Ben Marsh
80c440a503
Fix Xmldoc warnings in EpicGames.Core prior to enabling tests in CI.
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#preflight none
[CL 20777139 by Ben Marsh in ue5-main branch]
2022-06-22 13:23:01 -04:00
Tim Smith
e7861f32f4
Enabled the reference assembly to be generated in the old location for all projects that include the UE C# props file.
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Modified assembly cache to not include "ref" or "refint" directories which contain the reference dlls.
#rb jonathan.adamczewski
#preflight 62586387010ebc5d4e844630
[CL 19760394 by Tim Smith in ue5-main branch]
2022-04-14 14:31:29 -04:00
Ben Marsh
cda1b66bba
Reformat EpicGames.Core according to standard coding conventions.
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#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
2022-03-24 16:35:00 -04:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
joe kirchoff
de1e588e8b
UnrealBuildTool: Clean up some intellisense suggestions, format documents, remove and sort usings, etc.
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#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 17059447 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17059463 by joe kirchoff in ue5-release-engine-test branch]
2021-08-04 16:50:01 -04:00
Ben Marsh
3275355fdf
Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
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#rb none
#rnx
[CL 14967557 by Ben Marsh in ue5-main branch]
2020-12-28 14:34:13 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00