Converted uses of FAppStyle to FSlateUGSStyle.
Added temporary phony data for build status circles on the left of the build list as well
#fyi Brandon.Schaefer
#jira none
#rb none
#preflight none
[CL 21427773 by robert seiver in ue5-main branch]
- using smallest handle value among instance nodes
#jira UE-161187
#preflight 62fcd078200ff87e0771ab05
#rb benoit.deschenes
[CL 21425402 by kerim borchaev in ue5-main branch]
Bump minimum windows clang to 13 to match other platforms
#rnx
#rb trivial
#preflight 62fc3b422d5e2ed99ce1fae9
[CL 21418778 by Joe Kirchoff in ue5-main branch]
TODO add a pop up to confirm yes/no you really want to cancel such a thing
#jira none
#rb none
#preflight none
#fyi Robert.Seiver
[CL 21415970 by Brandon Schaefer in ue5-main branch]
* Rewritten BuzHash inner loop as unsafe code to avoid bounds checks.
* Multiple paths can now be synced in a single command.
* Added stats for P4 output buffer being stalled, and throughput of replication service.
* Fixed OOB array access when serializing files with SHA1 hashes.
#preflight 62fc058ccf7afa018bb64459
[CL 21414959 by Ben Marsh in ue5-main branch]
This fixes issues with platform extensions when using -TargetType
#rb Joe.Kirchoff, Josh.Adams
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 21408188 via CL 21408217
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v975-21357124)
[CL 21411933 by marc audy in ue5-main branch]
Uses the requirements together with pool properties to see if the agents from a pool potentially can run the task.
Primarily used for distinguishing between high-level properties such as OS or processor arch.
#preflight 62fba0541e39eb26a03dd1ac
[CL 21404356 by carl bystrom in ue5-main branch]
- normals are transformed with inverse-transposed orientation component of the bake transform
#jira UE-130882
#preflight 62f4b357185b21882a1c2a6f
#rb benoit.deschenes
[CL 21402096 by kerim borchaev in ue5-main branch]
- note: this was not a regression
#jira UE-159603
#preflight 62f1044e23003b62a3c9bcce
#rb benoit.deschenes
[CL 21402068 by kerim borchaev in ue5-main branch]