This ensures that CopyPoseFromMesh uses the correct target pose to inteprolate to, rather than the already-interpolated output pose.
#jira UE-62588 - URO is incompatible with CopyPoseFromMesh in certain circumstances
#rb Jurre.DeBaare
[CL 4325358 by Thomas Sarkanen in Dev-Anim branch]
This ensures that the index/ptr is self-consistent with the compiled graph properties.
Added a new anim graph node and anim node that StateResult node suse now. No funcitonal change, but a different inheritance/data hierarchy. Added some mismatched tag handling for serialization to deal with upgrading old content.
Added a Dev-Anim object version header.
#rb Benn.Gallagher
#jira UE-42662 - Investigate how to verify root property in AnimBlueprintGeneratedClass
[CL 4275035 by Thomas Sarkanen in Dev-Anim branch]
#rb none
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4023283 by Michael.Lentine
Fix memory leak.
Change 4024243 by Michael.Lentine
Add debugging output code from github #4533.
#jira ue-55764
Change 4026362 by Michael.Lentine
Merged github #3704.
#jira ue-463394
Change 4026545 by Michael.Lentine
Fix ordering of collision settings changed callback
#jira ue-50475
Change 4026609 by Michael.Lentine
Fix crash in destruction for when world is not valid
#jira ue-53989
Change 4026786 by Michael.Lentine
Merging github #4632 to fix memory leak.
#jira ue-57255
Change 4027293 by Michael.Lentine
Integrate github #4338.
#jira ue-53497
Change 4033517 by Michael.Lentine
Fix collision body creation for spline merging.
#jira ue-53956
Change 4039750 by Michael.Lentine
Add basic error message if cooking fails.
Change 4040210 by Michael.Lentine
Check for nullptr
Change 4098887 by Michael.Lentine
Fix warnings.
Change 4103511 by Michael.Lentine
Prevent crash when BodyInstance is invalid.
Change 4117826 by Michael.Lentine
Fix check for body being fixed.
Change 4122307 by Benn.Gallagher
PS4/clang build fixes
Change 4124479 by Benn.Gallagher
Fix non-portable filename used as an include (Linux editor build CIS error)
Change 4125450 by Benn.Gallagher
Fixup Ocean
Change 4127210 by Michael.Lentine
Update the PreviousBoneTransforms array when setting transforms in DestructibleComponent
#jira ue-58813
Change 4127309 by Benn.Gallagher
Fix Win32 shipping builds
Change 4134570 by Michael.Lentine
Missed fixes for WITH_UEPHYSICS.
Change 4134585 by Michael.Lentine
Missed a few more files.
Change 4134670 by Michael.Lentine
Update formatting.
Change 4134671 by Michael.Lentine
More formatting.
Change 4150615 by Benn.Gallagher
Moved immediate mode into engine, as it is now depended on by the physics engine.
Change 4150680 by Benn.Gallagher
Missed file
Change 4150980 by Benn.Gallagher
Rename kinematic target for immediate mode to avoid ambiguous symbols in engine
Change 4151400 by Brice.Criswell
Apeiron
Levelset initilization issue.
----
Change 4157880 by Benn.Gallagher
More fixing unresolved template specialisations for FN editor.
Change 4159128 by Michael.Lentine
Compile fixes
Change 4159786 by Brice.Criswell
Apeiron
Levelset curvature initialization fix, clamps out of bounds phi values to phi[i].
------
Change 4160382 by Michael.Lentine
Fix node initialization
Change 4160463 by Brice.Criswell
Apeiron
Levelset index fix.
----
Change 4161425 by Benn.Gallagher
Added package, class and struct redirects for moving immediate physics into engine.
Change 4164195 by Brice.Criswell
GeometryCollection : Code review updates
- Removed typedef for GeometryCollection::ManagedArray<T>
- Renamed Enumerations to begin with E prefix, retyped to be uint8.
- Removed EArrayScoipe::FScopeNone, now defautls to FScopeShared
- Formatted type modifiers to follow UE4 coding standard.
- Derived the ManagedArrayBase from FNonCopyable
- Disabled TManagedArrays copy constructor and assignment operator.
- Converted most accessors on GeometryCollection to TSharedRef.
- Added .inl style definitions to simplify the management of the ManagedArrayTypes
-----
Change 4164235 by Brice.Criswell
GeometryCollection : Added New Files
- Added the ManagedArrayTypes files.
----
Change 4164309 by Brice.Criswell
GeometryCollection :
Moved the initialization of the RigidBodyIdArray and CenterOfMassArray into the WITH_APEIRON definition.
-----
Change 4166133 by Brice.Criswell
GeometryCollection
Added GeometryCollectionEdit class to protect access to the rest and dynamic collections.
-----
Change 4171540 by Michael.Lentine
Fix reset
#robomerge destruction
Change 4171912 by Michael.Lentine
Rename BVHParticles
#robomerge destruction
Change 4172445 by Brice.Criswell
Copying //UE4/Dev-Destruction to Dev-Physics (//UE4/Dev-Physics)
----
Change 4172623 by Brice.Criswell
GeometryCollection
Debugging ToString to inspect the GeometryCollection
----
Change 4172711 by Michael.Lentine
Add Immediate Path to Geometry Collection
Change 4172778 by Michael.Lentine
Update LL Interface to use Simulation type.
#robomerge destruction
Change 4172780 by Michael.Lentine
Missed files
#robomerge destruction
Change 4173238 by Benn.Gallagher
Missed file from last checkin
Change 4173554 by Benn.Gallagher
Few extra changes for const correctness and actor counts
Change 4174153 by Benn.Gallagher
Fixed non-unity build issue from Geom Collection.
Change 4175355 by Brice.Criswell
GeometryCollection
Separated the GeometryCollection from USE_APEIRON flag.
-----
Change 4175533 by Brice.Criswell
GeometryCollection
Defaulting Aperion to off.
-----
Change 4175761 by Michael.Lentine
Fix collisions.
Change 4177105 by Benn.Gallagher
Another geom collection CIS fix when running without PCHs
Change 4177796 by Brice.Criswell
GeometryCollection
- Added parenting function to manage the BoneHierarchy Array
- Split collection along yz-plane.
