Commit Graph

8 Commits

Author SHA1 Message Date
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
03675533ea Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.

Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.

Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects

#rb none

[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
ben marsh
09813e9229 Fix missing platforms in installed build, if the host machine does not have the necessary SDKs installed.
#rb none
#jira UE-89480, UE-91514
#rnx

#ROBOMERGE-SOURCE: CL 12691613 in //UE4/Release-4.25/... via CL 12691621 via CL 12691632
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12691639 by ben marsh in Main branch]
2020-04-09 12:54:31 -04:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
treilhes
1acb4370a9 PR #6235: Installed build was missing Client/Server Target type in BaseEngine.ini InstalledPlatforms (Contributed by treilhes)
#rb none
#rnx

[CL 9116973 by Ben Marsh in Main branch]
2019-09-25 20:17:41 -04:00
ben marsh
b876fefefd Fix error compiling editor targets from installed builds.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 7713312 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7713313 by ben marsh in Main branch]
2019-08-04 19:48:29 -04:00
chad garyet
1031eb862a - Add architecture flavors for HoloLens
- Force Win10SDK version to 10.0.18362.0
- Fix bug in Finalize that wasn't checking for architecture flavors in platforms not Android
#rb ben.marsh
#jira UE-78303

#ROBOMERGE-SOURCE: CL 7708788 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7708789 by chad garyet in Main branch]
2019-08-02 14:08:31 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00