix unused variable warning on mac.
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[CL 2610603 by Ben Marsh in Main branch]
2015-07-04 20:01:57 -04:00
Ben Marsh
9003e1b764
Fix some implicit string conversions from NodeInfo to node names.
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[CL 2610600 by Ben Marsh in Main branch]
2015-07-04 19:57:06 -04:00
Ben Marsh
6460b2a836
Fix path to assembly used to spawn child instances of UAT.
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[CL 2610597 by Ben Marsh in Main branch]
2015-07-04 19:52:02 -04:00
Ben Marsh
e91270d9ee
Remove GetECDependencies (now the same as GetDependencies).
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[CL 2610594 by Ben Marsh in Main branch]
2015-07-04 19:29:04 -04:00
Ben Marsh
f04796bcd9
Remove 'IsAggregate()' and 'IsInEC()' methods, now that aggregate nodes are handled separately.
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[CL 2610593 by Ben Marsh in Main branch]
2015-07-04 19:28:02 -04:00
Ankit Khare
9b38554ee8
UEPLAT-826 : use HTML5 SDK from third party directories.
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- Always pickup HTML5 sdk from third party directory.
- Use the new html5 template by default.
[CL 2610587 by Ankit Khare in Main branch]
2015-07-04 18:45:54 -04:00
Ben Marsh
c4b370328b
Use aggregates to specify nodes to build for each game, rather than searching the graph manually.
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[CL 2610577 by Ben Marsh in Main branch]
2015-07-04 14:25:53 -04:00
Ben Marsh
9629faba9c
Change aggregates to be a different class hierarchy to regular build nodes. They don't have many properties in common; they're never actually executed, so they have to be manually filtered out before passing to EC and handled specially when traversing the graph, and they don't suffer the same limitations with being behind a single trigger. Instead of being included in the graph directly, references to them are expanded out to their dependencies when the graph is linked.
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[CL 2610562 by Ben Marsh in Main branch]
2015-07-04 09:37:13 -04:00
Ben Marsh
a0137ea6dc
Remove some (I think) rarely used GUBP debugging commands in the interest of simplicity (-RelatedToNode, -SetupNode, -SetupRelatedToNode, -OnlyNode).
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[CL 2610523 by Ben Marsh in Main branch]
2015-07-03 16:09:41 -04:00