Commit Graph

556 Commits

Author SHA1 Message Date
Paul Fazio
6b904e4e00 Parallelization of UAT startup tasks using MSBuild - NOTE: parallelization only works on Windows platforms. Mac uses xbuild, which is the MSBuild equivalent on Mac. XBuild does not perform parallel processing.
Successful preflight build: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/GUBP___depot_UE4_2560607__82477_RunGraph_500023?s=Jobs&tabGroup=stepTableHeader

#codereview Ben.Marsh

[CL 2562798 by Paul Fazio in Main branch]
2015-05-22 12:16:46 -04:00
Kellan Carr
55e2130caf build script, finish removing sample package trigger
[CL 2562432 by Kellan Carr in Main branch]
2015-05-22 08:57:01 -04:00
Kellan Carr
2886bda12c cis fix
[CL 2562407 by Kellan Carr in Main branch]
2015-05-22 08:18:12 -04:00
Kellan Carr
5a42f5f18e build script, remove cooks and packages that are unused by anyone - place the new list in front of a trigger, so qa have builds available, this is an option due to the significant drop in total builds
[CL 2561288 by Kellan Carr in Main branch]
2015-05-21 15:29:58 -04:00
Ben Marsh
3d1c1af6ff Add support for progress feedback when using UE4Build. Specify the -progress parameter on the command line to MegaXGE to write progress data into the log.
[CL 2560051 by Ben Marsh in Main branch]
2015-05-20 20:32:26 -04:00
Chris Babcock
54123dca0d Add support for optional packaging blacklist per platform and build configuration
[Project]/Build/[Platform]/PakBlacklist-[Config].txt
#ue4
#codereview Peter.Sauerbrei

[CL 2557750 by Chris Babcock in Main branch]
2015-05-19 17:16:19 -04:00
Kellan Carr
d846dd312f build script, fix sticky preconditions being added as runconditions
[CL 2557479 by Kellan Carr in Main branch]
2015-05-19 14:56:40 -04:00
Peter Sauerbrei
83c97adf27 fix for pak files from a previous run sticking around during incremental deploy
UE-13112

[CL 2557352 by Peter Sauerbrei in Main branch]
2015-05-19 13:52:33 -04:00
Richard Fawcett
15bc0b3790 Add named parameter to SetFileAttributes call in BuildPlugin UAT script to clarify intent.
#codereview Ben.Marsh

[CL 2557191 by Richard Fawcett in Main branch]
2015-05-19 12:09:26 -04:00
Ben.Marsh
a830a7cb33 [INTEGRATE] Change 2557122 by Ben.Marsh@ben.marsh_A3068 on 2015/05/19 11:38:07
Make all staged plugin files writable after we copy them.

	#codereview Richard.Fawcett

[CL 2557179 by Ben Marsh in Main branch]
2015-05-19 12:01:19 -04:00
Saul Abreu
3d894a214f Added word count and conflict report generation step into UE4 localization configuration scripts. Deleted word count localization configuration script and removed it from localization automation.
[CL 2555695 by Saul Abreu in Main branch]
2015-05-18 15:41:33 -04:00
Ben Marsh
3e5cdc8732 Copy raw EXE and DLL files to the network so that crash reporter can use them.
[CL 2554945 by Ben Marsh in Main branch]
2015-05-18 10:03:36 -04:00
Justin Hair
cd1d39433a Changing the commandline used to runall tests to use the new commandline argument makeup.
[CL 2554885 by Justin Hair in Main branch]
2015-05-18 09:32:22 -04:00
Ben Marsh
429151bc7c [INTEGRATE] Change 2554277 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/17 09:44:35
Remove pseudo-dependency from tools node to root editor node for Orion, since it prevents us starting cooks sooner.

[CL 2554278 by Ben Marsh in Main branch]
2015-05-17 09:45:42 -04:00
Ben Marsh
bbc5940c9a Allow game branches to remove monolithic dependencies for cook nodes.
[CL 2554190 by Ben Marsh in Main branch]
2015-05-16 18:58:05 -04:00
Ben Marsh
233122c313 Allow removing targets from internal tools nodes.
[CL 2554182 by Ben Marsh in Main branch]
2015-05-16 18:28:09 -04:00
Ben Marsh
9dcf26549c Disable precompiling all editor and plugin modules, and building feature packs, if we're not building the engine for distribution.
[CL 2554145 by Ben Marsh in Main branch]
2015-05-16 17:45:08 -04:00
Peter Sauerbrei
07426ef2d3 Back out reading the command line txt file on windows and mac. Updated rocket determination by looking for a file in Engine/Build
UE-15396
#codereview ben.marsh

[CL 2552720 by Peter Sauerbrei in Main branch]
2015-05-15 10:23:40 -04:00
Justin Sargent
f0c754fa1c Added the new Category and Keywords loc targets to the OneSky automation
[CL 2549755 by Justin Sargent in Main branch]
2015-05-13 17:39:49 -04:00
Kellan Carr
99173df9b1 build script, remove vs express test compilation
[CL 2549361 by Kellan Carr in Main branch]
2015-05-13 15:11:52 -04:00
Peter Sauerbrei
51ec2beedd fix for project on the command line and in UE4CommandLine.txt
UE-15445

[CL 2549231 by Peter Sauerbrei in Main branch]
2015-05-13 14:02:20 -04:00
Terence Burns
8824bbf6e5 Added the architecture to Project Params.
Specify the windows XP arch from the package project option

#ReviewedBy Ben.Marsh

[CL 2549140 by Terence Burns in Main branch]
2015-05-13 12:27:09 -04:00
Ben Marsh
dac98bacfc Create a mini-version of the Rocket install to generate DDC, since shader and static mesh DDC keys are different without PS4 and Simplygon respectively.
[CL 2548172 by Ben Marsh in Main branch]
2015-05-12 19:21:10 -04:00
Kellan Carr
57c9cfd8a7 build script, force fortnite monolithic compiles to top end machines in fort branch
[CL 2548130 by Kellan Carr in Main branch]
2015-05-12 18:36:53 -04:00
Kellan Carr
8e8e104424 build script, fix preconditions
[CL 2545748 by Kellan Carr in Main branch]
2015-05-11 14:24:31 -04:00