#jira UE-159832
#rb Aaron.mcleran Phil.Popp Dan.Thompson Josh.Adams
#preflight 62d260033c3df323907eaa93
[CL 21153330 by jimmy smith in ue5-main branch]
Changed ShaderArchive, GlobalShaderCache, ShaderDebugInfo and Autogen to use ShaderPlatformName and not ShaderFormat when naming their output files.
#rb Jack.Porter, Chris.Waters, Mihnea.Balta, Jason.Nadro
#jira UE-120561
#preflight 62c31f6fc9410537282296c6
[CL 20937870 by Florin Pascu in ue5-main branch]
Also, removed Game Circle
#jira UE-155308
#rb bertrand carre
#fyi jack.porter
#preflight 62b9c65ee77151e5996eb9b2
[CL 20831323 by axel riffard in ue5-main branch]
UAT RunClient: Continuously redirect output to uat stdout while client is running.
UAT RunClient: Add a process wrapper to kill client process when uat exits and to write the adb device log file to the host pc directories.
UAT RunClient: Push the ClientCmdLine args as a UECommandLine.txt file to the device to the correct location (different for adb deploy and android file server) to override the stage/apk command line.
UAT MakeApk: Add a UECommandLine.txt cache file to the intermediate directory to invalidate the apk when the stage/apk command line changes (e.g. when switching between CBTB or COTF or cooking with/without Zen).
LaunchAndroid.cpp: Add debug output for which override command line file that is being used.
LaunchAndroid.cpp: Implement missing -waitforattach/-waitfordebugger feature.
DataDrivenPlatformInfo.ini: set bUATClosesAfterLaunch=false to stop the editor from passing -nokill to uat to let it stop all processes when the client exits..
#jira none
#rb chris.babcock
#rnx
#preflight 6245849873665f7d5e4f0a18
#preflight 624be1f3dc6183e3f5518801
[CL 19621549 by PJ Kack in ue5-main branch]
Improved UX For Device Tree and CVar Conditions
- Clean up Niagara Device Tree
- new bIsVisibleForAsssets value in device profiles to have them indicate which device profiles should be visible in other assets.
- Improved tooltips and colouring on device tree to better show what is enabled/disabled and why.
- Added tooltips for CVar conditions to text entry and suggestion boxes showing the CVar help text.
PlatformSet Redirect feature =
- Can redirect usage of device profiles to other device profiles or CVar conditions.
- Allows fixup of content referncing legacy device profiles.
- Adding CVar fx.Niagara.LegacyDeviceProfiles to facilitate some legacy DP fixup.
Platforms now specifiy a min & max Niagara Quality Level they support which reduces need for trawling ini files and allows fragments to set quality level.
CVar Conditions now have more control over what occurs when the condition is passed or failed. Previously they could only disable the set when the condition is failed which is now the default.
Misc Fixes
- Preview DP is cleared before restoring CVar states so CVar callbacks have the correct preview DP value.
- Data Driven CVars are now updated correctly when default is modified in project settings.
- Console Manager now has a callback when CVars are unregistered.
- Utility function for calling a functor on all platform sets in a Niagara system.
- Tweaked callbacks for CVar changes so updates are defered and also limited to only refresh things that references changed CVars.
#rb Stu.Mckenna, Josh.Adams
#preflight 6228bc3a1f1ec97d4e89a3c4
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: simon.tovey
#ROBOMERGE-SOURCE: CL 19321301 via CL 19321315 via CL 19325452 via CL 19327333 via CL 19327341
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19348289 by josh adams in ue5-main branch]
r.EyeAdaptationQuality now controls which method can be used, previously it was doing nothing
#rb wei.liu
#jira none
#preflight 621355616c5e44d1ac1f5a73
#robomerge emt2
[CL 19067498 by Dmitriy Dyomin in ue5-main branch]
Android_Preview_OpenGL sets FX.AllowGPUSorting to be consistent with device
FX.AllowGPUSorting has ECVF_Preview flag now to allow this
#rb Allan.Bentham
#jira UE-141586
#preflight 620532fc9d0b224b895f11a3
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 18937062 in //UE5/Release-5.0/... via CL 18937617 via CL 18938152
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18938190 by florin pascu in ue5-main branch]
AndroidDeviceProfileSelectorModule is configured with values from a device.json file and used during device profile selection process.
the results are saved out to multiple files.
#rb chris.babcock
[FYI] jack.porter
#preflight 61f16731be0f0e0a62328476
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 18736599 via CL 18736612 via CL 18736622 via CL 18736890 via CL 18737367
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18737698 by allan bentham in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2. Enable mobile AO and PPR on highend mobile devices
#jira UE-119101
#8178
#rb Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 16906590 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16906591 by wei liu in ue5-release-engine-test branch]
Renamed FDataDrivenPlatformInfo::AudioCompressionSettingsIniSectionName to TargetSettingsIniSectionName. It's now used to populate PlatformMask at runtime, to make sure that it matches between cook and runtime. Before it was possible to cook with e.g. GRayTracingPlaformMask=0, but then the cooked game would run with GRayTracingPlaformMask=1.
#rb Patrick.Kelly
[FYI] Patrick.Kelly, Daniel.Wright, Josh.Adams
#ROBOMERGE-OWNER: krzysztof.narkowicz
#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 16825469 via CL 16825718
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16825756 by krzysztof narkowicz in ue5-release-engine-test branch]
Waiting on ITH-152309 to compress memory footprint of Marcie_Grain texture that is used by default.
#rb none
#lockdown michal.valient
#ROBOMERGE-SOURCE: CL 16824567 via CL 16824585
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16824594 by guillaume abadie in ue5-release-engine-test branch]