-----
Change 4177989 by Brice.Criswell
GeometryCollection
- Moved Hierarchy and Transform array elements into base class TransformCollection
- Renamed ParticleGroup to TransformGroup.
-----
Change 4178826 by Brice.Criswell
Copying //UE4/Dev-Destruction to Dev-Physics (//UE4/Dev-Physics)
----
Change 4178840 by Brice.Criswell
Geometry Collection
Removed FORCEINLINE from GeometryCollectionEdit.GetRestCollection
----
Change 4179493 by Brice.Criswell
GeometryCollection
New icons.
-----
Change 4182428 by Brice.Criswell
Build Configuration
Apeiron configuration.
- Modified bCompileApeiron to enable the compilation of the Apeiron plugin.
- Added bUseApeiron to enable Apeiron in the physics interfaces.
Changed PhysScene_Apeiron to enable when bCompileApeiron is enabled.
Disabled the GeometryCollection* Plugins in the build.
-------
Change 4185886 by Brice.Criswell
GeometryCollection
Renaming TransformGroup.
---
Change 4186389 by michael.lentine
Don't create in parallel for immediate mode.
Change 4186457 by michael.lentine
Hack to prevent crashing when Visible is nullptr.
Change 4198872 by Brice.Criswell
Apeiron
Clustering changes
- Clustering based on hierarchy's defined within the Geometry Collection
-----
Change 4199861 by Brice.Criswell
GeometryCollection
Disable Apeiron in the Collection.
------
Change 4200089 by Brice.Criswell
GeometryCollection
Updated to enable Apeiron in the GeometryCollection when the bCompileAperion flag is enabled in the UnrealBuildTool.
---
Change 4200333 by Brice.Criswell
Copying //UE4/Dev-Destruction to Dev-Physics (//UE4/Dev-Physics)
-----
Change 4202231 by Michael.Lentine
Disable collisions between adjacent bodies connected by a joint. This typically would be specified by an artist but classic PhysX always does this uncondintionally so our clients are used to this.
Change 4202748 by Michael.Lentine
Fix 2015 compile.
Change 4204528 by Michael.Lentine
Disable Apeiron.
Change 4206396 by Michael.Lentine
Fix 2015 build. Static cast apparently is not an accetible conversion from uint32 to bool.
#robomerge destruction
Change 4206604 by Michael.Lentine
Fix for using ccd and kinematic.
#jira UE-61694
#robomerge destruction
Change 4206711 by mason.seay
Refreshed Set Angular Drive nodes to clear out orphan pins
Change 4207286 by Brice.Criswell
GeometryCollection
Transform hierarchy evaluation within BoneHierarchy of the Collection.
Parenting operations are implemented on an updated morphology using :
ParentTransforms(UGeometryCollection* GeometryCollection, const int32 InsertAtIndex, const TArray<int32>& SelectedBones);
To parent a new transform:
int32 RootIndex << within len( TransformGroup ) or -1 for a non-parented node.
int32 BoneIndex = Collection->AddElements(1, UGeometryCollection::TransformGroup);
GeometryCollectionAlgo::ParentTransform(Collection, RootIndex, BoneIndex);
Transform[BoneIndex] = <some transform within local space of the RootIndex>
Default collections have all geometry not parented. The function EnsureSingleRoot was added to guarantee that the collection has at least one parent node.
FGeometryCollectionCommands::EnsureSinglRoot(UGeometryCollection* RestCollection)
Then matrices relative to the collections root are calculated using:
GlobalMatrices(UGeometryCollection* GeometryCollection, TArray<FTransform> & Transforms);
Added Damage Threshold to GeometryCollectionActor
------
Change 4208039 by Brice.Criswell
GeometryCollection
Fix for static include failure.
---
Change 4208170 by Brice.Criswell
GeometryCache
SplitAlongYZ to support multiple levels and orientations.
---
Change 4208174 by Michael.Lentine
Avoid shadow warnings and switch logs to verbose instead of warnings.
#robomerge destruction
Change 4210255 by Benn.Gallagher
Static analysis fixes
Change 4210394 by Michael.Lentine
Use correct particle type for updateconstraints.
Change 4211153 by Brice.Criswell
Apeiron
Exposing friction and coefficient of restitution to the actor.
-----
Change 4213034 by michael.lentine
Rename bounding volume
Change 4216783 by Michael.Lentine
Committing cooking fix to Dev-Physics in order to get smoke tests running.
Change 4218078 by Benn.Gallagher
Fixed memory and TLS slot leak caused by previous change to physics scene cleanup while cooking
#jira UE-61633
Change 4219206 by Michael.Lentine
Use the adaptor to get the rotation.
#jira ue-61748
Change 4220469 by Benn.Gallagher
Fixed overlaps re-triggering on movement due to bad transform chaining from component to phys actor to shape
#jira UE-61703
Change 4220538 by Benn.Gallagher
Fixed PhysX errors when setting global transforms of kinematic and static objects.
#jira none
Change 4222138 by Michael.Lentine
Update use of Vulkan on android.
Change 4222139 by Michael.Lentine
Update OculusHMD plugin to use correct vulkan search path.
Change 4225740 by Michael.Lentine
Integrate changes to update rotation and mass.
Change 4225928 by michael.lentine
Use more accurate collision point.
Change 4226560 by michael.lentine
Enable contact graph
Change 4227397 by Michael.Lentine
If we don't have a global scene we need to not detect collisions.
#robomerge destruction
Change 4227410 by Michael.Lentine
Missing include
#robomerge destruction
Change 4228107 by Michael.Lentine
Integrate static contact changes.
Change 4228612 by michael.lentine
Use more correct thresholding.
Change 4228734 by Benn.Gallagher
Getting LLImmediate high level stood up and simulating
Implementation is incomplete, only what is required to get simple scenes simulating under immediate mode
Change 4228748 by Benn.Gallagher
Missed file from checkin
Change 4228885 by Ori.Cohen
Added base physics interface class to help provide default behavior and easily chain functionality together
Change 4228992 by Ori.Cohen
Fix cis
Change 4229921 by Benn.Gallagher
Fixed contact pre-filter performance regression
Change 4230825 by Benn.Gallagher
Moved WIP physics interfaces to Experimental/ folders
Change 4230853 by Benn.Gallagher
Fixup includes after moving WIP physics interfaces
Change 4231414 by Michael.Lentine
Use global namespace to avoid mac compile errors.
