Peter Sauerbrei
df9cf40e72
addition of message to alert the user when they have not properly installed their certificates on the remote mac
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UE-15490
#ios
[CL 2550177 by Peter Sauerbrei in Main branch]
2015-05-13 22:55:37 -04:00
Peter Sauerbrei
bc45f411e4
disable content as code builds in binary release
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UE-11636
#ios
[CL 2549995 by Peter Sauerbrei in Main branch]
2015-05-13 20:14:59 -04:00
Justin Sargent
f0c754fa1c
Added the new Category and Keywords loc targets to the OneSky automation
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[CL 2549755 by Justin Sargent in Main branch]
2015-05-13 17:39:49 -04:00
Kellan Carr
99173df9b1
build script, remove vs express test compilation
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[CL 2549361 by Kellan Carr in Main branch]
2015-05-13 15:11:52 -04:00
Peter Sauerbrei
51ec2beedd
fix for project on the command line and in UE4CommandLine.txt
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UE-15445
[CL 2549231 by Peter Sauerbrei in Main branch]
2015-05-13 14:02:20 -04:00
Terence Burns
8824bbf6e5
Added the architecture to Project Params.
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Specify the windows XP arch from the package project option
#ReviewedBy Ben.Marsh
[CL 2549140 by Terence Burns in Main branch]
2015-05-13 12:27:09 -04:00
Ben Marsh
dac98bacfc
Create a mini-version of the Rocket install to generate DDC, since shader and static mesh DDC keys are different without PS4 and Simplygon respectively.
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[CL 2548172 by Ben Marsh in Main branch]
2015-05-12 19:21:10 -04:00
Kellan Carr
57c9cfd8a7
build script, force fortnite monolithic compiles to top end machines in fort branch
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[CL 2548130 by Kellan Carr in Main branch]
2015-05-12 18:36:53 -04:00
Ben Marsh
e17f26f16c
Fix incorrectly discarding rules which may have a higher precedence than the best one currently found.
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[CL 2547873 by Ben Marsh in Main branch]
2015-05-12 16:56:23 -04:00
Peter Sauerbrei
05e307eccd
messaging for when instruments launch fails
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UE-12395, UE-9979
#ios
[CL 2546258 by Peter Sauerbrei in Main branch]
2015-05-11 19:34:55 -04:00
Kellan Carr
8e8e104424
build script, fix preconditions
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[CL 2545748 by Kellan Carr in Main branch]
2015-05-11 14:24:31 -04:00
Peter Sauerbrei
b1689a06ff
fix for Tappy Chicken not building out of the box in Binary build on PC
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UE-13689
#ios
[CL 2545717 by Peter Sauerbrei in Main branch]
2015-05-11 14:09:46 -04:00
James Moran
6447cc78a5
HTML5 launch helper built by GUBP automation scrips.
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[CL 2545099 by James Moran in Main branch]
2015-05-11 04:28:33 -04:00
Ben Marsh
b2e72a89ad
Allow staging runtime dependencies for all platforms, not just windows. Leave staging build products from receipts as opt-in, since most platforms already have custom code to deal with it.
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[CL 2544488 by Ben Marsh in Main branch]
2015-05-09 11:37:24 -04:00
Kellan Carr
20d37117ca
more robust build logging
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[CL 2543797 by Kellan Carr in Main branch]
2015-05-08 17:45:24 -04:00
Dmitry Rekman
85d026ee75
Linux: fix LND deployment issues in Rocket (UE-14996).
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- Also fix LND build script.
[CL 2543695 by Dmitry Rekman in Main branch]
2015-05-08 17:11:35 -04:00
Kellan Carr
e495a4448a
build script, add fortnite tools back into their promotable
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[CL 2543407 by Kellan Carr in Main branch]
2015-05-08 15:02:46 -04:00
Kellan Carr
054cebb5ad
build script, add concept of preconditions to sticky nodes that are not necessarily dependent on the stick node above it
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[CL 2543276 by Kellan Carr in Main branch]
2015-05-08 14:02:32 -04:00
Robert Jones
2c8b3e10d3
UE-15257 - Android deployment fails on some devices
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- Changes deploy script back to old method
- Added code to deal with multiple OBB files for release vs dev and gives the user an option to use one (the other is removed from the device)
[CL 2542717 by Robert Jones in Main branch]
2015-05-08 08:26:58 -04:00
Kellan Carr
888141f39e
build script, cis fix
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[CL 2541677 by Kellan Carr in Main branch]
2015-05-07 17:17:22 -04:00
Kellan Carr
4ad487da9c
build script, logging in a better way to slurp the data clarifying variables
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[CL 2541486 by Kellan Carr in Main branch]
2015-05-07 15:35:40 -04:00
Kellan Carr
1bb3620829
editors run in parallel, allowing for preconditions to be met before they complete
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[CL 2541272 by Kellan Carr in Main branch]
2015-05-07 13:19:06 -04:00
Steve Robb
7b45a75adc
Fixes for missing Unicode characters during packaging:
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* Passing -UTF8Output during commandlet execution.
* Console encoding set before log initialization.
* wprintf used instead of printf.
Missing specifiers added to some UAT build logs.
#codereview robert.manuszewski
[CL 2541143 by Steve Robb in Main branch]
2015-05-07 11:04:30 -04:00
Kellan Carr
460eaf7ddb
build script, fix logging in cases of aggregation
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[CL 2541051 by Kellan Carr in Main branch]
2015-05-07 10:19:58 -04:00
Lee Clark
4240c70222
Stage missing PS4 x64 dlls (pad/morpheus) and stage all .uplugins
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[CL 2540941 by Lee Clark in Main branch]
2015-05-07 09:09:46 -04:00