Commit Graph

127 Commits

Author SHA1 Message Date
phil popp
8716f75b0d Add SourceDataOverride to other platform settings
#jira UE-159924
#rb Jimmy.Smith
#preflight 62f52d78b66d5d93139ea4ce

[CL 21339572 by phil popp in ue5-main branch]
2022-08-11 13:19:54 -04:00
jimmy smith
b92f1fdf0d Configuration support for AudioInfos / AudioFormats per platform
#jira UE-159832
#rb Aaron.mcleran Phil.Popp Dan.Thompson Josh.Adams
#preflight 62d260033c3df323907eaa93

[CL 21153330 by jimmy smith in ue5-main branch]
2022-07-18 17:47:55 -04:00
charles bloom
0d6b70e857 fix TargetPlatform calls to GetDefaultTextureFormatNamePerLayer changed by 20227025
the bad value passed to BlockSize was not actually used so behavior was not actually broken

#preflight 628bb9cc016e5daa1cbc21e5
#rb jon.olick

[CL 20335399 by charles bloom in ue5-main branch]
2022-05-23 15:28:40 -04:00
jon olick
9408eb8659 Fixed GetAllDefaultTextureFormats as well for MacEditor
#preflight

[CL 20231289 by jon olick in ue5-main branch]
2022-05-16 16:36:39 -04:00
Jon Olick
8c5745998d Fix for GenericMaxTargetPlatform.h and texture building
#preflight 6282af0dcf7e4667a9acda17

[CL 20231086 by Jon Olick in ue5-main branch]
2022-05-16 16:29:42 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
carl lloyd
9bc1cec538 Enabling half precision floating point for Metal on iOS/tvOS
#rb Dmitriy.Dyomin, Laura.Hermanns
#jira UE-120588
#preflight 624c3b06f4217035fac65500

[CL 19626453 by carl lloyd in ue5-main branch]
2022-04-05 11:51:04 -04:00
charles bloom
b4fcb0ac37 enable BC6+7 texture support in games that use the ES3.1 RHI
ES3.1 is used as a fast renderer mode, but still supports DX11 textures
log a message when BC6+7 is encoded as uncompressed
delete the unused GetVirtualTextureLayerFormat

#preflight 62168881476ef5d8a206b828
#rb jeremy.moore

#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 19100346 via CL 19105003 via CL 19105192 via CL 19110090
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19148337 by charles bloom in ue5-main branch]
2022-02-25 10:57:32 -05:00
aaron mcleran
8db0b74958 Cleaning up codec definitions on soundwaves.
- Adding new enumeration to select PCM, ADPCM, Bink, and "platform specific"
- Updated platform codecs and various APIs to select correctly which codec to use
- Changed "is seekable streaming" semantics to "Is Seekable" since that is more correct in a post-stream-caching world
- Tried to clean up platform backends. Unable to move Bink decoder to multiplatform code because of module dependencies, will require a future refactor of our decoder module setup.

#rb Phil.Popp, Jimmy.Smith
#jira UE-140860
#preflight 61f97ad7f02e20f45add6d45

#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 18813332 in //UE5/Release-5.0/... via CL 18813341 via CL 18822758
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824290 by aaron mcleran in ue5-main branch]
2022-02-02 07:35:13 -05:00
axel riffard
92a7004918 Harmonize Metal version to use in iOS / Mac
#jira UE-135971
#rb jack.porter
[FYI] will.damon, carl.lloyd
#preflight 61e51ef2a2616066f675dd5e

#ROBOMERGE-OWNER: axel.riffard
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 18631139 in //UE5/Release-5.0/...
#ROBOMERGE-BOT: UE5 (Release-5.0 -> Release-Engine-Staging) (v899-18417669)
#ROBOMERGE-CONFLICT from-shelf
#p4v-cherrypick 18631594
#preflight 61e643cb1f30b67a22f3febd

[CL 18636647 by axel riffard in ue5-main branch]
2022-01-17 23:50:00 -05:00
will damon
08957ffbc4 Set new default shader for Apple platforms and IOS 15 support
#jira UE-131184
#jira UE-124744
#rb jack.porter
#[fyi] will.damon carl.lloyd axel.riffard
#preflight 618e2f249e784835d570d871

