Commit Graph

94 Commits

Author SHA1 Message Date
lukas hermanns
bea73c96fa Skip "AllDesktop" platform properties as it will be removed soon and causes shader map keys to differ between game and editor modes.
#rb Arciel.Rekman
[FYI] Ben.Ingram, Josh.Adams, Rolando.Caloca
#jira UE-90852
#rnx

#ROBOMERGE-SOURCE: CL 12474319 in //UE4/Release-4.25/... via CL 12474324 via CL 12474328
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v672-12450963)

[CL 12474332 by lukas hermanns in Main branch]
2020-03-27 16:02:53 -04:00
Devin Doucette
e8ba41d54f Changed FStringView parameters to virtual functions to pass by value instead of by reference
This is the preferred way to use string views. These interfaces were added in 4.25 so this is the time to fix them without breaking user code.

#jira none
#rb trivial
#rnx

#ROBOMERGE-OWNER: Devin.Doucette
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 12236111 in //UE4/Release-4.25/... via CL 12236115
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v664-12234175)

[CL 12238549 by Devin Doucette in Main branch]
2020-03-17 22:32:03 -04:00
max whitehead
19b76ff6e1 Remove PhysX module when using Chaos, Guard PhysX code in PHYSICS_INTERFACE_PHYSX so Chaos compiles without it.
Change WITH_PHYSX to always be defined, even with chaos only.
Make Client/Server targets only disable PhysX when Chaos is enabled.
#rb michael.lentine


#ROBOMERGE-OWNER: max.whitehead
#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 11877480 via CL 11877967 via CL 11878038
#ROBOMERGE-BOT: (v656-11643781)

[CL 11888569 by max whitehead in Main branch]
2020-03-03 17:06:00 -05:00
anthony bills
2c36892c2e Check if the platform's ini name is valid (not empty) before trying to load the target platform module.
If the platform's ini name is empty and it drops down to using [IniName]+TargetPlatform it will try to recursively load TargetPlatform.
This can happen in cases where the AllDesktopTargetPlatform module is not available.

#rb david.harvey
#jira UE-86383
#lockdown nick.penwarden

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: anthony.bills
#ROBOMERGE-SOURCE: CL 10928127 in //UE4/Release-4.24/... via CL 10928128
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v632-10940481)

[CL 10955609 by anthony bills in Dev-Core branch]
2020-01-13 15:46:43 -05:00
anthony bills
2e863277c1 Check if the platform's ini name is valid (not empty) before trying to load the target platform module.
If the platform's ini name is empty and it drops down to using [IniName]+TargetPlatform it will try to recursively load TargetPlatform.
This can happen in cases where the AllDesktopTargetPlatform module is not available.

#rb david.harvey
#jira UE-86383
#lockdown nick.penwarden

#ROBOMERGE-SOURCE: CL 10928127 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v626-10872990)

[CL 10928128 by anthony bills in Main branch]
2020-01-09 12:05:33 -05:00
ryan durand
84e0b188d8 Updating copyright for Engine Developer.
#rnx
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902 via CL 10870584
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v626-10872990)

[CL 10897060 by ryan durand in Dev-Core branch]
2020-01-07 15:07:57 -05:00
devin doucette
057a9d453e Optimize FindTargetPlatform and its most expensive caller during cooking
This reduced the cost of the function by 91% while cooking both a large title and a small sample project. The wall time saved on the large title that was tested was 42.4 seconds.

#rb Zousar.Shaker

[CL 10884029 by devin doucette in Dev-Core branch]
2020-01-06 16:53:23 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Stefan Boberg
d2f9a61b06 Copy-up from Dev-Core
#rb none

[CL 10419044 by Stefan Boberg in Main branch]
2019-11-25 12:03:09 -05:00
Zousar Shaker
1555711215 Handle an invalid platform passed to the cook commandlet without a fatal assert.
#jira UE-78969
#rb Martin.Ridgers

[CL 10081929 by Zousar Shaker in Dev-Core branch]
2019-11-08 08:29:04 -05:00
Michael Sartain
e6e5a2506d Add LinuxAArch64Server and LinuxAArch64Client build targets
Cherry pick 9427927

#rb Brandon.Schaefer
#jira none

[CL 9618959 by Michael Sartain in 4.24 branch]
2019-10-16 11:53:16 -04:00
Ben Marsh
b6039a9873 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 9419420 by Ben Marsh in Dev-Build branch]
2019-10-04 11:20:44 -04:00
Stefan Boberg
1f813eb516 Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb many

[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
Nick Shin
3526d16d5e merge/copyup to parent stream - HTML5 platform extension
#jira UEMOB-482  HTML5 platform as a plug in
#rb josh.adams
#rn

[CL 9306021 by Nick Shin in Dev-Build branch]
2019-09-30 15:13:56 -04:00
ben marsh
6a936ba1b9 Copying //UE4/Dev-RenderPlat-Staging[at]8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 8684840 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v422-8689730)

[CL 8752957 by ben marsh in Dev-Build branch]
2019-09-17 11:58:25 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
Jeff Fisher
bcc5bcf128 Copying //UE4/Dev-VR to Main (//UE4/Main)
-Copy up for 4.23
#rb none

[CL 6911980 by Jeff Fisher in Main branch]
2019-06-10 12:22:13 -04:00
Michael Lentine
f9b3324b32 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
#rb none
#rnx

[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
Josh Adams
06bc9b5604 - Converted FPlatformInfo table to DataDrivenPlatformInfo.ini sections
#rb none
#fyi chris.gagnon

[CL 6350060 by Josh Adams in Dev-Build branch]
2019-05-07 17:37:59 -04:00
Josh Adams
1e4b186150 - Big update to platforms: PlatformExtensions
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
     - /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh

[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00
ben marsh
23da5cf0b7 Fix mode argument to UBT when setting up AutoSDKs.
#rb none
#rnx

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4820577 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 4915656 by ben marsh in Dev-Core branch]
2019-02-05 19:15:05 -05:00
Ben Marsh
84420696fe Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4830875 by Ben Marsh in Dev-Build branch]
2019-01-29 08:56:46 -05:00
Ben Marsh
bf687595e0 Fix mode argument to UBT when setting up AutoSDKs.
#rb none
#rnx

[CL 4820577 by Ben Marsh in Main branch]
2019-01-26 14:46:53 -05:00