#jira ue-62137
[CL 4242847 by Michael Lentine in Main branch]
- Rename MeshComponentUpdateFlag to VisibilityBasedAnimTickOption for better description
- Made it configurable from INI file so that you can change engine default for your project
- This doesn't include INI file change yet. I'm waiting for this to go through without issue, and then will check in the INI file change
#jira: FORT-82390
#rb: James.Golding
#fyi: James.Golding, Laurent.Delayen
[CL 4071832 by Lina Halper in Dev-Anim branch]
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3873313 by Nick.Atamas
Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789
//UE4/Partner-Google-VR/Engine/...
to //Tasks/UE4/Dev-VR-4.19a/Engine/...
Change 3873330 by Nick.Atamas
Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
Merging CL 3777058
//UE4/Partner-Google-VR/Engine/...
to //Tasks/UE4/Dev-VR-4.19a/Engine/...
and fixing up QAARApp to work with latest ARCore changes.
Change 3873791 by Nick.Atamas
Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS.
Change 3933769 by Keli.Hlodversson
Remove unused IStereoRendering::GetCustomPresent
#jira UEVR-1083
Change 3935219 by Nick.Atamas
QAARApp re-write.
Change 3935664 by Mike.Beach
Oculus SI 1.23 changes
Change 3941505 by Joe.Graf
Made the send & recv buffer sizes for the BackChannel plugin configurable
Added send & recv counters for tracking the amount of transmission data
Change 3944003 by Joe.Graf
Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac
Change 3945189 by Douglas.Copeland
Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings
Change 3945245 by Douglas.Copeland
Resaving QA_MeshTypes asset to resolve warnings produced by missing info
Change 3945266 by Douglas.Copeland
Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings
Change 3947785 by Mike.Beach
Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc.
Change 3951763 by Joe.Graf
Fixed thread ordering bug with remote session frame compression
Change 3952242 by Joe.Graf
Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle
Change 3954571 by Keli.Hlodversson
* Add FXRRenderBridge base class containing common code from different CustomPresent implementations.
* Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding GetActiveRenderBridge_GameThread.
** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.)
* Remove unused member variable ViewportRHI from RHICustomPresent.
#jira UEVR-1081
Change 3954572 by Keli.Hlodversson
* Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin
* Move duplicated methods into an already existing BridgeBaseImpl class
#jira UEVR-592
Change 3954573 by Keli.Hlodversson
* Apply XRRenderBridge refactor to Oculus plugin
#jira UEVR-590
Change 3954575 by Keli.Hlodversson
* Apply XRRenderBridge refactor to OSVR
#jira UEVR-595
Change 3954578 by Keli.Hlodversson
* Apply XRRenderBridge refactor to GoogleVR
#jira UEVR-594
Change 3954596 by Keli.Hlodversson
Add file missing from cl#3954572
Change 3957882 by Jeff.Fisher
UEVR-1100 bLockToHmd false doesn't work correctly
-CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame. DefaultXRCamera checks that flag before applying the late upate to the camera.
#jira UEVR-1100
#review-3956168
Change 3957945 by Jeff.Fisher
Fix for Oculus begin/end frame problem after XRRenderBridge refactor.
-The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called. NextFrameToRender is the same value, but has a long enough lifetime.
#review-3957897
Change 3958760 by Dongsik.Seo
Adding UseCameraRotation feature to StereoPanorama plug-in.
To enable this feature, use console command
SP.UseCameraRotation 7
Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll
7 means all axis (1+2+4)
#review-3958756 @Joe.Conley
Change 3959347 by Douglas.Copeland
Fixing spelling errors in test displays
Change 3964331 by Jason.Bestimt
Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046
GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix:
Fixed the crash in Acquire/Release UGoogleARCorePointCloud.
Fixed the issue that multiple line trace channel doesn't work correctly.
Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1
Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space.
Change 3967485 by Ryan.Vance
Removed the exlude rect, we want to clear stencil on the entire surface.
Change 3968028 by Zak.Parrish
Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19.
Change 3968114 by Zak.Parrish
Adding in the new version of FaceARSample from Release-4.19 #rb none
Change 3978381 by Mike.Beach
Mirroring CL 3969503 from 4.19
Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread).
#jira UE-55445
Change 3981160 by Joe.Graf
Merged the BackChannel unit test fix over from Owl
Change 3981705 by Mike.Beach
[WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor).
#jira UE-55220
Change 3981898 by Joe.Graf
Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF
Added a Blueprint latent action to perform the conversion in the background
Change 3981910 by Joe.Graf
WIP AR texture support so that other systems can interact with the camera data
Change 3982102 by Joe.Graf
Pull request: Update CMakefileGenerator.cs for CLion
Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions
#jira: UE-57103
GitHub #4619
Change 3982883 by Joe.Graf
Added a CLionGenerator for consistency
Fixed editor preferred source code accessor parsing in the project file generator
Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor
#jira UE-54801
Change 3983687 by Joe.Graf
Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error
Change 3984325 by Jeff.Fisher
UEVR-1141 PSVR - fix morpheus on pc render target scaling
-Hard coding the target size. Perhaps the old method broke with the pixel density change.
#review-3983261
Change 3984563 by Joe.Graf
Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3
Change 3985213 by Zak.Parrish
Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none
Change 3985577 by Joe.Graf
WIP support for the Apple Vision API to perform computer vision tasks on images
Change 3985654 by Joe.Graf
Fixed missing forward declaration hidden by unity files
Change 3990596 by Mike.Beach
Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space.
#jira UE-55220
Change 3990788 by Mike.Beach
Attempted CIS fix (fallout from CL 3990596)
Change 3990824 by Ryan.Vance
Re-submitting 4.19.1 hotfox 3968537
Change 3995804 by Jeff.Fisher
Merging cl 3995785
//UE4/Dev-VR-Seal/Engine/Source/...
to //UE4/Dev-VR/Engine/Source/...
UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior
-Fixing late update when no camera component is in use.
-The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update. This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time. We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame.
#review-3995764
Change 3999842 by Nick.Whiting
Exposing Apple ARKit function library as public for our buddies down under.
