Commit Graph

38 Commits

Author SHA1 Message Date
Matthew Griffin
e2ec181088 Fixed crash on early shutdown of the editor
#codereview Sebastian.Kowalczyk

[CL 2581079 by Matthew Griffin in Main branch]
2015-06-09 06:57:31 -04:00
Eric Newman
f3569dae41 Fortnite dev to main merge up to cl # 2564489
Merging using UE4-Fortnite-To-UE4

[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00
sebastian kowalczyk
3b356f2fe2 Fixed issue UE-14330 "Opening Gameplay Debugger while in PIE removes print string output from screen in subsequent PIE modes"
Fixed issues with Gameplay Debugger's input - it was breaking project related inputs sometimes.

[CL 2566844 by sebastian kowalczyk in Main branch]
2015-05-27 12:43:28 -04:00
sebastian kowalczyk
f2dc1112a2 Added debug camera to gameplay debugger, to have a way to fly around (Tab key to switch between cameras).
Added alternate keyboard bindings to gameplay debugger, for keyboards without numpad (can be enabled in gameplay debugger settings). It uses Alt + [regular number] shortcuts.

[CL 2510117 by sebastian kowalczyk in Main branch]
2015-04-13 06:23:53 -04:00
Josh Markiewicz
d3365369ae #UE4 - Changed the following functions to use AActor instead of APlayerController
- IsNetRelevantFor
- GetNetPriority
- GetNetDormancy
- Added GetNetOwner to remove cast to Pawn/PlayerController in ServerReplicateActors
- constify a few functions (GetNetConnection, IsRelevancyOwnerFor)
- Updated FNetViewer to properly handle non player controller "viewers"

[CL 2501704 by Josh Markiewicz in Main branch]
2015-04-03 17:34:52 -04:00
Marc Audy
8a022fb2e0 Fix shadowed variables
[CL 2468979 by Marc Audy in Main branch]
2015-03-04 13:46:55 -05:00
sebastian kowalczyk
02482494fc Make pass over gameplay debugger to be sure that most code is compile-out for test and shipping builds.
[CL 2463900 by sebastian kowalczyk in Main branch]
2015-02-27 09:26:32 -05:00
Laurent Delayen
e586cd3a8f Dev to Main integration from CL #2446290
[CL 2456855 by Laurent Delayen in Main branch]
2015-02-23 15:58:14 -05:00
sebastian kowalczyk
af6f1379e7 Fix for UE-9995 "GameplayDebugger doesn't auto-focus on AI in server-client PIE"
[CL 2451474 by sebastian kowalczyk in Main branch]
2015-02-19 07:14:31 -05:00
sebastian kowalczyk
e34d39bbb6 Fix for UE-10042 "FIXIF: Crash starting a PIE session with no viewport"
[CL 2451412 by sebastian kowalczyk in Main branch]
2015-02-19 04:40:17 -05:00
Mikolaj Sieluzycki
de56183d3d UObject constructors create subobjects using UObject::Create* instead of FObjectInitializer::Create*
#codereview Robert.Manuszewski

[CL 2439579 by Mikolaj Sieluzycki in Main branch]
2015-02-10 04:34:10 -05:00
Mikolaj Sieluzycki
fa01cacb6c Trim down the amount of UObject constructors.
#codereview Robert.Manuszewski

[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00
Stephan Delmer
6f7661f391 Merging using UE4-Fortnite-To-UE4 from CL 2403093
[CL 2407402 by Stephan Delmer in Main branch]
2015-01-15 11:57:16 -05:00
sebastian kowalczyk
6d8bd032cf Added a way to extend GameplayDebugger's controller class, to set custom keyboard bindings, etc.
[CL 2385669 by sebastian kowalczyk in Main branch]
2014-12-11 11:44:40 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
sebastian kowalczyk
15d656ef2b Updates to settings for LogVisualizer and GameplayDebugger. Added GameplayDebugger to experimental settings.
[CL 2371978 by sebastian kowalczyk in Main branch]
2014-11-28 09:26:40 -05:00
sebastian kowalczyk
4b3ebabbbd Fix for UE-4866 "GameplayDebugger is not frawing not-stringpulled paths correctly"
[CL 2369717 by sebastian kowalczyk in Main branch]
2014-11-25 09:36:16 -05:00
Ryan Gerleve
140cfcd734 Add const qualifiers to some networking functions
AActor::IsNetRelevantFor is now const and takes const parameters
UNetDriver::IsLevelInitializedForActor is now const and takes const parameters
UNetConnection::ClientHasInitializedLevelFor is now const
FNetGUIDCache::SupportsObject is now const

#codereview john.pollard

[CL 2350109 by Ryan Gerleve in Main branch]
2014-11-05 13:09:51 -05:00
Robert Manuszewski
bcc2e5f94c A few more TSubobjectPtrs removed
[CL 2332087 by Robert Manuszewski in Main branch]
2014-10-16 16:29:19 -04:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
sebastian kowalczyk
373f6d3117 Fixed issue with auto activated GameplayDebuggeron clients #ue4
[CL 2315787 by sebastian kowalczyk in Main branch]
2014-10-01 08:53:33 -04:00
Bob Tellez
fa1a7542ca Merging Dev->Main using CL#2312419 UE4-Fortnite-To-UE4
[CL 2313759 by Bob Tellez in Main branch]
2014-09-29 21:43:13 -04:00
sebastian kowalczyk
d666922dc2 Fixed GameplayDebugger's EQS debugging when we have more than one query with the same name #ue4
Removed unnecessary array of EQS names from replication (we have names in replicated blobs with EQS data) #ue4
Only last 5 EQS queries are replicated (this number can be configured in *.ini file) - usually we don't need older queries to replicate and to debug. #ue4

[CL 2305892 by sebastian kowalczyk in Main branch]
2014-09-22 15:19:39 -04:00
sebastian kowalczyk
e74d475b37 Fixes for GameplayDebugger.
- fixed activation in different configurations (PIE, standalone, client-server, etc.).
- Fixed issues related to NavMesh rendering
- fixed EQS query switching
Fixes integrated from Dev (CL #2292104 and CL #2292198)

[CL 2292239 by sebastian kowalczyk in Main branch]
2014-09-10 05:48:38 -04:00
sebastian kowalczyk
2abce66ad4 - Extended GameplayDebugger data view in Simulation. I added a way to switch debug views, to have all functionality from PIE.
- Fixed paths rendering while using GameplayDebugger (client/server too)
Both changes integrated to Main from Dev (CL #2290675, CL #2282927)

[CL 2290696 by sebastian kowalczyk in Main branch]
2014-09-09 12:17:30 -04:00