Variable, function and class renames only. XML-facing variables included deprecated support for the old names.
Renaming of the MasterProjectName.txt file will be handled in a subsequent change.
#jira none
#preflight 61d8a162ec35d1b940f74818
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18550269 in //UE5/Release-5.0/... via CL 18550308
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18550325 by jonathan adamczewski in ue5-release-engine-test branch]
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 18407429 via CL 18407445 via CL 18434902 via CL 18437289
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18437344 by rex hill in ue5-release-engine-test branch]
#rb dave.belanger
[FYI] Jonathan.Adamczewski
#preflight 61b0cdbf7177ccd1a12fe73e
#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 18406142 via CL 18406661 via CL 18407277 via CL 18407281 via CL 18434891 via CL 18437287
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18437342 by rex hill in ue5-release-engine-test branch]
Make ConfigValueTracker immutable.
Propagate some nullability in and around TargetRules.
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 17377821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17377828 by jonathan adamczewski in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16894546 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16894553 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16883248 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16883253 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16642197 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16642206 by jonathan adamczewski in ue5-release-engine-test branch]
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
Default is still VS2019, running `GenerateProjectFiles.bat -2022` will create a solution and projects that pass -2022 to UnrealBuild tool when compiling from Visual Studio to force it to use the 2022 toolchain.
Please note, as the defaults are unchanged building from UnrealGameSync will still compile with VS2019 so I would disable that build if testing VS2022.
None of this is necessary to use VS2022, it can open VS2019 solutions and will use the Vs2019 toolchain to build.
#rb Ben.Marsh
#pf 60aebccd7d4b9f0001197729
[CL 16478477 by Joe Kirchoff in ue5-main branch]
* Filter out numerous source files that match */Source/ThirdParty/* that should have already been filtered, this does not include Module.Build.cs or .tps files, or if bGatherThirdPartySource is enabled
* Filter out source files that match */third_party/* by default
* Add option bIncludeDotNetPrograms to remove all ..NET projects, doing so saved me around 400MB. Note if you disable the .NET projects UnrealBuildTool won't build before compiling (but GenerateProjectFiles.bat will still build it)
Attempted changes that did not reduce memory usage by a significant amount:
* Filtering out project configurations
* Filtering out Engine/Shaders or Engine/Content/Editor/Templates
* Increasing the shared include size, even making it large enough to contain every include path didn't really make a difference. Also it can't really be increased anyway because that entire property is added to the process environment when starting a build and there's a max environment size of around 32k
Other Fixes:
* Fix vs2019 ToolVersionString 15.0 -> 16.0
* Add VCProjectVersion to Project globals
* Update UniqueIdentifier GUIDs in projects to be stable by hashing the directory path and using that hash as the GUID
* Don't write ProjectConfiguration if filtered out (Didn't affect memory usage)
* Add optional configuration filter for Debug, DebugGame, & Development
#jira UE-111822
#rb none
[CL 16319735 by Joe Kirchoff in ue5-main branch]
1) If the user specified a path as Bar\ then "Foo\Bar" would still be allowed (but not Foo\Bar\File.h) due to the trailing directory slash.
2) Code that deals with platform specific includes (ALiasedFiles) would omit the included file but still include the path in the AdditionalIncludeDirectories entry
#review-16240187 @andy.firth
#jira nojira
#preflight 6095b7c726ed4f0001615079
[CL 16240409 by Andrew Grant in ue5-main branch]