#preflight https://horde.devtools.epicgames.com/log/62f6b4c4ad3bd8ad648b4107
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21364065 via CL 21387057 via CL 21389907 via CL 21390632
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v975-21357124)
[CL 21392562 by andrew grant in ue5-main branch]
- PLM test is failing sporadically on Horde due to the first suspend attempt being made before any frames have been displayed
- locally I see ~5 secs before the app is displaying frames but this is ~20 more on Horde for some runs
- even successful runs are nearing the current timeout (30s) on XB1
- unclear why some Horde startups are so slow so just increase the initial wait to 45 secs to give us some headroom
#rb David.Harvey
#jira UE-159810
#preflight 62fa6f24ad3bd8ad640f8a99
[CL 21387897 by eric mcdaniel in ue5-main branch]
#rb swarm
[REVIEW] [at]eric.knapik [at]daniel.lamb
#preflight https://horde.devtools.epicgames.com/job/62f54b3cbd746abb9987728c
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21343066 via CL 21350278 via CL 21350428 via CL 21350452
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21350672 by andrew grant in ue5-main branch]
AssertionMacrosTest is printing out failed asserts using LocalPrint which is undesirable - implemented GBlockLocalOutput as a way to supress LocalPrint output.
Other fixes included:
- ability to select a low level test build based on any configuration, not just Development: useful for Debug builds
- New "printoutput" LLT Gauntlet parameter used for certain platforms to control output redirect to stdout
#rb David.Harvey
#preflight 62f405a05a6f2fec99b64f21
[CL 21334255 by chris constantinescu in ue5-main branch]
Improvements to BenchmarkBuild script.
- Added -editor-startup and -editor-game options to measure startup and startup time with -game
- Renamed -pie to -editor-pie to match other editor options-
- Allow different editor tests to use different sets of maps via -editor-startup=map2+map2, -editor-pie=map1+map2 etc
- Added AllEditor option to run all editor benchmarking
- Added -coldddc-noshared DDC option
- BenchmarkBuild now defaults to cleaning each targets after benchmarking its build time to save disk space (disable with -nopostclean)
- Moved Editor benchmark tests into separate files and reduced some duplicated code
- Updated help info
Other
- Fixed UAT GetProjectProperties returning inaccurate values if called twice with different platforms
- Doubled number of UBT logs that can be generated from a single UAT script
- Allow scripts to call UnrealBuild.CleanWithUBT to perform cleanup
- Simplified a lot of code
#rb na
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21213895 via CL 21213903 via CL 21213910 via CL 21214414 via CL 21214472
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21214930 by andrew grant in ue5-main branch]
Explicitly close the log file reader when an application terminates or has exited. This is make sure all log file handles are closed when another device comes along to potentially delete this log file.
#preflight 62d9b7cd4b6d775f5f076bf6
#preflight 62d9cf5f3122bf80ae18bdb9
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21212603 via CL 21213335 via CL 21214157 via CL 21214231
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21214664 by eric knapik in ue5-main branch]
- Added -editor-startup and -editor-game options to measure startup and startup time with -game
- Renamed -pie to -editor-pie to match other editor options
- Allow different editor tests to use different sets of maps via -editor-startup=map2+map2, -editor-pie=map1+map2 etc
- Added AllEditor option to run all editor benchmarking
- Added -coldddc-noshared DDC option
- BenchmarkBuild now defaults to cleaning each targets after benchmarking its build time to save disk space (disable with -nopostclean)
- Moved Editor benchmark tests into separate files and reduced some duplicated code
- Updated help info
Other
- Fixed UAT GetProjectProperties returning inaccurate values if called twice with different platforms
- Doubled number of UBT logs that can be generated from a single UAT script
- Allow scripts to call UnrealBuild.CleanWithUBT to perform cleanup
- Simplified a lot of code
#rb na
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21213169 via CL 21213174 via CL 21213179 via CL 21214155 via CL 21214226
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21214663 by andrew grant in ue5-main branch]
#rnx
#jira none
#review-21186711 @brandon.schaefer
#rb @brandon.schaefer
#preflight 62d971d8bc175ec68c7c5d33
Details
- Previously UserDir was set in such a way that multiple gauntlet processes launched on the same machine would have their log directories collide. In the observed failure case, the client would launch after the server, stomping the server's log. Then gauntlet would be unable to find the test results and report as "No tests executed". This change just makes the path be the same as what Windows uses.
[CL 21201734 by james singer in ue5-main branch]
Fix a potential warning when two UAT commands are ran back to back in the build graph. This can result in files potentially not being immediately deleted.
#preflight 62d88523d54af4b9a2de539d
#rb: Chris.Constantinescu
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21195999 via CL 21197116 via CL 21197117 via CL 21197118
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21197500 by eric knapik in ue5-main branch]
Only adjust the CookedEditor default staged dir if it's not already been overriden.
[FYI] Josh.Adams
#rb: Josh.Adams
#preflight
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21186791 via CL 21195237 via CL 21195428 via CL 21195504
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21196929 by eric knapik in ue5-main branch]
Updating BuildCookFort and MakeCookedEditor to take an array of plugins for fast load.
Updated MakeCookedEditor to take override locations for the asset registry data as it will be in a different location than the Release folder when cooking locally.
This command will cook and pak the windows client, server and UEFN. Users will be able to modify this script to specify where the stage dir should be and if the Client, Server, UEFN should also be built as part of this.
#preflight 62d5dafddc4397d384e3b02c
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21155331 via CL 21157155 via CL 21159333 via CL 21164152
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21182295 by eric knapik in ue5-main branch]