jonathan adamczewski
94b14ee042
UnrealBuildTool: move some path constants into BuildUtilities
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RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
[CL 16607440 by jonathan adamczewski in ue5-main branch]
2021-06-09 12:54:42 -04:00
jonathan adamczewski
44a6d5481e
Move FileItem and DirectoryItem into BuildUtilities
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#jira none
[CL 16596289 by jonathan adamczewski in ue5-main branch]
2021-06-08 19:05:33 -04:00
Joe Kirchoff
bf5c868045
UnrealBuildTool: Print detailed information when two Actions conflict
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#jira UE-100056
#rb Ben.Marsh
[CL 16012091 by Joe Kirchoff in ue5-main branch]
2021-04-14 16:55:57 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
1e9946779e
UBT: Fix up a few more nullable references.
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#rb none
#rnx
[CL 14960616 by Ben Marsh in ue5-main branch]
2020-12-20 20:07:40 -04:00
Ben Marsh
68f5abeb09
UBT: Convert UnrealBuildTool to use nullable references.
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#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Ben Marsh
7047e080af
UBT: Rename IAction to IExternalAction, to distinguish it from actions which only exist within UBT.
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#rb none
#rnx
[CL 14823490 by Ben Marsh in ue5-main branch]
2020-11-30 16:58:32 -04:00
Ben Marsh
24dc06981b
UBT: Remove support for outputting entire action graph for a target. This is not going to be valid with C++20 modules, since we require dependencies discovered at build time to feed back into the action graph execution.
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#rb none
#rnx
[CL 14814704 by Ben Marsh in ue5-main branch]
2020-11-25 21:24:19 -04:00
Ben Marsh
7bcee7e396
UBT: Rename QueuedAction to LinkedAction.
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#rb none
#rnx
[CL 14812791 by Ben Marsh in ue5-main branch]
2020-11-25 10:13:28 -04:00
Ben Marsh
8d1f11d053
UBT: Start to move Windows specific compile functionality into the VCCompileAction class.
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#rb none
#rnx
[CL 14810985 by Ben Marsh in ue5-main branch]
2020-11-24 17:48:38 -04:00
Ben Marsh
f25f409ced
UBT: Change the produced/prerequisite item lists for actions to be IEnumerables, so we can generate them dynamically using iterators.
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#rb none
#rnx
[CL 14810772 by Ben Marsh in ue5-main branch]
2020-11-24 16:08:50 -04:00
Ben Marsh
29bfdd417f
UBT: Allow actions to implement custom serialization methods, and store abstract interfaces for actions in the makefile.
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#rb none
#rnx
[CL 14810441 by Ben Marsh in ue5-main branch]
2020-11-24 14:37:31 -04:00
Ben Marsh
51d24bf4cc
UBT: Duplicate actions for HotReload rather than mutating existing actions. We can probably make this much cleaner in future, just laying the groundwork.
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[CL 14810050 by Ben Marsh in ue5-main branch]
2020-11-24 12:56:09 -04:00
Ben Marsh
7ec8925ea4
UBT: Move all internal derived data for action objects into a separate class. This will allow creating specific action-derived classes for different actions.
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#rb none
[CL 14807917 by Ben Marsh in ue5-main branch]
2020-11-23 17:48:35 -04:00
Ben Marsh
213962ef40
UBT: Move methods for checking for conflicts off the Action class.
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#rb none
#rnx
[CL 14807598 by Ben Marsh in ue5-main branch]
2020-11-23 16:13:08 -04:00
Ben Marsh
b0bc57416c
UBT: Remove timing fields from the action class. This is only used by the local executor, which is no longer the default.
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#rb none
[CL 14807555 by Ben Marsh in ue5-main branch]
2020-11-23 16:04:24 -04:00
Ben Marsh
0e95359692
UBT: Remove the DistCC executor. We don't maintain this any more.
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#rb none
[CL 14807528 by Ben Marsh in ue5-main branch]
2020-11-23 15:53:51 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Ben Marsh
d6d7c939e5
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 12726184 by Ben Marsh in Main branch]
2020-04-10 11:30:32 -04:00
andrew grant
d9b5eaf2ba
Add Thread_UseAllCpuGroups to UnrealBuildTool config to enable UBT to use both CPU groups on high-core systems such as 64-core ThreadRippers.
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See - https://docs.microsoft.com/en-us/dotnet/framework/configure-apps/file-schema/runtime/thread-useallcpugroups-element
Also added MaxParallelActions command-line flag to UBT that can be used to restrict the number of cores used for local (e.g. nonxge).
Added -cores=X+Y=Z option to benchmark script for profiling
#rb swarm
[at]ben.marsh
#jira nojira
#ROBOMERGE-SOURCE: CL 11845433 in //UE4/Release-4.25/... via CL 11845441
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11845479 by andrew grant in Main branch]
2020-03-02 15:50:41 -05:00
ben marsh
a26431c2ab
UBT: Produce an error if any output path is longer than MAX_PATH on Windows.
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#rb none
#jira UE-75445
#ROBOMERGE-SOURCE: CL 11638471 in //UE4/Release-4.25/... via CL 11638491
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11638504 by ben marsh in Main branch]
2020-02-26 13:44:50 -05:00
ben marsh
661248e268
UBT: Output a warning if any intermediate path is > 200 characters under the UE root directory.
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#rb none
#jira UE-88446
#ROBOMERGE-SOURCE: CL 11624846 in //UE4/Release-4.25/... via CL 11624849
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11624868 by ben marsh in Main branch]
2020-02-25 20:49:06 -05:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00