* Rename blacklist to excludelist (requested by high management)
* Support section exclusion rule to be able to exclude entire section of tests (ie PathTracing is only supported on Win64 for now)
* Mark excluded test as skipped in the report instead of entirely removed for test list. Check for exclusion just before running the test.
* Remove NotEnoughParticipant state in favor of Skipped (same conditions lead to Skipped state with appropriate messaging)
* Add support for exclusion management from the Test Automation window. (added a column at the end of each row)
* Expose device information to UE test report
* Add support for metadata in Gauntlet test report for Horde
Limitations:
* Management through the UI is limited to which test is available through in the active worker node. That's mean Runtime only tests are not listed from a worker that is Editor(the default) and platform specific are not clearly identified.
* For platforms, the mechanic to access their config and save it will remain to be done. In the meantime, it needs to be done manually through the target platform config file.
#jira UE-125960
#jira UE-125974
#ROBOMERGE-AUTHOR: jerome.delattre
#ROBOMERGE-SOURCE: CL 17607554 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17607557 by jerome delattre in ue5-release-engine-test branch]
Section selector visibility can now be toggled from the options dropdown and is persisted between sessions.
#rb louise.rasmussen
#preflight 61487ccb116f2a0001619aea
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 17595848 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17595890 by sebastian nordgren in ue5-release-engine-test branch]
- Update in-viewport details panel to match latest mocks
- Fix drag-to-move behavior so that panel tracks mouse position properly
- Originally, we measured the grab position's fraction within the header widget and then computed the decorator offset by multiplying by the entire panel's size
- Now, we just measure the screen-space offset from the top-left corner. This makes the window position follow the drag properly and also behaves better when the window is dragged close to the right edge of the viewport.
#jira UETOOL-4201
#rb louise.rasmussen
#preflight 614494a6568b3a00014f16b7
#ROBOMERGE-AUTHOR: steven.dao
#ROBOMERGE-SOURCE: CL 17551981 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17552025 by steven dao in ue5-release-engine-test branch]
Move Editor Modes to a Combo Button,
Combine Content and Create into one dropdown,
Reorder items in the Content Browser add and context menu to be more meaningful
#jira UETOOL-3814
#preflight 61434322599fd8000190b8bf
#rb Louise.Rasmussen, brooke.hubert
#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 17538574 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17538604 by aditya ravichandran in ue5-release-engine-test branch]
- rows are now 26 pixels high
- right column is narrower unless the Sequencer is invoked
- padding has been removed to make more rows fit on the screen at once
- Advanced dropdown is now styled like a normal group and thus the bottom node is gone
[at]editor-ux
#preflight 6140652a9dc6c8000144500a
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 17537602 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17537624 by sebastian nordgren in ue5-release-engine-test branch]
Added new DD background icons and badges to Starship Style
Added back support for DD notifications
Moved DDNotifications into DDEditorModule
#rb devin.doucette, matt.kuhlenschmidt
#preflight 613f31e9c136f100013263b8
#ROBOMERGE-AUTHOR: mark.lintott
#ROBOMERGE-SOURCE: CL 17490903 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17490910 by mark lintott in ue5-release-engine-test branch]
Moved Show Empty Folders to the top level in Content Browser Settings
Replaced the icon for SingleFrameAdvance in the play control toolbar buttons
#jira UETOOL-3815
#rb steven.dao
#preflight 613a53e90c19af0001c4f0ad
#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 17475265 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17475269 by aditya ravichandran in ue5-release-engine-test branch]
Added the abiity to tag and retrieve any anim graph node (similar to how we could reference linked anim graph nodes previously).
Ported linked anim graph nodes to use the new system
Added the ability to reference any anim graph node by tag (via a new custom node, spawnable from the context menu, with the appearance of an actor reference in a level blueprint)
Added tag display and editing in the bottom-right of anim graph nodes
Added new override point to SGraphNodeK2Var to allow for title widget parameters to be overriden by child classes
#jira UE-126286 - Anim node functions: Add anim node references
#rb Jurre.deBaare
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17472894 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17472913 by thomas sarkanen in ue5-release-engine-test branch]
- Also icon changes/tooltip text updates/small layout tweaks
- Remove bShowDefaultValuePropertyEditor config variable since default values tab can now be removed from the UI
- Cleanup: remove unused EMemberFieldPosition enum and PositionFlags member for FUserDefinedStructureFieldLayout
#jira UETOOL-2776
#rb louise.rasmussen
#preflight 6137db6a2d09b900013dc49b
#ROBOMERGE-AUTHOR: steven.dao
#ROBOMERGE-SOURCE: CL 17458173 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17458181 by steven dao in ue5-release-engine-test branch]