Change 4005541 by Joe.Graf
UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1
#jira UE-57541
Change 4006308 by Jason.Bestimt
#DEV_VR - Hopeful fix for possible unity issue
Change 4006543 by Joe.Graf
Added code to be more correct on setting face blendshapes
Change 4007508 by Jason.Bestimt
#LUMIN - Adjusting automation tests.
- Moved QA specific content test into QA Game
- Wrapped controller not found to only happen on device
Change 4007515 by Jason.Bestimt
#LUMIN - Disabling privilege warning except on device
Change 4007552 by Jason.Bestimt
#LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE
Change 4008585 by Joe.Graf
Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink
#jira: UE-57830
Change 4008604 by Mike.Beach
MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material).
#jira UEVR-1153
Change 4009396 by Jason.Bestimt
#DEV-VR - Removing warning about stat on different threads (CL 4009124)
Change 4009514 by Joe.Graf
Added a weighted moving average method to the modify curve anim node
Change 4010125 by Jason.Bestimt
#DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR
Change 4010434 by Jason.Bestimt
#DEV-VR - Fix for Lumin Haptic Test include
Change 4010945 by Jeff.Fisher
QAHapticTests build fix
-removed unused bad include
Change 4011002 by Nick.Atamas
Fixed Android compilation.
Change 4011220 by Nick.Atamas
- Adding visualization for boundary polygons.
- Adding support for vertical planes.
Change 4011298 by Mike.Beach
MR - Revamping the VideoProcessing/ChromaKeying material so that it:
1) Better extracts luminance from the image
2) Utilizes despill to remove chroma bleed from the scene
3) Leverages the generated despill mask to add back in a faux bounce
#jira UEVR-1153
Change 4011858 by Keli.Hlodversson
Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module
Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.)
-- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed.
#jira UE-57380
Change 4011956 by Keli.Hlodversson
Fix missing includes after CL#4011858
Change 4012096 by Joe.Graf
Disabled building AppleVision on Mac until there's a good solution for older Mac OSes
Change 4012294 by Jason.Bestimt
#DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module. Hopefully, this will fix the generated files not being found
Change 4012390 by Jason.Bestimt
#DEV-VR - Misc fixes for static code analysis issues
- Guards around GEngine usage
- Fix from Rolando for uint32 -> uint64 + shifting warning
- Redundant if checks
Change 4013426 by Jason.Bestimt
#DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit
#JIRA: UE-57960
Change 4014661 by Ryan.Vance
Initial support for omni-directional stereo captures.
https://developers.google.com/vr/jump/rendering-ods-content.pdf
Change 4015561 by Jason.Bestimt
#DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue
Change 4016202 by Jason.Bestimt
#DEV-VR - Integrated CL 2685 from Seal depot
#JIRA: UEVR-1157
Change 4016448 by Jason.Bestimt
#DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK
Change 4016457 by Ryan.Vance
#jira UE-58018
Cleaning up compiler errors/warnings.
Change 4017246 by Jason.Bestimt
#DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread
#JIRA: UE-58043
Change 4018571 by Joe.Graf
Added a remapping of curve values in a range to the modify curve anim node
Change 4018991 by Joe.Graf
Wrapped vertical plane detection in a if iOS 11.3 check since ARKit 1.5 is only availabe from 11.3 on
#jira: UE-57999
Change 4019068 by Joe.Graf
Changed how Apple Vision support is enabled in code
#jira: UE-57552
Change 4019194 by Joe.Graf
Added a console command to change where Face AR is publishing LiveLink curve data "LiveLinkFaceAR SendTo=192.168.1.1"
Change 4019648 by Keli.Hlodversson
Work around build failures caused by missing virtual destructor warnings.
Reverting back to Oculus' original method of implementing own RHICommand wrapper around TFunctions and TFunctionRefs (using overloaded inline functions and templates to reduce code duplication.)
Change 4019871 by Joe.Graf
Changed the __IPHONE_11_3 to the raw numeric value
Change 4020121 by Keli.Hlodversson
Fix parameter types to match header declarations.
Change 4020127 by Keli.Hlodversson
Remove dllimport/export macros from cpp file.
Change 4020621 by Joe.Graf
Wrapped the Apple ARKit plane geometry building in a #if IOS_11_3 check
Change 4020910 by Joe.Graf
Refactored how ARKit support #define to make it easy to wrap individual features by ARKit version
Change 4020952 by Joe.Graf
Added checks to make sure PLATFORM_IOS and PLATFORM_TVOS are defined to 0 on non-Apple platforms when checking for ARKit
Change 4021116 by Jason.Bestimt
#DEV-VR - Integrating CL 4005915 from Dev-Core to remove plugin modules that aren't supported on target platform
Change 4021320 by Joe.Graf
Fixed warnings resulting from unity builds hiding them
Change 4021738 by Chad.Garyet
- adding lumin filters
- changing defaults for platforms back to true, this was brought over erroneously.
#jira none
#ROBOMERGE: Dogma, Nightlies
Change 4021898 by Chad.Garyet
added missing bits from the ue4main script
#jira none
#ROBOMERGE: Dogma, Nightlies
Change 4022583 by Joe.Graf
Added functions for checking ARKit version availability at runtime
Change 4022610 by Joe.Graf
Added checks for ARKit 1.0 availability when creating the AR session to prevent calling invalid selectors on older iOSes
Change 4022616 by Joe.Graf
Added support for enabling the ARKit 1.5 autofocus setting
Change 4022650 by Joe.Graf
Defaulted autofocus for AR to on
Change 4023026 by Joe.Graf
Changed the ARKit video overlay to use the new availability api
Change 4023124 by Joe.Graf
Switched another version check in the ARKit overlay code to use the faster version
Change 4023489 by Ethan.Geller
[Dev-VR] #jira none fix AudioMixerModuleName for Lumin. #fyi nick.whiting, jason.bestimt
Change 4023995 by Nick.Atamas
Properly deprecated the bitfield for plane detection mode.
#jira UE-57842
Change 4024992 by Jason.Bestimt
#DEV-VR - Adding SupportPlatforms to MagicLeapAnalytics plugin
Change 4025702 by Jason.Bestimt
#DEV-VR - Fix for loading ML libraries even when the MLSDK is not present
#JIRA: UE-58033
Change 4026639 by Mike.Beach
Removing innocuous Oculus error that did not match up with the rest of the code - it is handled/acceptable when Frame_RenderThread has been reset.
