Also fixed a couple of unversioned uassets.
TP_DMXBP
---------
InstalledEngineFilters.xml
Removed it from CopyEditorFilterWin64
Added it to CopyEditorFilter
Remove it from ProjectsToBuildDDCWin64
Added it to ProjectsToBuildDDC
InstalledBuild.cs
Moved out of win64 condition in GetDdcProjects
With this, it should now also show up in Linux and Mac.
TP_nDisplayBP
-------------
.uproject
Removed Vscouting and OpenXR dependency.
Added Linux in its TargetPlatforms
InstalledEngineFilters.xml
Added to CopyEditorFilterLinux (so we'll have Win+Linux)
With this, it should now also show up in Linux.
#jira UE-165507
#rb vitalii.boiko
#virtualized
[CL 32112299 by Alejandro Arango in ue5-main branch]
note: preflight is from this change unshelved in UE5/Main so that I could run a scheduled release build
#jira UE-198430
#rb Ryan.Hummer, JeanNoe.Morissette
[CL 29046120 by james singer in ue5-main branch]
* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
* Set the no-encryption setting in the template Mac plist to make uploading to TestFlight/AppStore easier
* Fixed editor to not compile as universal when using -distribution, only the client should be universal
* Further improvements to stripping out nested .app's in a final .app (remove them from the staged directory helps)
* Changed how the Mac app name is displayed, since the .app name itself is shown in the Finder, unlike IOS where the CFBundleName is shown (the archived .app name in the .xcarchive is named by a project setting, falling back to the .uproject name if not set)
* Disabled the SignExecutables function on Modern because they attempt to sign the wrong .apps, and one is no longer (previously it was uselessly signing .apps, but now it throws an error due to changes for the third item in this list)
* Legacy Xcode mode is forced with Window's Remote Mac builds, so use the old legacy code when running under windows
* Added a third party .cpp file to get copied to remote macs
* Fix Tools -> Open Xcode not working with modern Xcode
#jira UE-197465
[CL 28724701 by josh adams in ue5-main branch]
* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge
[CL 28463729 by josh adams in ue5-main branch]
* Updating references to use dotnet
* Add new RunDotnet scripts
* Removing Mono sh scripts and references to them
#rnx
#jira UE-153293
#rb josh.adams, zack.neyland, brandon.schaefer
[CL 26737744 by Ryan Hummer in ue5-main branch]
#jira UE-179556
#rnx
#rb jack.porter
#preflight none for Remote Mac or Install Builds
#lockdown jack.porter
[CL 24572242 by adam kinge in ue5-main branch]
Also ensuring it is appropriately signed.
#rnx
#jira UE-173709
#rb Bryan.Johnson
#preflight 63c81933fb1a8cf245cedc2d
[CL 23770033 by ryan hummer in ue5-main branch]