Commit Graph

17 Commits

Author SHA1 Message Date
Daniel Lamb
94e4eda9a3 Added cooking stats.
Added multithreaded handling of cooking output.
Added support for launch on recompiling changed global shaders when cook in editor.

[CL 2618476 by Daniel Lamb in Main branch]
2015-07-13 13:47:48 -04:00
Ben Marsh
092611083e Change warning to a regular log message when waiting for DDC to finish.
[CL 2595870 by Ben Marsh in Main branch]
2015-06-22 14:43:43 -04:00
Ben Marsh
ac7fa73e85 Improve performance for building Rocket DDC: DDPs for individual projects are generated separately, skipping engine content, and separate DDP files are combined without decompressing/recompressing.
[CL 2514393 by Ben Marsh in Main branch]
2015-04-16 11:54:50 -04:00
Matthew Griffin
a7f75fbd49 [INTEGRATE] Change 2444249 by Ben.Marsh@Ben.Marsh_T3245_Clean on 2015/02/12 22:09:45
Add a wrapper around the PAK-file DDC backend which can compress cache entries. Big reduction in the size of the DDC pak file, and seems to add negligable amount (measured average < 0.5s) to startup time. For UE-8823.

[CL 2449854 by Matthew Griffin in Main branch]
2015-02-18 05:28:38 -05:00
Ben Marsh
e73be40ffd [INTEGRATE] Change 2425182 by Ben.Marsh@Ben.Marsh_T3245_Clean on 2015/01/30 00:27:58
Fix for building engine DDC on Mac; suspect that lock is due to recursion in FDerivedDataBackend::Get(), due to recursion through WaitForQuiescence. Instead of appending existing cache on startup, append it on shutdown if a command line parameter is present instead.

[CL 2426046 by Ben Marsh in Main branch]
2015-01-30 12:44:55 -05:00
Ben Marsh
263feb3b80 [INTEGRATE] Change 2423070 by Ben.Marsh@Ben.Marsh_T3245_Clean on 2015/01/28 19:39:35
Add a parameter to the pak file backend to merge DDC with an existing cache, and include DDC for MobileStarterContent and templates in Rocket build.

	#codereview Matthew.Griffin

[CL 2425921 by Ben Marsh in Main branch]
2015-01-30 11:28:44 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
f6f116db09 Prevent missing BOOT.DDP warnings on build machines when starting up a project for the first time.
[CL 2370727 by Ben Marsh in Main branch]
2014-11-26 08:46:01 -05:00
Ben Marsh
e3c5b557a8 Move the installed per-user DDC cache into a version-agnostic user folder, since it's designed to be shareable (and we're likely filling up the user's folder with stuff for every version).
[CL 2277715 by Ben Marsh in Main branch]
2014-08-29 11:20:25 -04:00
Gil Gribb
73b2534abd UE4 - fix shared DDC excessive load
[CL 2248704 by Gil Gribb in Main branch]
2014-08-08 14:02:06 -04:00
Michael Trepka
49b51ede4d Fixed a problem with the editor creating /Volumes/UE4DDC folder if the shared DDC folder is not mounted on Mac
#codereview Ben.Marsh

[CL 2123392 by Michael Trepka in Main branch]
2014-07-01 11:38:39 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Ben Marsh
128441b81b Use the Rocket DDC backend when the engine is installed. Don't switch behaviours based on IsRocket().
[CL 2101710 by Ben Marsh in Main branch]
2014-06-11 08:18:08 -04:00
Ben Marsh
96347e2dc6 Fix DDC not correctly handling project paths containing parentheses, due to them being stripped out on startup.
#codereview Gil.Gribb

[CL 2086944 by Ben Marsh in Main branch]
2014-05-29 17:25:07 -04:00
Robert Manuszewski
b6f514465a #ttp 331319: CRITICAL: LIVE: FRAMEWORK: GitHub editor attempts to connect to shared network DDC
#change Moved internal DDC shared paths to a no-redist module.

[CL 2039559 by Robert Manuszewski in Main branch]
2014-04-23 17:27:21 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00