Commit Graph

55 Commits

Author SHA1 Message Date
Josh Adams
215d29e19f - Improved power of 2 size checking for IOS textures, supports cubemaps, etc.
[CL 2595299 by Josh Adams in Main branch]
2015-06-22 09:40:05 -04:00
Josh Adams
a5e6d4f1eb - Handling non-power of two errors in the cooker with an "error texture" with a message of what to do to the texture [UE-8923]
[CL 2587756 by Josh Adams in Main branch]
2015-06-15 15:39:57 -04:00
Peter Sauerbrei
c09fb9dafb disable SSH in a binary build, by not allowing compiling for iOS
UE-15080
#ios

[CL 2539720 by Peter Sauerbrei in Main branch]
2015-05-06 15:23:45 -04:00
Peter Sauerbrei
3518000e25 SSH on by default
fix for No Code project from windows message
UE-14864
#ios

[CL 2536350 by Peter Sauerbrei in Main branch]
2015-05-04 16:27:48 -04:00
Peter Sauerbrei
ae371ac807 fixed issue with not being able to tell if a content-based project needs to be built as code within the editor
UE-11636

[CL 2533916 by Peter Sauerbrei in Main branch]
2015-05-01 14:00:34 -04:00
Terence Burns
08ff5fa6d1 https://jira.ol.epicgames.net/browse/UEPLAT-514
Adding Texture LOD settings to Device Profiles
- this will improve how we currently edit and override lod settings on a per device type bases.
- LOD Settings can now be set in the Device Profile Editor
- Any device profiles with no values set for LOD Settings, will use the default objects.
- These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section
- Appropriate defaults set for those groups not listed.

-Other fixes
- - Incorrect with_editor check in HTML5 target platform, changed to with_engine

[CL 2481510 by Terence Burns in Main branch]
2015-03-17 09:50:32 -04:00
Peter Sauerbrei
bf88d178d6 disable IOS device network pings as we aren't using them right now and they seem to be causing occasional crashes
UE-11815
#ios

[CL 2480107 by Peter Sauerbrei in Main branch]
2015-03-16 10:05:21 -04:00
Josh Adams
644229ceb0 - Proper fix for WITH_ENGINE = 0
[CL 2479350 by Josh Adams in Main branch]
2015-03-13 18:16:26 -04:00
Josh Adams
c25c0ffd05 - Fixed a compile error when WITH_ENGINE is false
[CL 2478987 by Josh Adams in Main branch]
2015-03-13 15:49:11 -04:00
Josh Adams
a98d6d5f5c - Changed Android ES31+AEP support from a TargetPlatform to a checkbox that works with any Android TP
- Moved HighQualityLightmap support check to IOSTargetPlatform so it can check project settings for Metal support
- Fixed some issues running on an x86_64 device
- Cleaned up some unused functions in TargetPlatform
#codereview niklas.smedberg

[CL 2478853 by Josh Adams in Main branch]
2015-03-13 14:05:13 -04:00
Marc Audy
037d007078 Fix shadowed variables
[CL 2471506 by Marc Audy in Main branch]
2015-03-06 15:13:38 -05:00
Peter Sauerbrei
3dbe290574 fix for not finding a provision when the bundle identifier has been changed
UE-11207
#ios

[CL 2466825 by Peter Sauerbrei in Main branch]
2015-03-02 15:51:39 -05:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Josh Adams
56440f0048 - First checkin for the new DesktopTargetPlatform that will be able to cook packages for Windows, Mac, and Linux. So far, cooking on Windows and Mac and run on each other (with -opengl on Windows, since Mac can't currently compile D3D shaders)
[CL 2448658 by Josh Adams in Main branch]
2015-02-17 09:57:44 -05:00
Niklas Smedberg
ac2d334930 Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
[CL 2430775 by Niklas Smedberg in Main branch]
2015-02-03 18:35:25 -05:00
Peter Sauerbrei
cdc79c06f4 fix for change in iTunes Mobile Device location with latest iTunes
UE-8861
#ios

[CL 2428754 by Peter Sauerbrei in Main branch]
2015-02-02 17:06:34 -05:00
Steve Robb
0756ef15b9 Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.

#codereview robert.manuszewski

[CL 2400883 by Steve Robb in Main branch]
2015-01-08 09:29:27 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Josh Adams
f7300c6195 - Basic ASTC texture support for Metal (A8X and up) - this is experimental, and some textures are not working properly. Not exposed in the editor to enable (that will be a future changelist)
#codereview niklas.smedberg

[CL 2376050 by Josh Adams in Main branch]
2014-12-04 10:35:50 -05:00
Josh Adams
f80aba82b6 - Cleaned up the IOS texture format decision code
- Cleaned up the code to decide what shader formats to use
- Added separate IOSRuntimeSetting for bSupportsMetalMRT, and check it when using -metalmrt flag
#codereview rolando.caloca

[CL 2368996 by Josh Adams in Main branch]
2014-11-24 17:39:14 -05:00
Max Preussner
6a3a1f5434 Saved another kitten!
#CodeReview: peter.sauerbrei

[CL 2326220 by Max Preussner in Main branch]
2014-10-10 20:54:09 -04:00
Max Preussner
9b76cc08a3 Editor: Added ability to respond to multiple deployment errors; also saved a kitten
#CodeReview: peter.sauerbrei

[CL 2326217 by Max Preussner in Main branch]
2014-10-10 20:49:06 -04:00
Max Preussner
d206670ffe TargetPlatform: Replaced namespaced enums with enum classes
[CL 2326174 by Max Preussner in Main branch]
2014-10-10 20:14:21 -04:00
Josh Adams
6937587675 - Added METAL_MRT shader format (part one of a multi-checkin for MetalMRT support), but it's not usable yet.
#codereview rolando.caloca,nick.penwarden

[CL 2324118 by Josh Adams in Main branch]
2014-10-09 11:27:07 -04:00
Daniel Lamb
715846941d Stopped tick cook on the side from waiting on save package for async cooked items to cache.
Now editor will tick at a decent frame rate while building shaders / caching textures.
#codereview Josh.Adams, Daniel.Wright, Matthew.Griffin

[CL 2318857 by Daniel Lamb in Main branch]
2014-10-03 14:56:20 -04:00