Improvements to BenchmarkBuild script.
- Added -editor-startup and -editor-game options to measure startup and startup time with -game
- Renamed -pie to -editor-pie to match other editor options-
- Allow different editor tests to use different sets of maps via -editor-startup=map2+map2, -editor-pie=map1+map2 etc
- Added AllEditor option to run all editor benchmarking
- Added -coldddc-noshared DDC option
- BenchmarkBuild now defaults to cleaning each targets after benchmarking its build time to save disk space (disable with -nopostclean)
- Moved Editor benchmark tests into separate files and reduced some duplicated code
- Updated help info
Other
- Fixed UAT GetProjectProperties returning inaccurate values if called twice with different platforms
- Doubled number of UBT logs that can be generated from a single UAT script
- Allow scripts to call UnrealBuild.CleanWithUBT to perform cleanup
- Simplified a lot of code
#rb na
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21213895 via CL 21213903 via CL 21213910 via CL 21214414 via CL 21214472
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21214930 by andrew grant in ue5-main branch]
- Added -editor-startup and -editor-game options to measure startup and startup time with -game
- Renamed -pie to -editor-pie to match other editor options
- Allow different editor tests to use different sets of maps via -editor-startup=map2+map2, -editor-pie=map1+map2 etc
- Added AllEditor option to run all editor benchmarking
- Added -coldddc-noshared DDC option
- BenchmarkBuild now defaults to cleaning each targets after benchmarking its build time to save disk space (disable with -nopostclean)
- Moved Editor benchmark tests into separate files and reduced some duplicated code
- Updated help info
Other
- Fixed UAT GetProjectProperties returning inaccurate values if called twice with different platforms
- Doubled number of UBT logs that can be generated from a single UAT script
- Allow scripts to call UnrealBuild.CleanWithUBT to perform cleanup
- Simplified a lot of code
#rb na
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21213169 via CL 21213174 via CL 21213179 via CL 21214155 via CL 21214226
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21214663 by andrew grant in ue5-main branch]
- Added a preview parameter to the Localization UAT command which allows the command to run in preview mode.
- Localization commandlets now generate *_Preview.manifest files during a run into the destination path specified by the config files.
- The localization automation script will delete all files that end with _Preview.manifest at the end of the gather run.
- Improved checks for manifest filename extensions to ensure no malformed manifest filenames are passed into the commandlet
#jira: none
#rb: Jamie.Dale
#preflight: 62c487352f2d0469188c7d30
[CL 20970061 by Leon Huang in ue5-main branch]
Also added the name of the platform when dumping the Manifest into FinalCopy_XXX.txt
#rb David.harbey
#preflight none
[CL 20965427 by Martin Sevigny in ue5-main branch]
Standalone, not part of any build process.
#rnx
#jira UE-156839
#rb none
#preflight 62b1c111da272a658f4bbea8
[CL 20756383 by Ryan Hummer in ue5-main branch]