Mikolaj Sieluzycki
52c71176ab
Rename StaticConstructObject to StaticConstructObject_Internal and use it only in CoreUObject module. Change rest of usages to NewObject.
...
#codereview Robert.Manuszewski
[CL 2437731 by Mikolaj Sieluzycki in Main branch]
2015-02-09 05:43:45 -05:00
Matthew Griffin
c2a7e8178c
[INTEGRATE] Change 2427264 by Nick.Whiting@z2421_SSD on 2015/01/31 18:51:47
...
Renaming ScriptComponent to ScriptPluginComponent
#codereview robert.manuszewski
[CL 2435460 by Matthew Griffin in Main branch]
2015-02-06 10:41:43 -05:00
Mikolaj Sieluzycki
fa01cacb6c
Trim down the amount of UObject constructors.
...
#codereview Robert.Manuszewski
[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00
Nick Darnell
a20e2e58f3
UE-6596 - Fixing an editor crash and memory corruption issue that occurs when UMG 3D Components have been placed in the level and the widget they spawn is recompiled with certain changes. Restructuring the way external blueprint compilers are registered so that they can properly wait until all compiling has finished to do re-registering of components...etc.
...
[CL 2388949 by Nick Darnell in Main branch]
2014-12-15 15:31:42 -05:00
Fred Kimberley
47cc7efc10
Deprecated AutoPriority and replaced it with ImportPriority. ImportPriority differs from AutoPriority in the following ways:
...
- Default value is 100 instead of 0 to allow other factories to have both higher or lower priority than the default.
- Sorting is highest to lowest so factories with higher priority values go first.
Use ImportPriority to sort reimporting factories.
Merging changes 2382076 and 2382171 from Fortnite branch.
[CL 2387238 by Fred Kimberley in Main branch]
2014-12-12 14:13:31 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
...
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
08dba3d1e9
More fixes for doxygen warnings.
...
[CL 2369707 by Ben Marsh in Main branch]
2014-11-25 08:44:20 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
...
Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Robert Manuszewski
f2bc02be0b
ScriptPlugin: ScriptContext object is now marked as public so that maps with level blueprints calling functions on scripted objects can be saved without errors.
...
[CL 2294854 by Robert Manuszewski in Main branch]
2014-09-12 04:28:21 -04:00
Robert Manuszewski
f3c1bd92cd
ScriptPlugin: Adding Lua lib project to fix the problem with not being able to compile Lua with the plugin anymore. Moved Script plugins out of Script subfolder, merged ScriptPlugin and ScriptEditorPlugin into ScriptPlugin.
...
[CL 2293479 by Robert Manuszewski in Main branch]
2014-09-11 03:16:52 -04:00