#jira UE-58001
Change 4026949 by Mike.Beach
MR - Making a few fixes to the lens undistortion and how it interacts with the MRC component...
- Switching to a 16bit displacement map instead of a 32bit UV map (updating the materials accordingly)
- Using the OpenCV focal ratio to scale the aspect ratio to avoid stretching from the undistortion
- Adding CVar commands to enable/disable pieces of the undistortion
- Changing the default undistortion cropping to be uncropped
- Removing the need for the 'EnableMapping' material parameter
#jira UE-55195
Change 4027147 by Jason.Bestimt
#DEV-VR - Fix for UE-58043 (more call sites where it should be Render OR RHI thread)
#JIRA: UE-58043
Change 4027301 by Mike.Beach
Updating the MRCalibration project's ini so it doesn't error on packaging.
Change 4027469 by Mike.Beach
MR Calibration - Setting StartInVR to true, so when we package the app, we don't have to manually enable it.
Change 4027957 by Mike.Beach
As part of renaming the MR plugin, first renaming the root folder to be MixedRealityCaptureFramework.
#jira UE-57782
Change 4029182 by Keli.Hlodversson
Revert back to not enqueuing RHI tasks when RHI is not on a separate thread. Oculus code depends on being able to call ExecuteOnRHIThread from code potentially called from within other calls to ExecuteOnRHIThread.
#jira UE-58079
Change 4029687 by Dragan.Jerosimovic
Boy rig and pose asset mb files, maps and masks
Change 4030059 by Mike.Beach
As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureFramework.
#jira UE-57782
Change 4030296 by Charles.Egenbacher
#LUMIN Copying from Dev-Incoming-Staging to Dev-VR
Change 4030593 by Jason.Bestimt
#DEV-VR - Merging olaf test maps to Dev-VR
Change 4031042 by Keli.Hlodversson
Allow executing ExecuteOnRHIThread* on the RHI thread. Enables simplifying destructors that can either be invoked on the RHI or Render thread.
#jira UE-58239
Change 4031046 by Keli.Hlodversson
Use the new XRThreadUtils functions in the HMD module for executing tasks on the RHI thread
#jira UE-58238
Change 4032593 by Mike.Beach
As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureCalibration.
#jira UE-57782
Change 4033911 by Jason.Bestimt
#DEV-VR - Fix to LuminToolChain to allow it use a custom strip executable (android instead of gcc)
Change 4034087 by Mike.Beach
Renaming the MR plugin to be the 'MixedRealityCaptureFramework' plugin.
#jira UE-57782
Change 4034253 by Joe.Graf
Made the Apple Vision plugin use version checking consistent with ARKit
Change 4034543 by Joe.Graf
Added availability checks for the Apple Image Utils plugin similar to ARKit
#jira: UE-57541
Change 4034548 by Joe.Graf
Fixed the implicit conversion in the head rotation curves from the face ar feed causing the values to be 0
Change 4034577 by Jason.Bestimt
#DEV-VR - Removing MAC Custom Metal present (fixes Mac with -game rendering all black)
Change 4034605 by zak.parrish
Checking in test case for head rotation tracking - minor temporary change to AnimBP #rb none
Change 4034686 by Jason.Bestimt
#DEV-VR - Integrating (most of) CL 3980919 to disable instances of deprecation warnings caused by building for ios11
#JIRA: UE-58046
Change 4034799 by Joe.Graf
Added base types for detecting images in a AR session
Change 4034820 by Joe.Graf
Added a friendly name to UARCandidateImage objects
Change 4035010 by Joe.Graf
Added support for handling ARImageAnchor notifications from ARKit
Change 4035355 by Mike.Beach
[WIP] MR - Renaming some classes to reflect the plugin's new name.
#jira UE-57782
Change 4035464 by Joe.Graf
Added orientation to the ARCandidateImage object to pass to the detection system
Change 4035524 by Mike.Beach
[WIP] MR - More renaming of some classes to better match the plugin's new name.
#jira UE-57782
Change 4035606 by Mike.Beach
[WIP] MR - More renaming of some classes to better match the plugin's new name.
#jira UE-57782
Change 4035918 by Mike.Beach
[WIP] MR - Renaming the MrcFramework module's source files to better match the plugin's new name.
#jira UE-57782
Change 4035976 by Mike.Beach
[WIP] MR - Renaming some more files and classes to better match the MRC framework's new name.
#jira UE-57782
Change 4036044 by Ryan.Vance
#jira UEVR-377
Adding support for ISR Translucency.
Change 4036069 by Ryan.Vance
We can remove the last word PrimitiveVisibilityMap masking for ISR since the maps are always the same size between views.
Change 4036073 by Chance.Ivey
Fixed select blocks on LuminSamplePawn and GesturesAndTotem map to reflect recent changes. Fixes #JIRA UE-58328 #rb none
Change 4036307 by Mike.Beach
[WIP] MR - Renaming the MRC calibration files to better match the MRC framework's new name.
#jira UE-57782
Change 4036314 by Mike.Beach
[WIP] MR - Renaming some more calibration classes to better match the MRC framework's new name.
#jira UE-57782
Change 4036319 by Charles.Egenbacher
#LUMIN this is an out-of-date version of the lumin sample. Nuking.
Change 4036396 by Charles.Egenbacher
#LUMIN Adding the up to date version of the LuminSample.
Change 4036485 by Sorin.Gradinaru
UE-57773 Disable Thermals Message
#4.20
#iOS
Add in the Remote Session App BP an Execute Console Command node immediately after Event Begin Play, disabling all on-screen messages, for all builds.
Change 4036695 by Jason.Bestimt
#DEV-VR - Adding Lumin case to PrecompileTargetType check
Change 4037110 by Jason.Bestimt
#DEV-VR - Extra deprecated macro guards around HarfBuzz includes
#JIRA: UE-58046
Change 4037443 by Jason.Bestimt
#DEV-VR - Merging CL 4028003 from Partners-Google
Change 4037490 by Jason.Bestimt
#DEV-VR - Integrating CL 4028922 from Partners-Google (+ assignment guarding)
Change 4037691 by Jason.Bestimt
#DEV-VR - Swapping order of comparrison operator to deal with const error
Change 4037892 by Joe.Graf
Added UTexture2D to CGImage conversion in Apple Image Utils plugin
Change 4037894 by Joe.Graf
Changed the name of a property to make it clearer as to what it is and to have fewer things named similar in the same system
Change 4037901 by Joe.Graf
Added support for configuring which images you'd like detected during a AR session
Change 4037906 by Jason.Bestimt
#DEV-VR - Fixing buckled logic for =operator (derp)
Change 4038293 by Mike.Beach
[WIP] MR - Moving the calibration setup/level/content into its own project, and out of the MR plugin.