#ushell-cherrypick of 18165990 by axel.riffard

[CL 18598774 by will damon in ue5-main branch]
2022-01-13 12:27:13 -05:00
aaron mcleran
c853793da9 Fixing tooltips in platform settings
#jira UE-123772
#rb trivial

#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 18427039 in //UE5/Release-5.0/... via CL 18427112
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18427141 by aaron mcleran in ue5-release-engine-test branch]
2021-12-09 18:59:43 -05:00
jamie hayes
3428774f88 Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
#rb josh.adams
#jira none
#preflight 6113ed2a0d783d00011ef86e

#ROBOMERGE-SOURCE: CL 17137761 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17137793 by jamie hayes in ue5-release-engine-test branch]
2021-08-11 13:05:07 -04:00
yangke li
578ce6d0e6 add a new TextureCompressionSetting TC_LQ(BGR565/BGR555A1), which is needed in Runtime virtual texture's baked SVT
The endian of BGR555A1 texture is troublesome on Android platform, because Opengl ES doesn't support GL_UNSIGNED_SHORT_1_5_5_5_REV texture format, meanwhile VK_FORMAT_R5G5B5A1_UNORM_PACK16 is not supported on some Android devices.
#rb Dmitriy.Dyomin

#ROBOMERGE-SOURCE: CL 16966077 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16966080 by yangke li in ue5-release-engine-test branch]
2021-07-27 03:04:08 -04:00
will damon
6295503c66 Fix the description used for Mac platform target architecture in the editor project settings.
#rb andrew.grant
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 16706311 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16706320 by will damon in ue5-release-engine-test branch]
2021-06-17 12:53:56 -04:00
dan thompson
ab80c69fd3 Bink Audio :: 4/4 :: Integration :: #pf 60aea2116905a6000136901e #pf 60c9308ef7cffb0001674132
Integration touches several places in the engine:

1) SoundWave -- A check box enables Bink Audio as the codec of choice for that sound wave.

2) Decoder - Each supported platform's AudioMixer now returns BINK if the soundwave requests it. Additionally, the TargetPlatform returns BINK as an available codec, and returns it to the cooking code if the sound wave requests it.

3) Encode - TargetPlatform.Build.cs adds the encoder to the editor dependencies, and it gets picked up in the TPMM formats search.


#ROBOMERGE-SOURCE: CL 16682710 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16682731 by dan thompson in ue5-release-engine-test branch]
2021-06-15 20:30:02 -04:00
savagecodes
1f54390736 PR #7785: Re- implemented FastBuild support for shader compilation as a Plugin (Contributed by savagecodes).
- Also removed the previous FastBuild shader compiler integration based on an older API.
- Made Distributed Build controller selection OS-agnostic.

#review-16452691 @Ben.Ingram, @Jason.Nadro, @Will.Damon, @Brandon.Schaefer, @James.Singer, @Rolando.Caloca

[CL 16476321 by savagecodes in ue5-main branch]
2021-05-26 17:31:47 -04:00
will damon
0a4e702859 Remove all tessellation support from Metal RHI
- Also, remove _NOTESS Metal profile

#rb christopher.waters, richard.wallis, lukas.hermanns, rolando.caloca
#jira UE-94564
#rnx

[CL 15831929 by will damon in ue5-main branch]
2021-03-25 16:56:00 -04:00
will damon
4d9be3b3ee Update min macOS version to 10.15 and roll default MSL to v2.2.
[REVIEW] [at]richard.wallis [at]axel.riffard [at]jack.porter [at]dave.hunter
#jira UE-109999
#rnx

#ROBOMERGE-SOURCE: CL 15681710 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15684125 by will damon in ue5-main branch]
2021-03-11 21:32:06 -04:00
Josh Adams
e23157fc94 - Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
#rb brandon.schaefer

[CL 15178023 by Josh Adams in ue5-main branch]
2021-01-25 11:21:44 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Josh Adams
864346d522 - Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
- Removed other uses of LoadLocalIni from TargetPlatforms (eventually LoadLocalIni and LoadGlobalIni will hopefully be hidden away with better APIs in FConfigCacheIni)
#rb james.doverspike

[CL 14490797 by Josh Adams in ue5-main branch]
2020-10-14 09:45:12 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Josh Adams
5f27a8dbcb [Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00