Tim Smith
650df59d35
Update UBT preprocessor code to much stricter coding standards
...
#rb self
#rnx
#preflight 640b66c00e1f02786b03f6e1
[CL 24593895 by Tim Smith in ue5-main branch]
2023-03-10 12:35:47 -05:00
UnrealBot
73409369c0
Branch snapshot for CL 21319338
...
[CL 21319338 in ue5-main branch]
2022-08-10 16:03:37 +00:00
Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
...
#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Joe Kirchoff
fa7fe99bcc
UnrealBuildTool Preprocessor: Support gathering list of includes when parsing files
...
#rnx
#rb trivial
#preflight none
[CL 19081701 by Joe Kirchoff in ue5-main branch]
2022-02-22 16:49:35 -05:00
Joe Kirchoff
5e628ba17a
UnrealBuildTool Preprocessor: Support headers in Xcode framework paths
...
#rnx
#rb trivial
#preflight none
[CL 19077393 by Joe Kirchoff in ue5-main branch]
2022-02-22 14:21:28 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
...
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
jonathan adamczewski
a865a21fb0
Move FileItem and DirectoryItem into BuildUtilities
...
#jira none
#ROBOMERGE-SOURCE: CL 16596289 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16596323 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 19:06:03 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
...
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
68f5abeb09
UBT: Convert UnrealBuildTool to use nullable references.
...
#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Ben Marsh
b1e882d4d1
UBT: Add preprocessor work from Private-ArtifactCache stream.
...
#rb none
#rnx
[CL 14806988 by Ben Marsh in ue5-main branch]
2020-11-23 13:33:12 -04:00