#jira UE-57782
Change 4038403 by Joe.Graf
Added the name from the candidate image when creating the Apple side representation
Change 4038488 by Mike.Beach
[WIP] MR Calibration - Moving calibration specific files to the MRCalibration project, out of the plugin (followup to CL 4038293). This makes the MRCalibration project a code project now.
#jira UE-57782
Change 4038776 by Chance.Ivey
Updates to Fix for Gestures change. Affects #JIRA UE-58328, though other non-content issues may cause packaging to fail #rb none #fyi Nick.Whiting
Change 4038877 by Mike.Beach
[WIP] MR - Renaming assets to better match the new plugin name.
#jira UE-57782
Change 4039097 by Joe.Graf
Fixed the public include path warnings in the Apple* plugins I added
Change 4039106 by Joe.Graf
Worked around a bad compile time assert that blocked valid FString::Printf debug code
Change 4039209 by Jeff.Fisher
Fixing one build script paths
Change 4039275 by Jeff.Fisher
More include path fixes.
Change 4039415 by Joe.Graf
Added support for remote session sending AR camera image data to be rendered on the host like we do for AR on device
Change 4039471 by Joe.Graf
Added a file I missed when adding to the remote session plugin
Change 4039473 by Joe.Graf
#ifdef-ed some code out until the linkage can be fixed
Change 4040249 by Mike.Beach
[WIP] MR - Moving some more asset files that aren't needed for the MRC plugin
#jira UE-57782
Change 4040365 by Mike.Beach
Fixing a compiler issue in the MRCalibration project, since moving MRC files there (WITH_OPENCV is not defined for the project).
#jira UE-57782
Change 4040455 by Mike.Beach
Moving the few remaining methods that were calibration specific, sprinkled through the MRC plugin.
#jira UE-57782
Change 4041404 by Mike.Beach
Fixing an issue with BP async nodes - making it so their wrapped function can be renamed and redirected.
Change 4041406 by Mike.Beach
MR - Splitting the Mrc video util library so that the BP functions needed for calibration aren't exposed to users.
#jira UE-57782
Change 4042110 by Jason.Bestimt
#DEV-VR - Stopping spew for ML eye tracking when not on platform
#JIRA: UE-58365
Change 4042407 by Joe.Graf
Disabled HEIF compression on Mac
#jira: UE-58479
Change 4042727 by Jason.Bestimt
#DEV-VR - Fix for Android compiling without version 24
Change 4042861 by Olaf.Piesche
#jira UE-57784
Change 4043105 by Mike.Beach
Exposing a way for programmers to strip save game headers from save data, and get to the tagged object serialization portion.
#jira UE-58389
Change 4043120 by Mike.Beach
MR - Loading the base save data, even if we're unable to fully construct the original save object class.
#jira UE-58389
Change 4043401 by Mike.Beach
New Oculus poke-a-hole material, in support on SI 1.25. Checking in to alleviate QA contention for testing the rest of SI 1.25.
#jira UEVR-1143
Change 4043424 by Mike.Beach
Oculus SI 1.24/1.25 - Engine rendering changes
#jira UEVR-1143
Change 4043495 by Mike.Beach
CIS fix - Missing files needed for the Oculus SI 1.24/25 Vulkan changes.
#jira UEVR-1143
Change 4043642 by Zak.Parrish
Changes to FaceARSample: added in support for JoeG's smoothing algorithm, also refactored calibration to use the new Modify Curves node. Added some more comments to the AnimBp to make it easier to read. #rb none
Change 4045638 by Zak.Parrish
Some minor updates to FaceARSample content. Mostly refactoring for new ModifyCurve stuff.
Change 4046003 by Jason.Bestimt
#DEV-VR - Fix for bEnableAlphaChannelInPostProcessing reading in as false for LuminSample
bEnableAlphaChannelInPostProcessing translates to r.PostProcessing.PropagateAlpha in ini files
#JIRA: UE-58523
Change 4046548 by Jules.Blok
Fix SetInstancedEyeIndex() ignoring the left eye.
#jira UE-54044
Change 4046859 by zak.parrish
Checking in the new rig from 3Lateral - this prevents the eyelashes from separating
Change 4047060 by Nick.Whiting
Wrapping -norhithread in PLATFORM_LUMIN to prevent the ML plugin from always disabling RHI threading.
#jira UEVR-1192
Change 4047667 by Mike.Beach
CIS fix - removing uneeded line from bad merge.
Change 4047673 by Mike.Beach
More CIS fixes for fallout from recent rendering merge.
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4048421 by Jason.Bestimt
#DEV-VR - Converting OwnerName to EventName in UpdateSceneCaptureContent_RenderThread call
Change 4048423 by Jason.Bestimt
#DEV-VR - Fixing mediandk version check
Change 4048452 by Rolando.Caloca
VR - Merge fix
Change 4048530 by Rolando.Caloca
VR - Merge fix
Change 4048607 by Jason.Bestimt
#DEV-VR - Probable repair of Mr Mesh post merge
Change 4048794 by Rolando.Caloca
VK - Fix mobile from merge
Change 4048972 by Jeff.Fisher
Fixing MeshReconstructor merge problems.
Change 4049969 by Ryan.Vance
Fixing missing shader assert.
Change 4050831 by Ryan.Vance
Merge clean up. This is still needed to build w/ vulkan on Lumin.
Change 4050854 by Ryan.Vance
Merge clean up.
We need GetAllocationHandle for the ML Vulkan custom present sRGB workaround.
Change 4051495 by Jason.Bestimt
#DEV-VR - Adding Android, Quail, Linux vulkan include clauses
Change 4052528 by Zak.Parrish
Changing defaultEngine.ini for the higher res version of Gremlin
Change 4052880 by Ryan.Vance
Merge clean up.
Now with more Lumin
#jira UE-58645
Change 4052991 by zak.parrish
Update to FaceTrackingMap2 for proper camera positioning
Change 4053139 by Nick.Whiting
Fixing Lumin Vulkan platform header
Change 4053352 by Mike.Beach
On PC (in editor), not enabling ML stereo by default. Waiting for it to be enable by the EnableStereo() call (like we do for Oculus/SteamVR).
#jira UE-57991
Change 4053644 by Nick.Whiting
Fix for build break by wrapping bStereoDesired in !PLATFORM_LUMIN
Change 4054329 by Jason.Bestimt
#DEV-VR - Resave of GoogleARCorePassthroughCameraMaterial.uasset
#JIRA: UE-58689
Change 4054785 by Mike.Beach
Fixing a MRCalibration BP compilation error from the latest merge - was using a deprecated variable which was no longer exposed to BPs.
Change 4055466 by Jules.Blok
Suppress SteamVR submission errors after they've been logged once.
Change 4055500 by Jason.Bestimt
#DEV-VR - MrMeshComponent fix for unsupported pixel format
#JIRA: UE-58759
Change 4055761 by Ryan.Vance
#jira UE-58729
There's a single frame where the TLV textures are not initialized when using FCanvasTileRendererItem on startup.
Change 4056008 by Mike.Beach
Fixing bad merge from Main.
Change 4056616 by Nick.Whiting
Changing UBT configs to use Lumin-specific config files
#jira UE-58760
Change 4056969 by Keli.Hlodversson
MRCalibration: Set r.SceneRenderTargetResizeMethod to "Grow" to avoid cycling the scene render target size on every frame causing a flicker
#jira UE-58191
Change 4057356 by Jason.Bestimt
#DEV-VR - Guard around JNI function for Lumin
Change 4059353 by Nick.Whiting
Fix for shadow variable warnings on Linux
#jira UE-58843
Change 4060158 by Rolando.Caloca
DVR - vk - Temporarily add backbuffer delay/extra copy blit on android
#jira UE-58859
Change 4060432 by Mike.Beach
Fix for shadow variable warnings on Linux
#jira UE-58843
Change 4060520 by Rolando.Caloca
VR - Proper fix for r.Vulkan.DelayAcquireBackBuffer=0
- Restore Android to not delay
#jira UE-58859
Change 4060587 by Nick.Whiting
Fix for minimum iOS version being set to iOS 8 on MRCalibration, which was causing CIS warnings
#jira UE-58762
Change 4061277 by Jeff.Fisher
UE-58861 //UE4/Dev-VR - Compile UE4Game Lumin - ERROR: MLSDK is not specified; cannot use Lumin toolchain.
-Overriding HasAnySDK to setup the MLSDK.
Change 4061308 by Jason.Bestimt
#DEV-VR - Work around of UE-58864 crashing when mousing over project launcher with only a Lumin device plugged in
#JIRA: UE-58864
Change 4062111 by Ryan.Vance
#jira UE-58875
Fixing audio compilation failure.
Change 4064091 by Jason.Bestimt
#DEV-VR - Disabling ML Plugin with the editor when bIsVDZIEnabled is off
#JIRA: UE-58954
Change 4064554 by Jason.Bestimt
#DEV-VR - Removing ML haptic tests when not on the platform
#JIRA: UE-58966
Change 4064755 by Jeff.Fisher
UE-58970 Dev-VR - Incremental UE4Editor Linux - Referenced directory 'D:\Build\AutoSDK\HostWin64\Lumin\0.12\lib\linux64' does not exist.
-Removed linux from magicleap plugin whitelists, we have no sdk for linux.
#review-4064614
#jira UE-58970
[CL 4064889 by Mike Beach in Main branch]
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4005617 by Danny.Bouimad
Fixing TM-AnimPhys lighting so it works on all platforms
#jira UEENGQA-19924
Change 4014898 by Aaron.McLeran
Adding simple delay feature
Change 4025071 by Lina.Halper
Fix and more potential fix for invalid bone index issue
http://crashreporter/Buggs/Show/2052839http://crashreporter/Crashes/Show/46656562
#jira: UE-51931
Change 4042493 by Lina.Halper
Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end
#jira: UE-58429
Change 4042892 by Lina.Halper
Fix issue with being able to drag/drop montage onto anim track in sequencer
#jira: UE-57863
Change 4043553 by Ethan.Geller
#jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none
Change 4043613 by Lina.Halper
Fix issue with incorrect usage of staticclass
#jira: UE-54413
Change 4044069 by James.Golding
PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus)
#jira UE-54599
Change 4044070 by James.Golding
PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster)
#jira UE-53554
Change 4044072 by James.Golding
Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed
#jira UE-56397
Change 4044073 by James.Golding
PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill)
#jira UE-57004
Change 4044075 by James.Golding
PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon)
#jira UE-57077
Change 4044077 by James.Golding
Add ClassGroup to some components
#jira UE-57587, UE-57609
Change 4044080 by James.Golding
PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel)
#jira UE-55515
Change 4044082 by James.Golding
Remove unused CopySkinnedModelData function
#jira UE-57623
Change 4044083 by James.Golding
Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies
Integration of CL 3971421 from Release-4.19 stream
#jira UE-56405
Change 4044084 by James.Golding
Add option to preview 'fixed bounds' in SkelMesh editors.
Change 4044086 by James.Golding
Remove unused RigidInfluenceIndex from CPU skinning code
Change 4044310 by James.Golding
Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed
Change 4044416 by Lina.Halper
Provide BP interface to get curve list of names
#jira: UE-52623
Change 4044419 by Lina.Halper
added notification for updating pose asset
#jira: UE-56233
Change 4046929 by Ethan.Geller
#jira none add my developer folder to QAGame. #fyi dan.reynolds
Change 4047064 by Ethan.Geller
[Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none
Change 4047564 by Lina.Halper
Fix issue of not regenerating when reimport mesh
#jira: UE-58284
Change 4047630 by Ethan.Geller
Fix syntax error in libPhonon. #jira none #rb none
Change 4048050 by Thomas.Sarkanen
Allowed "Follow Bone" to be popped out of the menu into the viewport
This allows for quick re-selection of the bone to follow, avoiding multiple clicks
Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden.
#jira UE-53070 - Follow bone - Follow selected bone
Change 4048064 by Thomas.Sarkanen
Validate any bone references during compilation
Bone references that are set to something other than NAME_None will be verified against the skeleton.
Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation
#jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation
Change 4048468 by James.Golding
PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster)
#jira UE-53390
Change 4048470 by James.Golding
Implement ApplyWorldOffset to CableComponent, to handle origin shifting
#jira UE-53560
Change 4048471 by James.Golding
PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv)
#jira UE-53799
Change 4048474 by James.Golding
PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0)
#jira UE-54145
Change 4048485 by James.Golding
Fix compile error display from PoseDriver node
#jira UE-58306
Change 4048489 by James.Golding
Finish support for ProceduralMeshComponent supporting multiple UV channels
#jira UE-54049
Change 4048678 by Thomas.Sarkanen
Allowing blend space samples to be optionally moved off-grid
Grid samples are now each optionally snapped.
#jira UE-56116 - Allow blend spaces to optionally use off-grid sample points
Change 4048773 by Lina.Halper
Support pose factory with name input
#jira: UE-55859
Change 4048844 by David.Hill
Material Proxy Settings
Updating the max on the material proxy texture size - old value could cause int32 overflow.
#jira: UE-55441
Change 4049464 by Lina.Halper
update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post.
#jira: UE-58459
Change 4050939 by Aaron.McLeran
PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson)
#jira UE-57546
Change 4050954 by Aaron.McLeran
PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma)
#jira UE-56454
Change 4050960 by Aaron.McLeran
Attempt to fix linux build.
Change 4051247 by James.Golding
Fix ProcMeshComp UpdateSection not copying all UV sets
Add test case for ProcMeshComp with multiple UVs
#jira UE-54049
Change 4051250 by James.Golding
Add bUseHighPrecisionTangentBasis option to SkeletalMesh
Change SkeletalMesh source data to store tangents at higher precision
#jira UE-58525
Change 4051616 by Thomas.Sarkanen
Mass scale is no longer incorrectly clamped
This now allows mass scales below 0.01 and above 100.
#jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers
Change 4051619 by Thomas.Sarkanen
Fixed notify drag/drop on high DPI displays
#jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display
Change 4051626 by Thomas.Sarkanen
Fix anim dynamics debug rendering
#jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview
#jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node
Change 4051628 by Thomas.Sarkanen
Constraints and bodies now rotate in their own local space in the physics asset editor
When local coordinate system is applied
#jira UE-50345 - rotating constraints or bodies in Phat with local axis
Change 4051634 by Thomas.Sarkanen
Automatic rules for state transitions are now shown in tooltips
#jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition
Change 4051636 by Thomas.Sarkanen
NotifyTriggerChance is now hidden for nodify states as it has no effect
#jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState
Change 4051669 by Thomas.Sarkanen
Fixed accidental operation of pinned commands when closing them
#jira UE-54051 - Unpinning settings will toggle the next setting
Change 4051671 by Thomas.Sarkanen
Fix crash importing skeletal mesh with no vertices
Not a fix for the jira, but found while investigating
#jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened
Change 4051684 by James.Golding
Fix high precision tangents when CPU skinning and mesh merging
Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh
#jira UE-58525
Change 4051686 by James.Golding
PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster)
#jira UE-53259
Change 4051801 by Jurre.deBaare
A BlendSpace that puts the same asset on samples can stop its own animation on Switch
#fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data
#jira UE-54030
Change 4051806 by Jurre.deBaare
Fix geometry cache reimport + serialization issues
Change 4051807 by Jurre.deBaare
Currently, it's not possible to assigned a material to a Geometry Cache .uasset
#fix EditAnywhere rather than VisibleAnywhere
#jira UE-58212
Change 4051809 by Jurre.deBaare
GeomCache: Crash/Bug: When importing file
#fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out
#jira UE-58285
Change 4051813 by Jurre.deBaare
GeomCache: Bug: Normals Broken
#jira UE-58287
GeomCache - Normals are Bad on Import
#jira UE-58283
#fix ensure that we triangulate mesh attributes when necessary
#misc per-attribute indices check
Change 4051816 by Jurre.deBaare
Alembic QOL
- Fix issue with reimport object flags not being applied
- Now also store sampling data as part of Alembic asset import data
Change 4051817 by Jurre.deBaare
PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond)
#fix Integrated pull-request in different form
#jira UE-55976
Change 4051818 by Jurre.deBaare
Emissive isn't baked correctly in TM-MeshbakeMap
#fix ensure that we OR and Max the material flags and emissive scale
#jira UE-54889
Change 4051819 by Jurre.deBaare
Crash on project load when GeometryCache plugin is disabled
#fix No longer force-load the geometry cache module as it was moved to be a plugin
#jira UE-57875
Change 4051820 by Jurre.deBaare
CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh
#fix IsValidIndex check
#jira UE-57127
Vertex painting
Change 4051828 by Jurre.deBaare
Merging negative-scaled actors breaks materials
#fix Make sure we also reverse the section indices when a static mesh has a mirrored transform
#jira UE-56953
Change 4051834 by Jurre.deBaare
Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled
#fix improved warning text + added uobject link to level in content browser
#jira UE-55734
Change 4051993 by Jurre.deBaare
Update Alembic automated test ground truth
#jira none
Change 4052937 by James.Golding
Remove now-unused version (merged change to skel source data from Main instead)
Change 4053291 by Aaron.McLeran
Fix for CIS
#jira none
Change 4053375 by Aaron.McLeran
#jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority
Change 4057170 by Thomas.Sarkanen
Fix shadow variable warning
#jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp
Change 4057653 by Lina.Halper
Fix the issue with showing same item multiple times when opening control rig blueprint many times
#jira: UE-58107
Change 4057701 by Jurre.deBaare
//UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors
#fix reupdate alembic ground truths, little bit of a weird state
#jira UE-58818
Change 4057710 by Ethan.Geller
[Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran
Change 4059295 by Ethan.Geller
#jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran
Change 4061061 by Aaron.McLeran
Fixing animphys build from recent merge from main.
#jira UE-58909
Change 4053154 by Aaron.McLeran
#jira UE-58708 Fix to mic component to reduce clicks/pops on mic input.
Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features.
[CL 4062611 by Aaron McLeran in Main branch]